25 July 2017, 05:18 | #1 |
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Emerald Mine has no sounds for enemies...
It seems like the enemy sound fx are missing from Emerald Mine, Emerald Mine 2, and Emerald Mine 3.
Eaters, spaceships, robots and bugs all seem to be completely silent. Running through ClassicWB3.1 on an NTSC cd32. Has anyone else had similar issues or know if there's a fix? |
25 July 2017, 14:00 | #2 |
68k
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@th4t1guy
Did you try my WHD version of Emerald Mine ? |
25 July 2017, 14:48 | #3 |
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@Asman
All three installs I'm using were made by Harry. Are there other versions? |
25 July 2017, 15:23 | #4 |
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@th4t1guy
Of course there is somewhere my WHD version of EM. Check this thread http://eab.abime.net/showthread.php?t=48096 But I don't know where I put this version. |
26 July 2017, 05:32 | #5 |
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Thanks. I was able to find one version of your installs labeled as:
EmeraldMine_v0.1.zip However, it had the same issue with sounds (only played level 3 with the eaters, but they did not make any sound), and the highscore table was missing the copper effect. Maybe I found an early version? |
26 July 2017, 09:19 | #6 |
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@th4t1guy
press F6 during the game this set all sound on and back with feedback. Thank you. About highscore table - I think that I didn't patch this. |
27 July 2017, 05:02 | #7 |
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@Asman
Thanks! That worked. After you mentioned it, I looked at the manual and saw this option. |
27 July 2017, 17:07 | #8 |
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Could any initially-missing sounds be because the game assumes the audio registers are set up in a certain way, but that's different on the CD32 (maybe from the boot logo sound)?
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27 July 2017, 22:08 | #9 |
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@mark_k
A bit technically but I am pretty sure that you will understand As you know low nibble of $3d4.w is responsible for sound level. I checked and there is no any initialization of that. Mean everything depend what was in this address before game starts. WHDLoad fill in chip memory with $CC and by accident some sfx works. Of course it is my fault, I forget to write down a short note about that. I just added simple fix to patch Code:
;; === start the game ;temporary test - fix for sound on move.b #$f0,$3d4.w ;start emerald mine engine version 4 moveq #_args_end-_args,d0 lea (_args,pc),a0 movem.l (_saveregs,pc),d1-d6/a2-a6 move.l (baseVars+pEngineExpMem,pc),a2 jsr (a2) Respect. Last edited by Asman; 27 July 2017 at 22:24. |
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