15 April 2005, 21:12 | #1 |
Retarded and dribbling
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Ripping-uridium 2
Thought I`d try to rip Uridium 2 cos the original game was my fave on the c 64.
All the sprites are in st mode with 5 bitplanes but you rip the white mask next to the sprite as well as the sprite so this is gonna take a lot of editing. Virocop is stored in the same way,does anyone know if all other renegade titles are stored in the same way?Anyway must get on with ripping. |
15 April 2005, 22:10 | #2 |
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please use "Skip bytes" in GfxRip to avoid the white Sprite...you may press R/F to fiddle it out...don´t wonder when you get huge results...
this special situation was discussed in the lost 4th tutorial written by me... when i finished ripping Yo!Joe! i may write a new one... |
16 April 2005, 12:32 | #3 | |
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16 April 2005, 14:05 | #4 |
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Still can`t get the skip byte to work so I edited the rip manually by clipping out the bits I didn`t need,it only took about 15 mins.
Last edited by gifgit; 12 July 2009 at 12:47. |
16 April 2005, 16:02 | #5 |
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Managed to edit some more gfx.I can`t believe how many explosion sprites there are in this game!
Last edited by gifgit; 12 July 2009 at 12:47. |
16 April 2005, 17:19 | #6 |
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More bits from lvl 1
Mine launcher is on every level Fleet 1 and 2 screens Last edited by gifgit; 12 July 2009 at 12:47. |
17 April 2005, 20:13 | #7 |
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Managde to get the lvl 1 map tiles,but they are stored twice in memory (once normal once mirrored).Also ripped the reactor part of level 1.
Last edited by gifgit; 12 July 2009 at 12:47. |
18 April 2005, 09:21 | #8 |
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Can anyone let me know about a cheat code for uridium 2 or an amiga cheat database as I can`t find cheats for it anywhere
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18 April 2005, 11:06 | #9 |
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cheats aren´t available AFAIK, but freezer adresses...
look at http://www.ollivision.de but it´s only german spelling... |
18 April 2005, 23:22 | #10 | |
Amigamaniac
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I didn't find the codes myself on this page. And I am german ... btw: Are they working with the MK III ? |
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19 April 2005, 05:30 | #11 |
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sorry there isn´t a direct link, but look at "datenbank" and then click on "cheats"...
yes they work with Action replays...thats why they are called freezers...you have to freeze the program flow... |
19 April 2005, 20:28 | #12 | |
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I`ve got the action replay mrk3 but not sure how to enter codes.Any help please |
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19 April 2005, 20:38 | #13 |
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at the specified adress you simply have to change the value...
e.g. if there stands 03 (for lives) change it to the Value you like (e.g. 99)... try to read the MK III manual to understand what i mean... |
19 April 2005, 21:20 | #14 |
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@x_to.
Thanx I`ll try the codes later. Level 2 and 3 tiles(couldn`t be bothered to rip the mirrors) So far only the colours have changed,the sprites are still the same as lvl 1. Edit: lvl 4 map tiles lvl 5-8 enemies get ready screen Last edited by gifgit; 12 July 2009 at 12:47. |
27 May 2005, 20:03 | #15 |
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Lvl 5,6,7,8 maps
lvl 1-4 is fleet 1 lvl 5-8 is fleet 2 etc. enemy sprites are different for each fleet. Fleet 3 screen. Last edited by gifgit; 12 July 2009 at 12:47. |
30 May 2005, 21:07 | #16 |
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Fleet 3 enemy sprites
Last edited by gifgit; 12 July 2009 at 12:47. |
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