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Old 25 July 2017, 05:18   #1
th4t1guy
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Emerald Mine has no sounds for enemies...

It seems like the enemy sound fx are missing from Emerald Mine, Emerald Mine 2, and Emerald Mine 3.

Eaters, spaceships, robots and bugs all seem to be completely silent.

Running through ClassicWB3.1 on an NTSC cd32. Has anyone else had similar issues or know if there's a fix?
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Old 25 July 2017, 14:00   #2
Asman
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Did you try my WHD version of Emerald Mine ?
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Old 25 July 2017, 14:48   #3
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All three installs I'm using were made by Harry. Are there other versions?
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Old 25 July 2017, 15:23   #4
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Of course there is somewhere my WHD version of EM. Check this thread
http://eab.abime.net/showthread.php?t=48096

But I don't know where I put this version.
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Old 26 July 2017, 05:32   #5
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Thanks. I was able to find one version of your installs labeled as:
EmeraldMine_v0.1.zip

However, it had the same issue with sounds (only played level 3 with the eaters, but they did not make any sound), and the highscore table was missing the copper effect. Maybe I found an early version?
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Old 26 July 2017, 09:19   #6
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press F6 during the game this set all sound on and back with feedback. Thank you.
About highscore table - I think that I didn't patch this.
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Old 27 July 2017, 05:02   #7
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Thanks! That worked.
After you mentioned it, I looked at the manual and saw this option.
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Old 27 July 2017, 17:07   #8
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Could any initially-missing sounds be because the game assumes the audio registers are set up in a certain way, but that's different on the CD32 (maybe from the boot logo sound)?
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Old 27 July 2017, 22:08   #9
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A bit technically but I am pretty sure that you will understand
As you know low nibble of $3d4.w is responsible for sound level. I checked and there is no any initialization of that. Mean everything depend what was in this address before game starts. WHDLoad fill in chip memory with $CC and by accident some sfx works. Of course it is my fault, I forget to write down a short note about that.

I just added simple fix to patch
Code:
	;; === start the game

	;temporary test - fix for sound on
		move.b	#$f0,$3d4.w

	;start emerald mine engine version 4
		moveq	#_args_end-_args,d0
		lea	(_args,pc),a0
		movem.l	(_saveregs,pc),d1-d6/a2-a6
		move.l	(baseVars+pEngineExpMem,pc),a2
		jsr	(a2)
and now all sounds on.

Respect.

Last edited by Asman; 27 July 2017 at 22:24.
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