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Old 18 March 2018, 13:58   #1
Toni Galvez
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Yoomp! game on OCS Amigas.

Hello everyone,

I want to ask you, is it possible to do a port of this game for OCS Amigas?

[ Show youtube player ]

The game runs on 4 colours char mode. Maybe the Amiga can manage this tunnel effect using 2 bitplane mode (4 colours) and use HW sprites for the ball?

What are your thoughts?
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Old 18 March 2018, 14:40   #2
Coagulus
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If an Atari 8-bit can do it it should be a fiddle (EDIT: doddle - silly phone autocorrect!) for an Amiga I'd have thought. Not that I could do it mind you!

Ps it's a a great game.

Last edited by Coagulus; 19 March 2018 at 01:21.
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Old 18 March 2018, 23:16   #3
Photon
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Yes, NP. Needs level design, of course.

Seems similar to Trailblazer. You could try the Trailblazer clone for Amiga (PD? Name?) if it satisfies.
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Old 19 March 2018, 04:26   #4
ReadOnlyCat
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Wow, a 3D trailblazer, nice.

Great find Tony, I did not know about this game. Which system was this for?

Quote:
Originally Posted by Photon View Post
Yes, NP. Needs level design, of course.

Seems similar to Trailblazer. You could try the Trailblazer clone for Amiga (PD? Name?) if it satisfies.
Seconded.
With only four colors this is not a problem at all. This would make the C2P pass much more efficient moreover.

Quote:
Originally Posted by Coagulus View Post
If an Atari 8-bit can do it it should be a fiddle (EDIT: doddle - silly phone autocorrect!) for an Amiga I'd have thought. Not that I could do it mind you!

Ps it's a a great game.
Although this is certainly true for this game note that there are things that Atari 8-bit computers (or the NES, another 8 bit) can do that the Amiga would have a hard time with.
Some effects which take advantage of text tiled-modes for example could really strain the Amiga's Blitter and would be a piece of cake for the puny 8 bits.
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Old 19 March 2018, 20:16   #5
Toni Galvez
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Yoomp!

Yes

Quote:
Originally Posted by ReadOnlyCat View Post
Wow, a 3D trailblazer, nice.

Great find Tony, I did not know about this game. Which system was this for?



Seconded.
With only four colors this is not a problem at all. This would make the C2P pass much more efficient moreover.



Although this is certainly true for this game note that there are things that Atari 8-bit computers (or the NES, another 8 bit) can do that the Amiga would have a hard time with.
Some effects which take advantage of text tiled-modes for example could really strain the Amiga's Blitter and would be a piece of cake for the puny 8 bits.
Commodore 64 and Atari 8Bit.

That's very good, I would love to see an Amiga version running some day.
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Old 19 March 2018, 21:40   #6
DanScott
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Quote:
Originally Posted by ReadOnlyCat View Post
This would make the C2P pass much more efficient moreover.
This doesn't need C2P
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Old 20 March 2018, 17:29   #7
Toni Galvez
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Quote:
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This doesn't need C2P
Can you explain your idea of how to do it?
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Old 20 March 2018, 18:17   #8
malko
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Reminds me a Dragon's Lair level
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Old 26 March 2018, 17:34   #9
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Great game! Whould be nice to do on amiga!
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Old 27 March 2018, 10:09   #10
sandruzzo
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How tunnel is made on c64?
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