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Old 30 May 2005, 02:17   #1
Firestar_Jes
 
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Question Helping out

Hey i would like to help out, and i have tried my hand at one of my favorite games "Parasol Stars"; but i just can't seem to get i right

So if anyone would like to talk me through this one, preferably with pictures, i would be glad to help out.
Of course not only with this game, but others to

I'm using GFXRip.

Cheers

Last edited by Amiga1992; 30 May 2005 at 02:34.
 
Old 30 May 2005, 02:35   #2
Amiga1992
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Please dont type your name at the end of every message, use your UserCp instead to configure a signature. Cheers.
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Old 30 May 2005, 13:08   #3
gifgit
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Firstly, make sure you have an uncompressed save state.
Load the save file into gfx rip and search with arrow keys until you find something that looks like a sprite.set width to 32 but leave the height until later,select st mode with M.Parasol stars is in 16 colours so set the bitplanes to 4 by pressing E 3 times.press L to select the correct colours.See below.

Last edited by gifgit; 13 August 2005 at 15:59.
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Old 30 May 2005, 13:37   #4
Firestar_Jes
 
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Thanks, now i'll start trying my hand at other games to

will post my results here of course
 
Old 30 May 2005, 13:40   #5
gifgit
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Glad I could help.Good luck with ripping and welcome to our sprite project.
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Old 30 May 2005, 14:35   #6
Firestar_Jes
 
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Now i been trying my hand at Parasol stars, and seem to have a bit of trouble getting the main player sprite to line up properly

Is there anything speciel to this
sorry to ask all these questions but I'm rather new to this
and really would like to learn.

Doesnt really mather what Y value i set
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Old 30 May 2005, 14:52   #7
gifgit
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The height is different for each frame of the sprite,what I usually do is increase the y value until you get a few long sets of sprites and then I just edit them and manually put a border around them in paint shop pro or whatever editing software you have.

Last edited by gifgit; 13 August 2005 at 16:00.
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Old 30 May 2005, 15:01   #8
Firestar_Jes
 
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Ahh, thought it was something like that, well guess i'll have to do it manually then.
 
 


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