21 July 2017, 15:50 | #261 |
Warhasneverbeensomuchfun
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21 July 2017, 15:58 | #262 |
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The arcade version has big sprites, scrolls smooth and the controls are working good enough. The Amiga port could have been better. A small viewable game screen (big borders), jerky/jittery scrolling with probably less than 25fps and the controls aren't that smooth. Looks like 16 colors only.
Last edited by Retro-Nerd; 21 July 2017 at 17:36. |
21 July 2017, 16:03 | #263 |
Warhasneverbeensomuchfun
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I am pretty sure its 16 colors only, it looks identical to the ST version, but a lot smoother and with better music/sfx.
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21 July 2017, 16:35 | #264 | |
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See, I would never agree. The tunes are a terrible rendition of the originals. You also said you never played the original game. It's fine, you can enjoy this version of Pac-Mania, I know I did a lot, but then I got a hold of the arcade, and I was like, "what is this Amiga shit I have been fed for years?" The Archimedes version, despite larger looking sprites, still looks terrible, with too large a playfield.
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If you hear a pro player talk about these games, you will realize there is a lot going on than what meets the eye. See for example Billy Mitchel talking about Pac-Man or something. The behavior in Pac-Mania's ghosts is rather complex in my opinion, and a peek at the original source code would have helped get that feeling closer to reality. Another good example of a supposedly "simple" game but that, in my opinion, the Amiga never got quite right, is TETRIS. Yeah it might seem simple as hell, but once you play one of the good ones (like arcade Atari Tetris), you realize, there's something missing in others. But what? It's SO simple! Just put bricks in place and form lines, right? I don't think so |
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21 July 2017, 17:50 | #266 |
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I think this is his Tetris
[ Show youtube player ] Or this [ Show youtube player ] |
21 July 2017, 18:00 | #267 |
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Don't wanna go too OT, but nope, nobody, it was an Amiga game.
Jope: I never found any footage of that show, so it will be forever lost. There's a big chance it was some version of Twintris. But I cannot ascertain, all I tried still don't feel right. By this point I don't know how clouded my judgement is by deteriorating childhood memories, but I just can't shake teh idea that it looked just like Atari Tetris. Anyway, yeah, no Amiga Tetris game feels like any of the Alexey Pajitnov ones. |
21 July 2017, 18:10 | #268 |
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TwinTris is a nice Tetris clone for the Amiga though. Not that hard to beat the awful official Tetris Amiga version.
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21 July 2017, 18:44 | #269 |
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Yes, Twintris is probably as good as it gets, although I also liked Tetris Pro by 2000AD, and to be fair, the Gameboy Tetris PD conversion wasn't that bad either!
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21 July 2017, 19:35 | #270 | |
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And IIRC it has a delay loop to to keep the speed at ST levels. And there is some Enforcer hit in there that I don't know what really causes it. Took a bit of work to hammer the game out, optimize and make it behave - apart from the hit :-( |
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21 July 2017, 20:54 | #271 | |
Warhasneverbeensomuchfun
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21 July 2017, 23:47 | #272 | |
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21 July 2017, 23:57 | #273 |
Moon 1969 = amiga 1985
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22 July 2017, 01:04 | #274 |
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22 July 2017, 23:51 | #275 |
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02 August 2017, 00:10 | #276 |
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How I forgot to mention one of my favorite conversions, which nobody seems to have mentioned either?
I love VOLFIELD. It's accurate and a great, very underrated game in my opinion! |
02 August 2017, 00:37 | #277 | ||
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02 August 2017, 00:38 | #278 |
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02 August 2017, 03:45 | #279 | |
Warhasneverbeensomuchfun
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My dad's wife could 1 life the game doing 99.9% on every level. And she basically did it everytime she played it, it was like nothing to her. Watching her playing it made the game look so damn easy. It was the most amazing demonstration of fully dominating a game I ever saw "live". |
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02 August 2017, 12:37 | #280 | |
CaptainM68K-SPS France
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