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View Poll Results: I'd like to see a new Amiga game for:
Expanded one (68000 >25MHz or 020+, Fast, HDD) 34 64.15%
1 MB RAM 19 35.85%
Voters: 53. You may not vote on this poll

 
 
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Old 07 November 2018, 16:52   #1
Umpal
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Arrow AmiGameDev Poll

Hello Amiga fans,

On another forum we're having a hot conversation about what basic hardware Amiga game developers should aim at. We're talking about professional products, not casual small games or made in an editor. Because we'd like to know what Amiga gamers' preferences are we ran a serie of polls. If you'd be so kind and give a vote here it would be a great knowledge base for any Amiga game developer now and in the future.

So there will be three polls in total. The first one is divided between two general configs:

1. Expanded Amiga
2. 1 MB RAM Amiga

Ad.1. Expanded means any 68000 with higher CPU clock, like 25MHz and up or 68020+, plus Fast RAM and an HDD and OCS or AGA original chipset, not RTG. Today we have a lot of fantastic accelerator cards like ACA, HC533, Wicher - just to mention some of them. But basically there are no new games for such expanded Amigas and if you'd wish to see something dedicated to at least that configuration this is your vote.

Ad.2. 1 MB RAM. This basically refers to a classic configuration like A500 was back in the day. Doesn't matter if it's 0.5 MB Chip + 0.5 MB Slow or 1 MB Chip - just 1 MB of RAM in total and base 68000 7MHz. If you're a "purist" and would like to see games only for this config then this is your vote.

The next poll will be dedicated only for expanded Amigas and the third for both categories.

Last edited by Umpal; 07 November 2018 at 18:56.
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Old 11 November 2018, 01:01   #2
Epo
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Thanks for the votes given so far. But to be honest it's disappointing to see so many views but so few clicks. I bet you guys are interested in new games so why not make a one second click and give a vote?
Also, your suggestions and desires are always welcome here, there is no need to keep this topic quiet
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Old 11 November 2018, 01:13   #3
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There are many great 1 M/B games (think Kid Chaos graphics for example) and I would love to see more. However, since AGA is grouped into this initial poll, I voted to go the expanded route.

Last edited by Amiga4000; 11 November 2018 at 02:09.
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Old 11 November 2018, 01:55   #4
Leandro Jardim
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I voted for 1 MB games because they mean simpler graphics and sounds, which means they're easier to code and so more people could be interested in making games for the Amiga.

I think the Amiga scene can lose teams that want to make new Amiga games if the scene becomes very demanding with the new games.

Amiga users on the Internet are known to be very picky and critical of teams that had the hard work of making games for it.

Cases like that have been commented previously in other threads, but I can't remember where.
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Old 11 November 2018, 10:24   #5
Epo
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I understand your worries Leo because they have bases. However there are couple of devs that want to make some more demanding games but first we'd like to see how it displays on the gamers' preferences. We can read between lines but it's always better if Amiga users show it in votes.

Personally I agree that making games for 1 MB is much easier (but not easy as someone could think). But, as I mentioned, some devs want to make use of those accelerated cards based on 68000 with higher clock and the Fast RAM. Of course many expanded Amigas are A500's and A2000 with old Agnus chip preventing easy Chip memory upgrade so in that case they think 1 MB Chip should be considered as a base and 2 MB should have optionally more graphic animation, music and sound.

And I think we don't have to worry about loosing teams because 'the scene becomes demanding'. If someone wants to leave he'll do it anyway. What really will make them leave is poor sale and lack of support. That's the other aspect we spoke about. We can demand but also we should show it by expressing gratitude. Amiga market is ridiculously small so only active support can make it grow (I wish we had it like C64 or other similar retromarkets). We buy a lot of expensive hardware for our Amigas so why not dedicate just fraction of this money to support devs trying to make better games? I know part of us is doing it but not as many as it's necessary to attract devs and motivate them.
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Old 11 November 2018, 10:36   #6
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I agree with your point of view too.
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Old 11 November 2018, 13:16   #7
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Quote:
Originally Posted by Epo View Post
Personally I agree that making games for 1 MB is much easier (but not easy as someone could think).
Hmm, no...

I'd say it's easier off course to make a game for an expanded Amiga, where you don't need to count every byte and cycle to get something done. Have a look at those Backbone games for instance.

The point is, though:
It's a lot more difficult to make a game, that instead of just making your life as a coder more easy really takes a noticable advantage of these expansions.

Means, what kind of audiovisual fidelity do people and you as a coder expect of a 68030 OCS/AGA game that they and you don't get with a vanilla A500 or A1200 config?
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Old 11 November 2018, 14:09   #8
Leandro Jardim
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Originally Posted by Steril707 View Post
I'd say it's easier off course to make a game for an expanded Amiga, where you don't need to count every byte and cycle to get something done. Have a look at those Backbone games for instance.
This is also a valid point of view.

Backbone games and other game authoring tools take huge advantage of expanded Amigas of course, but Backbone is meant for teams which don't necessarily have professional coders and graphic artists at their disposal, and cases like this, creating games for non-expanded machines is easier, because the games can have simpler graphics and visual effects.

There is a chance that several teams could start making new games that only run right on WinUAE, wanting to speed up the development process, a little like those various SDL games coded in the past.

Last edited by Leandro Jardim; 13 November 2018 at 01:56.
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Old 11 November 2018, 15:09   #9
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Originally Posted by Leandro Jardim View Post
[...] because the games can have simpler graphics and visual effects.[...]
Reminds me another discussion between C64 & Amiga...
<put any computer name here> VS <put another computer name here>, but always the same argumentation...
Nothing is simple, or it is if you are talented...
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Old 11 November 2018, 17:20   #10
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Both options, as long as game is good
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Old 11 November 2018, 21:17   #11
Leandro Jardim
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Reminds me another discussion between C64 & Amiga...
Thanks for pointing out. It's better to stop now.


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Old 11 November 2018, 23:44   #12
Epo
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Hmm, no...

I'd say it's easier off course to make a game for an expanded Amiga, where you don't need to count every byte and cycle to get something done. Have a look at those Backbone games for instance.
Agree but only if the coder is a lazy coder. It's very tempting to be satisfied with something that works OK on a 020@28MHz, 030@50MHz or even higher, leaving behind a significant group of slower CPUs active owners. And that's something that Amiga coders should avoid (in my opinion). This computer has beautiful hardware and we should try the best to show it off. No matter what configuration we program on the best possible optimization should be always the goal. This is what distinguished old master programmers and what we should take as an example to follow. As to the counting every byte and cycle... You should see my face when I managed to free 4.9kB after optimization - pure madness and pure joy

Quote:
The point is, though:
It's a lot more difficult to make a game, that instead of just making your life as a coder more easy really takes a noticable advantage of these expansions.
Again agree. But I think that's the point: to always try to reach the next level and achieve the best possible . Some will never care, some will only try and only a few will get there. That's the beauty of programming on old computers

@Backbone productions. I don't like them personally. However I totally understand people who do not know programming and this is the only option for them. They desire to create and they do the best possible in these circumstances. Unfortunately for us all there is no decent game editor. Maye it will change some day but until then, well...

Quote:
Originally Posted by Gzegzolka
Both options, as long as game is good
Couldn't agree more
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Old 13 November 2018, 17:23   #13
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I voted expanded - I suspect almost all active Amiga users in 2018 have either an AGA machine (they all have 2mb+) or at least one expanded ECS Amiga. For anyone who doesn't there is always WinUAE.

Having said that I'm can see that having an odd high quality 1mb game such as Worthy produced each year or two may encourage a few people to get their old basic systems out from the loft and fire them up again. At that point they may consider an upgrade if other quality games that need more ram etc are being produced.
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