19 March 2018, 11:22 | #61 |
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19 March 2018, 13:15 | #62 |
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09 July 2018, 02:10 | #63 |
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New spell selection system |
17 July 2018, 15:19 | #64 | |
Autistic 'n IRN!
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Aeon of Sands - The Trail - An exclusive dungeon crawling interview with Two Bits Kid
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The Interview is UP! |
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20 July 2018, 02:45 | #65 |
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So cool! I'm actually working on a blobber for CNET BBS (specifically the most badass Amiga BBS on the planet, aBSiNTHE.dARKTECH.ORG:23) and hope to have a playable demo soon. The D20 combat and class engine and art that I created for what was going to be called Dungeon Pals already has a tech demo up, but after upgrading an old door game with Eye of the Beholder style Amiga ASCII I decided to merge the two.
I can't wait to play your game to get some inspiration! |
20 July 2018, 20:40 | #66 |
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Thanks mate! If you use Facebook, you should also get to the "Dungeon Crawlers : RetroGaming" forum, there's lot of feedback there for crawlers devs!
Good luck with your project! |
28 August 2018, 13:17 | #67 |
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28 August 2018, 13:27 | #68 |
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Yow... I have a vacation in two weeks. Hurry it up!
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30 August 2018, 01:19 | #69 |
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30 August 2018, 14:47 | #70 |
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Excellent, added to my wish list !!
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30 August 2018, 15:33 | #71 |
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31 August 2018, 23:50 | #72 |
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17 October 2018, 17:36 | #73 |
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Aeon of Sands - A post-apocalyptic RPG coming December 4, 2018 on Steam
Aeon of Sands - The Trail is a retro, post-apocalyptic RPG, set in a dangerously pixelated desert world that eats people, and has a taste for city clerks.
- Oh, by the way, you are a city clerk. And it's lunch time. Berlin, Germany - October 17, 2018. Two Bits Kid is proud to announce the release date of its upcoming game Aeon of Sands - The Trail, coming on December 4, 2018 on Steam for Windows and MacOS. Watch the Announcement Trailer here: [ Show youtube player ] Features - Extremely non-linear, replayable story with multiple endings - Real-time combat - 20 locations and more than 60 mazes and dungeons to explore - More than 140 dialogues - Completely hand-drawn 2.5D environment, 240 hand-drawn illustrations - Up to 2 other characters can join your party during play - Each character’s personality influences the outcome of the story, and opens up new paths * Platforms PC: Windows | MacOSX Available on Steam December 4, 2018 Aeon of Sands official site and socials - Steam: https://store.steampowered.com/app/907820/ - Official site: https://aeonofsands.com - Presskit: https://presskit.aeonofsands.com/ - Blog: http://blog.aeonofsands.com - Fb: https://www.facebook.com/aeonofsands - Twitter: https://twitter.com/aeonofsands - Youtube: https://www.youtube.com/channel/UCv5...kS8wIdSVqFY3mA Prerelease Press Coverage rockpapershotgun.de “Der Dungeon-Crawler Aeon of Sands verspricht einen “Liebesbrief an die klassischen PC- und Amiga-Spiele der Neunziger...“ indieretronews.com “An incredible looking crawler that takes us back to the golden age of grid based crawlers...” Indiegames.com “Aeon of Sands transplants the classic first-person RPG to the desert ruins of a lost city, brought to life through hand-drawn art and strategic combat.” Company info Two Bits Kid is an Indie Studio based in Germany and Italy, founded in 2014. Last edited by Marcuz; 17 October 2018 at 19:23. |
18 October 2018, 13:21 | #74 |
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Not sure about the overlay artwork but the rest of the game looks awesome! Sigh... I may need to dig into the kid's university funds for this...
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31 October 2018, 12:14 | #75 |
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31 October 2018, 18:40 | #76 |
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Congrats Marcuz & team!
After many years in development it's really nice to see this game being published! I really have to ask though. Any thoughts to port this to Amiga? From what I've seen it's perfectly plausible. |
31 October 2018, 20:36 | #77 |
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Thanks!
Between you and me, thoughts: many. We even made some research a couple of years ago for a compiler pipeline, under the ground rule that, it would not have been a 1:1 version of the game (mainly, but not only, because we aimed to A1200 Wb3.1. Consider that the game, currently weighs about 300Mb. Time required to convert the assets, reducing the scope of the game and create levels from scratch, made us abandon i]that[/i] particular project, for the foreseeable future. Considering that for me, at least, Aeon of Sands was born from the attempts to build a rpg demo here on EAB and for Amiga, a porting, whatever it could be, it's a dear idea. We simply cannot make any project about it at this time. |
31 October 2018, 23:40 | #78 | |
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Quote:
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01 November 2018, 00:53 | #79 | |
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Quote:
[edit] I have a clear idea what AoS I would like to do on Amiga; it should be a dungeon crawling only experience (as opposed as a story oriented one) structured as a single dungeon, and oriented to A1200 (or less, if it was possible). And I would like to do it myself, I crave to do the graphic work of turning gui and assets to Amiga format, with low color number etc. That would mean to create that dungeon plus all the conversion work, months of work. And we don't have even a pipeline for porting the code in place. On the other side, we worked non stop 7 years, we're tired and have each other big projects on the line for 2019, not strictly game related, and need to support the commercial game we are releasing now, while an Amiga version, with the conditions above listed, would probably not be financially sustainable in any way. I understand that there are many able coders here, I've talked with many during the almost 20 years I'm on EAB, and I love this community. If and when we were to decide to ask for help, here would be the first place we would look for it But it will not happen before a long pause, and only if the two of us in the team have the option of working more on this in the future, AoS is like our baby child Last edited by Marcuz; 03 November 2018 at 21:07. |
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17 November 2018, 13:56 | #80 | ||
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Rock, Paper, Shotgun's John Walker previewed Aeon of Sands this week, and focused on how the narrator talks with the player.
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And in any case, we got plenty of bashing from the rest of the world, on the same subject, so John Walker might be alone in thinking this presentation is good, even if he's 100% honest. But he went on twitter: Quote:
Anyway, in case you want to make up your own mind, we're out in 17 days! |
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