25 February 2012, 14:03 | #1 |
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FS-UAE Net Play
You can now test the net play feature of FS-UAE
You need version 0.9.9beta4 to use net play: http://fengestad.no/fs-uae/files/fs-...a4-windows.zip http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz http://fengestad.no/fs-uae/files/fs-...ta4-0_i386.deb http://fengestad.no/fs-uae/files/fs-...a4-0_amd64.deb http://fengestad.no/fs-uae/files/fs-....9beta4.tar.gz Instructions, documentation and server download is located here: http://fengestad.no/wp/fs-uae/net-play Please let me know if you spot any errors in the documentation (oh, and other problems, of course ). Last edited by FrodeSolheim; 01 April 2016 at 16:10. |
25 February 2012, 14:10 | #2 |
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Thank you very much for your work on FS-UAE and for introducing net play Big kudos and I'll surely test this very soon
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25 February 2012, 16:45 | #3 |
PSPUAE DEV
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25 February 2012, 23:27 | #4 |
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Excuse my language, but fan-fucking-tastic!
Excellent work Frode. You're time on this project is very much appreciated. |
28 February 2012, 01:46 | #5 |
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Fantastic! Finally a new netplay for Amiga emulation! Can't wait to test it! FOL - HH still making online packs?!
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28 February 2012, 10:27 | #6 |
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Great work! We will test it very soon!!
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28 February 2012, 11:35 | #7 |
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Frode: Do you know if the savestates are supported using the netplay mode?
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28 February 2012, 14:08 | #8 |
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28 February 2012, 15:36 | #9 |
PSPUAE DEV
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28 February 2012, 17:06 | #10 | ||
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Quote:
Quote:
If the net play feature becomes popular, these features are very likely implemented. |
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28 February 2012, 18:27 | #11 |
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Tested ... works well. No desyncs, but the packet checks ?slowing down emulation. Ping was 60ms or less between 2 computers. Might have to try tweaking the settings to disable non essentials e.g. sound to see if it speeds things up?
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28 February 2012, 18:36 | #12 |
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Okay, thanks for your quick answer! We have tried FS-UAE online
The good: -It works! (the most important) -It appears to be stable The bad: -It's slow (you already know and it's a beta) -No savestates (it would be fantastic to add this feature in the next releases!) About the emulator: It would be really nice to add custom keys (instead of real joysticks) Thanks a lot and keep up the good work! |
28 February 2012, 18:53 | #13 | ||
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Quote:
Two possible reasons for slowdowns: - Your computer is too slow or barely fast enough -for net play, it should have some spare CPU time, so it can speed up emulation a bit to catch up if it drifts behind for some reason. - There is a lag control mechanism in the server which pauses the game if one clients get's too far behind. Currently, this setting is probably set too agressive for the latency you have on your connections: If you open fs-uae-netplay-server.py in a text editor, there is on line 14 or thereabouts: Code:
max_drift = 4 Code:
max_drift = 15 Quote:
As I said earlier, save state load/save synchronization is possible to do. Transferring save states through the server is also technically possible, but (1) is more work, and (2) has some copyright issues. Custom input mapping is planned! Last edited by FrodeSolheim; 28 February 2012 at 18:59. |
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28 February 2012, 19:05 | #14 | |
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Quote:
If you saw a lot of this in the server output: Code:
-- 10692 acked [10687, 10692] 10692 acked [10687, 10692] This settings was most useful in earlier betas. FS-UAE will now automatically try to keep the emulation lag to a minimum, and this setting is really a fallback setting to allow clients to catch up with each other if one gets too far behind to be able to easily catch up by sleeping less between each emulated frame. EDIT: I have updated the server (download at http://fengestad.no/fs-uae/files/fs-...ay-server.py):
Last edited by FrodeSolheim; 28 February 2012 at 19:17. |
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28 February 2012, 19:33 | #15 |
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29 February 2012, 02:07 | #16 |
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Hopefully max drift update will help resolve the slowdowns... Can't wait to test! AmigaOnline ... you're AmigaOffline atm lol.
I think I've used this pack for SP2 testing as there was desync issues but resolved if one user used joypad rather than keyboard! |
29 February 2012, 10:40 | #17 |
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lesta_smsc: "soon" does not mean "now"
We will probably try the tweaks today or tomorrow, only if I'm available and if I see you "online"/"connected" via Hamachi (not like yesterday evening) I've made a package in order to test some games online easily by just swapping the .adf files I hope that .hdf files will be supported as well |
29 February 2012, 13:29 | #18 |
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Amiga netplay with no lag?? surely not (will be testing soon too) thankyou
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29 February 2012, 17:14 | #19 | |
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One correction to the net play page: I wrote that you needed version 0.9.9beta4, but it should have said version 0.9.9beta4 or later. I recommend, of course, the latest version.
.hdf files are supported right now. Only make sure that the hdf-files are identical (run a checksum on them and compare). Differences in HD content could case desync. I know I warned against HD setups on the net play page, but I was mostly concerned about virtual folders. It shouldn't be a problem if they are identical, but even small differences (time stamps?) on individual files could in theory cause the server to stop the game because it notices Amiga memory is not in sync. Quote:
So if you now have a ping time (RTT) of 30 ms, you will experience an average input lag of about 50 ms, but soon this will be reduced to 40. |
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29 February 2012, 19:49 | #20 | |
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Quote:
Now we use .hdf virtual hard drives only (with a read-only attribute to make sure that the content will always be the same for all players). |
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