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Old 27 December 2012, 12:48   #21
lordofchaos
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Quote:
Originally Posted by Joe Maroni View Post
we watermarked them because we don´t like it if other game databases use our work without permission.
what maps do you like to have "unmarked" ? i could recreate them our you simply ask RCK if he could send them to you..
Ahhh I see, thanks for clearing that up My ignorance may show at times as I'm still learning what all the different members of this board do and what they contribute to the other Amiga sites. If you are able to send me the first couple of level maps of Lionheart as Bitmaps that would be awesome Joe! I'm not a 100% sure what I'd use them for at this point but I would certainly give credit to you guys for all the hard work of ripping the GFX.
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Old 05 January 2013, 08:22   #22
Gnomon
 
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Tiles for the menu level.
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Old 04 June 2014, 03:43   #23
darkfalzx
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Thank you guys for ripping that art, even if the tilesets needed to be reassembled like jigsaw puzzles: )
In case you want them in a more useful format - here are the ones for LV0 and LV1: http://i.imgur.com/fLhrqxk.png
http://i.imgur.com/eMXWsSo.png

Also - put this together on Sunday night:
https://dl.dropboxusercontent.com/u/...OTB_Legacy.exe

{only Forest of Zeakras is selectable, and it has no programming in it aside from the parallax)
Cursor - movement
Z - fire
X - jump
K - take damage
Esc - lose life
R - restart program

I am not saying I want to make this a thing... but it's a fun spare-time side-project.

Edit: Forest of Zeakras is fully playable from beginning to end including boss. Missing only a couple of minor elements.

Last edited by darkfalzx; 07 June 2014 at 00:38.
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