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Old 18 October 2007, 11:11   #1
oneshotdead
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Join Date: Aug 2007
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redundant, "corrupt" mods in LHAs

hi fellas, could someone explain to me why some mod LHAs played in DeliPlayer are redundant (repeated), "corrupt", for certain games? (an e.g of redundancy is in the Unreal pack, just one of many) I ask because if a playlist is going, I get an abrupt Windows bleep for these redundant entries, and the playing stops. umm, can I somehow edit them out of the playlist, or ghost them to not be played, since I'd rather not extract all the LHAs I have, manually deleting files, it would be tedious... cheers!
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Old 19 October 2007, 07:22   #2
oneshotdead
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Oh, I know exactly what you mean, oneshotdead.

you load the LHA into DeliPlayer, and expand it, listing the mods. And there seem to be duplicates with no songname, yes, yes.

And those songs remain in the playlist and it doesn't seem like you can ghost them, or remove them from the playlist. So when DeliPlayer reaches them, you get that abrupt Windows bleep and a msg saying corrupt or something.

unfortunately, I have found no solution to this problem, I wonder why there are duplicates like that?
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