31 August 2003, 16:06 | #41 | |
I Identify as an Ewok
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Quote:
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31 August 2003, 16:31 | #42 |
Going nowhere
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I am appalled....
At Oceans lack of vision!
The attention to detail in the later levels is staggering. Everything from the Coin-Op is there, it is a hard game, but, shit, why the FUCK didn't Ocean release this game? I would have been gutted if I made the conversion as good as it is and then to have it cancelled. I just know that Snow Bros will be as good. Someone mentioned why its such a small screen. Well, this is part is a fallback of the Atari ST, and also because they are chucking a hell of a lot of stuff onscreen. The smaller the screen, the more DMA time for custom chips. The same thing applies to Shadow of the Beast, if they made that full screen, it most likely would not have been 50 frames per second. I still cannot believe that Ocean didn't release this game. Sad, Sad, Sad. As for someone mentioning that Ocean were in financial difficulties, not so. If Ocean had bought an extra 2% of Infogrammes, then the company would have still been Ocean. Glad its seen the light of day now, but this game REALLY should have been released.... some of the touches in the game are nicely done. |
31 August 2003, 16:40 | #43 |
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It seems strange more than anything. I seem to recall that due to a combination of ownership changes & length of time,(Microprose take over of Firebird label), that Gaftgold's Rainbow Islands conversion could've easily had been in the same boat.
Was there a timeframe issue,(that the conversion had to be finished by),I wonder, or was it a market issue? When you look at some of the crud like Terminator 2 or the WWF games that Ocean were quite happy to release, it seems hard to justify their logic. |
31 August 2003, 16:46 | #44 | ||
I Identify as an Ewok
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Age: 45
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Re: I am appalled....
Quote:
Quote:
Last edited by Steve; 31 August 2003 at 17:38. |
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31 August 2003, 17:28 | #45 |
Going nowhere
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Level 5 Graphics bugs
.... all fixed
Infinite lives now work, just got to work out a sensible Level skipper as although I can get it to display the 'Goal In!' text, there is obviously some byte/bit set to tell the game when you actually get to the exit doors. Keyboard routine now works.... sort of! |
31 August 2003, 17:35 | #46 |
Global Moderator
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Long 2 hours this
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31 August 2003, 20:14 | #47 |
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Report Update !!!
Beta works fine on WinUAE, A1200/020 and A1200/030 but completly refuses to work on my A2000/060 and A4000/040 ! All I get are Exception Faults, sometimes I get to the Intro Scene but then it quits |
01 September 2003, 23:09 | #48 | |
Going nowhere
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Probably....
Quote:
Apologies for those that were expecting it to be a really quick release: 1). Its a very buggy game. 2). I'm not on my Amiga 24hrs Nearly done. |
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02 September 2003, 22:21 | #49 | |
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Re: Probably....
Quote:
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03 September 2003, 19:38 | #50 |
Old fart
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so that game was not finished and galahad is making finishing touches to it ? must be hard .. i wish you luck galahad to fix all remaining bugs
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09 September 2003, 19:28 | #51 |
Retro Freak
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Any news on the new version of the install ? :-)
Oh, btw. Galahad - do you still have the "The Way of the Hubba" game in your to-do list to WHDLoad-ify ? |
24 September 2003, 09:53 | #52 |
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*bump*
=>IMPORTANT THREAD<= |
24 September 2003, 21:25 | #53 |
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24 September 2003, 21:36 | #54 |
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You mean that for now, Galahad quits for good?
Well I do know that already of course. |
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