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Old 21 January 2019, 19:41   #441
Yoz Montana
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Quote:
Originally Posted by xboxown View Post
I am sorry but I have been trying for weeks and it failed...
Please xboxown, try to do some short post.
So this tread will be more readable.
It's not easy to help you with a great post.

Sorry, i don't understand your explications on your issue.
What the goal of your game exactly ?
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Old 21 January 2019, 21:36   #442
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Quote:
Originally Posted by Yoz Montana View Post
Please xboxown, try to do some short post.
So this tread will be more readable.
It's not easy to help you with a great post.

Sorry, i don't understand your explications on your issue.
What the goal of your game exactly ?


Uuuh....okay!

The sentence starting from "I am sorry but I have been trying for weeks and it failed." to

"Instant X=0 or set position X=0 or whatever and nothing happens."

Is the shortest paragraph I can produce and still get my point across. Everything else is simply pasting my trigger event (script) and picture to give you a visualization of what I am looking for!
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Old 21 January 2019, 23:00   #443
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@xboxown
First of all, you're doing Tic-Tac-Toe game, right?
Then why so much big board?
Isn't Tic-Tac-Toe just 3x3 board game, like this?
https://1millionmonkeystyping.files....-tac-toe-2.jpg

Sorry, I already told you I am very beginner at this, and your explanation is hard to follow... tried to understand very first trigger, but couldn't...
And I really tried hard.

@Yoz Montana
I think he want to press fire, then his character spawns at exact position (that's no problem).
Then he want to move his character left and right a little bit, and when he press fire again, his character spawns at another place, but copy (or clone) of his character stays where it is...
Something like that... not sure myself..
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Old 22 January 2019, 17:13   #444
xboxown
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Quote:
Originally Posted by d4rk3lf View Post
@xboxown
First of all, you're doing Tic-Tac-Toe game, right?
Then why so much big board?
Isn't Tic-Tac-Toe just 3x3 board game, like this?
https://1millionmonkeystyping.files....-tac-toe-2.jpg

Sorry, I already told you I am very beginner at this, and your explanation is hard to follow... tried to understand very first trigger, but couldn't...
And I really tried hard.

@Yoz Montana
I think he want to press fire, then his character spawns at exact position (that's no problem).
Then he want to move his character left and right a little bit, and when he press fire again, his character spawns at another place, but copy (or clone) of his character stays where it is...
Something like that... not sure myself..
Wouldn't my game then be called "Tic Tac Toe" and not psycho tic tac toe if I was to make it 3 x 3? It is psycho for a reason! You need to do five lines, not three! I understand though you are a beginner, so am I!

Thanks for helping though I just have to keep playing with it till I figure out the magic number!
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Old 23 January 2019, 17:47   #445
Zener
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Ok, there is a new version available. In this one you can sort the objects, just add a trigger named "Set Z fromY" with the condition isgrounded a true.

Then in one of the objects use the trigger "Sort by Z", whithout condition. This function is a bit slow right now but works.

https://tiny.cc/getredpill
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Old 23 January 2019, 19:01   #446
Yoz Montana
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Quote:
Originally Posted by Zener View Post
Ok, there is a new version available. In this one you can sort the objects, just add a trigger named "Set Z fromY" with the condition isgrounded a true.

Then in one of the objects use the trigger "Sort by Z", whithout condition. This function is a bit slow right now but works.

https://tiny.cc/getredpill
Hi zener,

Great

Did you consider this post

Suggestion : Press ESC is shortcut of Left click OK
------------------------------------------------------------------
Can you add press escape button to return to the previous panel ?
It will be faster than pressing ok each time to back in the previous panel.

Example : Panel Object trigger ---> click OK --> Panel Object --> click OK --> Main Panel
With add press ESC : Panel Object trigger ---> press ESC --> Panel Object --> press ESC --> Main Panel

Suggestion : Button [CLONE] Objects with triggers
------------------------------------------------------------------
Can you create a new icon [CLONE] to Objects with triggers ?
clone an object with triggers to have an object with the same properties.

Example : create another Player (Player2) with triggers cloned, i can just change the appearance of the Player 2 and anim without starting over everything from the beginning for this object.
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Old 23 January 2019, 19:35   #447
Yoz Montana
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Quote:
Originally Posted by Zener View Post
Ok, there is a new version available. In this one you can sort the objects, just add a trigger named "Set Z fromY" with the condition isgrounded a true.

Then in one of the objects use the trigger "Sort by Z", whithout condition. This function is a bit slow right now but works.

https://tiny.cc/getredpill
Have you got an example because doesn't work correctly ?
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Old 23 January 2019, 20:46   #448
Zener
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Quote:
Originally Posted by Yoz Montana View Post
Have you got an example because doesn't work correctly ?

Thanks for the suggestions, I would work on some of this for next versions

Here is an example with the sorting it is game002.pill
Attached Files
File Type: lha example_GA_Sort.lha (456.3 KB, 85 views)
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Old 23 January 2019, 20:54   #449
amiman99
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Quote:
Originally Posted by Zener View Post
Ok, there is a new version available. In this one you can sort the objects, just add a trigger named "Set Z fromY" with the condition isgrounded a true.

Then in one of the objects use the trigger "Sort by Z", whithout condition. This function is a bit slow right now but works.

https://tiny.cc/getredpill
AWESOME! Thanks!
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Old 24 January 2019, 18:20   #450
Yoz Montana
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Quote:
Originally Posted by Zener View Post
Thanks for the suggestions, I would work on some of this for next versions
Here is an example with the sorting it is game002.pill
Suggestion: can insert icon number
---------------------------------------------
In Redpill, it's tedious to click to reach 256.
Can you arrange the icons this way ?


Bug Report : Set Z fromY
----------------------------------
[ Show youtube player ]

When the sprite jump, Z behavior does not work in my test.
Although in your example, it works.

In the end of this video, I load the modified file "sprite.iff" [add GFX]. RedPill freeze or Guru Meditation.

Last edited by Yoz Montana; 24 January 2019 at 19:59.
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Old 24 January 2019, 19:30   #451
Zener
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In your project it doesn't work because in the player, you need to call the trigger set Z from Y only when the character is grounded. If you still have the var ISGROUNDED, that's the one.

The project you attached is working fine for me, could it be that you are running out of chip mem?
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Old 24 January 2019, 20:00   #452
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My character stopped shooting since v6.11. It still works in 6.9. What changed?
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Old 24 January 2019, 20:12   #453
Yoz Montana
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Quote:
Originally Posted by Zener View Post
In your project it doesn't work because in the player, you need to call the trigger set Z from Y only when the character is grounded. If you still have the var ISGROUNDED, that's the one.
The project you attached is working fine for me, could it be that you are running out of chip mem?
Well done, i was persuaded to have put Var True ISGROUNDED !

My configuration WinUAE: Chip : 2MB / Z2 Fast : 8MB

When you do Autoslice on Spritesheet, you didn't guru meditation or freeze in RedPill ?
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Old 24 January 2019, 20:17   #454
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It worked normally, I don't know why. In winuae it is easy to add more chip to verify that it is not the issue
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Old 24 January 2019, 20:18   #455
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Quote:
Originally Posted by Lemming880 View Post
My character stopped shooting since v6.11. It still works in 6.9. What changed?
I will try to find what happened
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Old 24 January 2019, 20:35   #456
Yoz Montana
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Quote:
Originally Posted by Zener View Post
It worked normally, I don't know why. In winuae it is easy to add more chip to verify that it is not the issue
I dont know why with some image, RedPill Freeze or Guru Meditation.
This behavior is strange !

Can you give the functional setup in WinUAE to check the issue ?
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Old 25 January 2019, 00:08   #457
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Questions:

1. Is there a way to "see" timers for debugging? I want to know if the timer is activated.
2. Can I "print" timers to screen so I can see them?
3. Do timers go 0 -> 500 or 500 -> 0


Thanks
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Old 29 January 2019, 19:54   #458
Zener
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Quote:
Originally Posted by Yoz Montana View Post
I dont know why with some image, RedPill Freeze or Guru Meditation.
This behavior is strange !

Can you give the functional setup in WinUAE to check the issue ?
Just go to the RAM setting
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Old 01 February 2019, 19:37   #459
d4rk3lf
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Quote:
Originally Posted by turrican3 View Post
Do you think that a game like penguin adventure could be done with redpills ?
[ Show youtube player ]

btw, congratulation for this tool !!!
Quote:
Originally Posted by d4rk3lf View Post
I think that second level (on the planet) is quite possible with RedPill.
Objects are not big sized, and you can make asteroids sprite sheet with different sizes (and even spinning)...

Ok, so I got a little time to play with this.
As I said, I think "space scene" can be done fairly good with RedPill.

Here is my result:
(I also browsed through all my option so you can see what I did)
[ Show youtube player ]


It's in very rough stage (took me only 1-2 hours on this), but I think it gives a "proof of concept", that even these games, can be done with RedPill
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Old 02 February 2019, 07:32   #460
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I have another question:
I have 32color background picture, in 32color game, but I think it only shows the picture in first 16 colors. Is that normal?

This picture, tiles and sprite sheets use the same palette.
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