25 September 2013, 16:26 | #461 |
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It would count 16 colors then. But don't try JPEGs but PNGs or BMPs.
edit: Actually it counts 22 from a random image i've just checked. |
25 September 2013, 16:29 | #462 |
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Hmmm, that's what I was thinking, degradation in image quality could yield inconsistent results.
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25 September 2013, 16:42 | #463 |
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I'm using screenshots from HOL.
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25 September 2013, 16:44 | #464 |
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Screenshots on HOL are watermarked, so counting unique colours will never work. Grab the screenshots yourself and use the method that Mrs Beanbag proposed for a more or less accurate result.
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25 September 2013, 16:46 | #465 |
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I know that, I'm covering them with black boxes.
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25 September 2013, 18:07 | #466 | ||
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25 September 2013, 18:20 | #467 |
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In any case why colour count matter? The game in that list with the most colors is Kang Fu and it's a horrid-looking piece of garbage game.
I think the main thing here is not about technicalities, rather about game design. Games like Zool 2, Mr. Nutz or Mr. Beanbag have that right platformer feel, regardless of if the character is a bad ass squirrel or, well, a beanbag. It also doesn't matter if Mr. Nutz is more colourful, or if the Zool 2 parallax in the AGA versions is replaced with a copper background in the ECS versions, I still think it's the same brilliant, console-feeling, rewarding platform game. People are too quick to judge things on how they look and sound. Perfect case is usually Street Fighter 2, the Super version on Amiga (not AGA Turbo) is the best Street Fighter game of them all because it just FEELS right although it looks rather lame. It was so gratifying to play it! |
25 September 2013, 18:28 | #468 |
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I don't think it matters that much to people, I find it quite intresting myself. But like you say it doesn't matter about the graphics if the game stinks.
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25 September 2013, 18:30 | #469 | ||||||||||||
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Since debating with someone who will just continuously twist my words to suit is pretty pointless I'll make this my last reply. It's tedious to have to point out every strawman argument someone mounts, and makes for a shitty pointless debate.
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I have played Turrican 3 with 2 buttons on WHDload and it still doesn't feel as good as the control system in MT. Quote:
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It's the whole package that counts. Graphics, playability. The whole thing. Now imagine how bad this game could get with the current playability and really bad graphics. It would be getting less than the 6.52 score it's currently got on lemon. Quote:
The point was that reviewers of games take into account graphics and other factors other than just playability. Did I not mention that playability is the most important factor still? Yes I did. Did you choose to ignore that? Yes you did. Quote:
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Owning both an Amiga and an MD back then made comparing the two games on the same system very easy. It was clear the MD had the better music in that particular game. What is this "the same sounding instruments time and time again"? Quote:
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You've established nothing. In only one game I listed did I mention the main character as a factor. Superfrog has LOTS more wrong with it than the poor background GFX, which I did point out, and in three games in my list I mentioned poor background GFX as factors along side other playability issues. Your post started with an Ad Hominen, then mounted strawman after strawman. How poor. |
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25 September 2013, 19:31 | #470 |
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It's a bad sign when someone starts reeling off lists of logical fallacies, like the atheist trolls do on Youtube. The mods will have to close this thread soon if it's going to get nasty.
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25 September 2013, 19:47 | #471 |
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Some atheists on Youtube do make atheists look bad, sadly... but there are plenty of religious 'trolls' on there too so it goes both ways.
In any case, where did that come from? Pretty unrelated to anything in this thread, to put it mildly. |
25 September 2013, 19:51 | #472 |
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It seems this thread has fulfilled its purpose.
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25 September 2013, 20:01 | #473 | |
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Strawman is always a favourite. It's so easy to misinterpret what someone says, and talk at crossed purposes, and so easy to assume it was deliberate. Human language doesn't really lend itself to completely unambiguous expression so it would be nice if people would give each other the benefit of the doubt and invite them to explain themselves instead of breaking out the philosophical assault weapons. As if anyone could think this was a serious metaphysical debate. It's about whether the Amiga or Megadrive version of a game is the better, if we can't handle that without being overcome by rage I don't know what hope there is for peace in the world. |
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25 September 2013, 20:28 | #474 | |
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Mario: A mascot designed to give a company and their games an identity that the audience can enjoy and recognize. Donkey Kong on the arcade didn't have much of a story to tell, but Super Mario Bros on the NES did. Especially when you clear one of the small castles in each world only to find out that, "The princess is being held in another castle!" A nice little plot twist to keep the game going, I assume? Sonic: A mascot designed to make a company stand out by trying to be the exact opposite of Mario, whilst still being a good guy. An anthropomorphic hedgehog who happens to look cute whilst still being tough at the same time. Speed is his game, and he does not enjoy standing around and waiting for you to do something. His idle animations easily prove that to you. Instead of princesses, he's saving cute little animals from being turned into robotic monsters, and stopping an overweight, mad scientist shaped like an egg from trying to rule the world. Zool: A mascot designed to make an entire platform stand out (Amiga) in order to show console gamers that even computer gamers can have side-scrolling platformers with big recognizable names. The only problem was that Commodore didn't own the rights to Zool, so he ended up being ported to the Amiga's biggest competitors at the time (SNES, Mega Drive, and MS-DOS), thereby destroying any kind of exclusivity or supposed success that the Amiga would have. And what about Zool? An anthropomorphic ant from another dimension who wants to obtain the rank of a ninja, so he travels to what is supposed to be Earth, and must go through six worlds of random crap to accomplish his goal. And all of this is coming from the game's manual and box covers. Superfrog: The same motive as Zool by making a big-name platformer to stand out for a certain gaming system (Amiga), but much more colorful and cheery despite the same "damsel-in-distress" theme from Mario. The only difference being that you're playing an anthro-frog who was originally human, until an evil witch casted a spell on him. Commander Keen: Similar motive to Mario, but designed to stand out for PC's equipped with EGA graphics and no sound-card support. A smart little boy tries to foil the plans of an alien race from trying to take over Earth. So he makes a spaceship and travels to the alien worlds to prevent the bad guys from succeeding, whilst using nothing more than a pogo stick and a ray gun to get the job done. No annoying princesses this time around. Jazz Jackrabbit: Same motive as Mario and Superfrog, but focuses on speed just like Sonic. An anthro-jackrabbit travels to a planet to save his fair maiden, whilst stopping an evil turtle from taking over the universe, or some crap like that. ....I can't believe I wrote all of that. |
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25 September 2013, 20:40 | #475 |
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25 September 2013, 21:19 | #476 |
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If you want a great plateform game on the Amiga, try out Shadow Dancer. A really well done Arcade conversion !
Here a comparaison between the 2: [ Show youtube player ] |
26 September 2013, 17:42 | #477 | |
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Strawman is just a way to win an argument by subtly changing what was originally said. I find it extremely unlikely it was purely accidental. If I see a strawman I'll call it as such, it's hardly breaking out the metaphysical assualt weapons. It was clearly being done on purpose. See further back in the thread when he was debating with Dan. He was pulling the same crap then as he is now. I'm outa here. |
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26 September 2013, 19:09 | #478 | |
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It really is easy to do. The weirdest thing to see is when one person objects to the other one agreeing with them! Oh well. As for Turrican 3, I actually got the sprite sheets and part of a tile sheet from Mega Turrican, and I can tell you that the background graphics are 16 colours so should work on Amiga without any changes. However it's not as simple as that because on the Megadrive the sprites can all use different palettes. The sprite sheet for the first level had 25 colours, not all shared with the backgrounds. So yes, definitely, some colour reduction has been done to get the graphics to work on the Amiga. They are still essentially the same graphics save for a few bits of detail, but squeezing the colour map results in exactly the "drab" look described in the video. |
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27 September 2013, 01:23 | #479 |
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I do agree there are probably more good platformers on some consoles, but I do enjoy several Amiga ones quite a bit... they have a different 'feel' to me, somehow.
One I really like that I haven't seen mentioned is Shadow of the Beast 3... that's an Amiga exclusive, too. |
27 September 2013, 06:52 | #480 | |
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1. The Amiga music is infinitely better than the Megadrive. How you can think otherwise is beyond me. It also sounds quite tinny to me. 2. The foreground graphics look almost identical on both Amiga and Megadrive to me (as Galahad said). |
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