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Old 22 November 2012, 16:55   #41
fitzsteve
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Just tried this, nice work - looking forward to any updates
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Old 22 November 2012, 18:23   #42
Amiten
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error

Hello, I tried to download the game several times and download but when I unzip it gives me error, any help?
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Old 22 November 2012, 18:43   #43
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Might be an incompatible archiver? Try 7zip if your running it from UAE...

Last edited by leathered; 22 November 2012 at 18:51.
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Old 22 November 2012, 18:51   #44
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Quote:
Originally Posted by Mrs Beanbag View Post
AMOS is the same, the tracker converter doesn't convert perfectly and I tried two different extensions and both had major flaws, so I eventually wrote my own from the playroutine supplied with ProTracker itself.

I could make that public domain, actually. I probably should.
Seems like the abk converter was never properly supported. I could only get it working with one version of protracker, and it only came on one version of Amos I believe. I think your code would be greatly appreciated, I was cringing at the prospect of having to try what you did and just made do with the converter. I'd have been up the creek without a paddle!

Thanks Graham, trying the BSS now

Last edited by leathered; 23 November 2012 at 00:25.
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Old 26 November 2012, 20:47   #45
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@Mrs. Beanbag, Lielo,

The ABK converter was horrible - I believe AMOS Pro came with a better set of tracker features, and the CRAFT Extensions that were released on a CU Amiga coverdisk actually had a much-improved PT replay routine that did not require conversion. I used this in my projects back in the day when learning 68k ASM hurt my head too much!
 
Old 26 November 2012, 23:03   #46
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There were two extensions available that could play tracker modules directly, the one supplied with AMOS Pro with the "Track Play" command, CRAFT extensions gave you instead the "St Play" command. They both had major bugs. The Track Play command for some reason seemed to play Pattern 0 eight times before repeating. The St Play command worked much better in general but completely crashed if you tried to play a mod with more than 32 patterns.
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Old 27 November 2012, 00:35   #47
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Hmm... must say I never encountered those, but then I can't remember how long the longest module I played was!

Still, unlike ABK, at least they sounded more-or-less right!
 
Old 28 November 2012, 03:35   #48
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Final Fight is one of my favorite fighting games. Back it the days I did enjoy the Amiga port and finished it with cheats.
I tried your preview port and it works fine with 8 baddies with sound but no music.
The baddies flicker a lot, but is playable.
My setup is A1200 030/50MHz with 64M RAM.

Looking forward towards your progress.
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Old 28 November 2012, 13:05   #49
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Hi I'am trying to test you work

but adf seems empty and files in lha arhive don't works...

how can i test it?
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Old 28 November 2012, 13:32   #50
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http://amigagamer.blogspot.co.uk/201...o-preview.html
Ok, give me a couple of minutes to sort this out - I recently uploaded a slightly newer version but had to use another computer as my main PC was down.
In the meantime, the links from this site will still work - thanks to Robert Hazelby.

EDIT: Hopefully that's fixed it, I'm not able to test right now. Thanks for reporting!

The current download is almost the same as the first, and just as untidy. I had time to put a cli startup sequence on the disk.

Last edited by leathered; 28 November 2012 at 15:00.
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Old 28 November 2012, 16:16   #51
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Quote:
Originally Posted by amiman99 View Post
Final Fightis one of my favorite fighting games. .
My favorite is punisher but Final Fight and Dinosaure and Cadiac are a great capon's games too!!!

Lielo>Thank for the new link i'll test it this evening
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Old 28 November 2012, 17:25   #52
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Quote:
Originally Posted by CFOU! View Post
My favorite is punisher but Final Fight and Dinosaure and Cadiac are a great capon's games too!!!
I like those games too, I spent alot of money on the Punisher in the arcades, memories...
I know lots of people complain about Amiga port of Final Fight, but 20 years ago, to me, it looked fine and played well.
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Old 29 November 2012, 01:05   #53
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Indeed, i own Punisher, cadillac & dinosaurs and also Warriors of fate, final fight, in their CPS-Qsound format, those are awesome

I hope one day the inner workings of CPS-1 will be outed A few things have been found out, like the role of S-Rams, Dram and VRAM.

Note on a hardware level (for CPS-1 large RAMs, TMS 4461 NL-12 can be bought as replacement in case of failure, but they are expensive, 15,00 euros each, ouch!)
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Old 29 November 2012, 02:29   #54
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Quote:
Originally Posted by dlfrsilver View Post
Indeed, i own Punisher, cadillac & dinosaurs and also Warriors of fate, final fight, in their CPS-Qsound format, those are awesome

I hope one day the inner workings of CPS-1 will be outed A few things have been found out, like the role of S-Rams, Dram and VRAM.

Note on a hardware level (for CPS-1 large RAMs, TMS 4461 NL-12 can be bought as replacement in case of failure, but they are expensive, 15,00 euros each, ouch!)
I was thinking to get the Final Fight arcade board, but it looks like is huge.
I, myself have the Neo Geo board with 111 games cartridge and custom made case check it out here: [ Show youtube player ]
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Old 29 November 2012, 20:45   #55
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Great work honestly, and don't play it down! Very well done
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Old 02 December 2012, 23:39   #56
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Quote:
Originally Posted by Lielo View Post

can't extract it here

5.Ram Disk:> lha x DOWNLOAD:finalfightwip.lzh
LhA Freeware Version 2.15 68040+
Copyright (c) 1991-94 by Stefan Boberg.
Copyright (c) 1998,1999 by Jim Cooper and David Tritscher.
Copyright (c) 2004-2011 by Sven Ottemann.

Extracting from archive 'DOWNLOAD:finalfightwip.lzh':
Extracting: ( 0/ 0) finalfightwip/
*** Error on file 'AMY_FF_ASM10.bb2' : Unknown compression (need newer LhA version)
WARNING: Skipping corrupt/extraneous data
2 files extracted, 1 file failed.

Operation not entirely successful.

5.Ram Disk:> copy LHArc/lharc c:
5.Ram Disk:> lharc x DOWNLOAD:finalfightwip.lzh

Extracting files from archive: 'DOWNLOAD:finalfightwip.lzh'
WARNING: skipping extraneous/corrupted data

0 file(s) extracted
Operation not totally successful
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Old 02 December 2012, 23:51   #57
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Here's a zip archive for you.
Attached Files
File Type: zip finalfightwip.zip (364.9 KB, 277 views)
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Old 03 December 2012, 00:34   #58
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Quote:
Originally Posted by prowler View Post
Here's a zip archive for you.
Cool thanks...

if anyone else needs to use the ZIP,

you'll need the command

protect +e finalfight
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Old 03 December 2012, 00:44   #59
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Quote:
Originally Posted by bbond007 View Post
Cool thanks...

if anyone else needs to use the ZIP,

you'll need the command

protect +e finalfight
Yes, sorry I forgot to mention that. I zipped up the archive under Windows, of course, which has destroyed the executable attribute of that file.

I'm glad you found it useful, though!
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Old 03 December 2012, 16:48   #60
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Thankyou Prowler. Originally I was compressing the files as .lzh using linux. I archived some in .lha under windows during a computer failure but changed back when there seemed to be problems with it. I think the safest way would be to compress .lha using the amiga and maybe a standard zip file for UAE.
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