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#21 |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,522
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Another Shapeshifter question...
With all my MAC .HDFs, the colour is set as "8 bit (256 colors)": Code:
Alone in the Dark 2 [RTG] [ShapeShifter] Alone in the Dark 3 [RTG] [ShapeShifter] Alone in the Dark [RTG] [ShapeShifter] Blackthorne [RTG] [ShapeShifter] Escape Velocity [RTG] [ShapeShifter] Prince of Persia 2 - The Shadow & The Flame [RTG] [ShapeShifter] Prince of Persia [RTG] [ShapeShifter] Star Wars - Rebel Assault [RTG] [ShapeShifter] The Settlers II - Veni, Vidi, Vici [RTG] [ShapeShifter] Warcraft - Orcs & Humans [RTG] [ShapeShifter] Warcraft II - Tides of Darkness [RTG] [ShapeShifter] In "Basilisk II" for Windows, I managed to select "Thousands" for colour and the intro is then perfect ![]() In "Shapeshifter" though, if I set the following I get errors upon starting: |
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#22 |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,522
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Don't worry, got around this error by changing "R5G6B5PC (*)" --> "All" under "RTG board"
![]() Now "Thousands" is set: Problem is though, when launching the game it now freezes before starting the intro ![]() Not sure how I can get around this? |
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#23 |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,522
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Here's one screenshot of the difference re: the intro when running at "256" colors vs. "Thousands" colors:
256 colours (WinUAE - Shapeshifter): Thousands (Basilisk II for Windows): Some of the other intro parts are really bad in 256 colors ![]() Just wish I could work out what the issue is in Shapeshifter when "Thousands" colors is set and the game freezes before starting the intro... Have tried virtually all Shapeshifter options, but no joy... even tried setting "Millions" colors. |
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#24 |
Registered User
![]() Join Date: Jan 2019
Location: Finland
Posts: 93
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I've only managed to get thousands colors work reliably in Fusion.
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#25 |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,522
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