English Amiga Board

Go Back   English Amiga Board > Support > New to Emulation or Amiga scene > Member Introductions

Thread Tools
Old 20 November 2020, 12:45   #1
Registered User

masteries's Avatar
Join Date: Oct 2020
Location: Madrid
Age: 36
Posts: 12
Greetings from Spain

Greetings companions,

I am Masteries, a retro machines hardware and software lover;

like all of us.

Currently I have a several collection of machines from ZX Spectrum +2, NES, GameBoy,
Atari STE, Amiga 500 Plus, MegaDrive Model 1, Super NES, Dreamcast, PlayStation 2, GP2X F200, WIZ, CAANOO, GCW Zero, PS Vita 3G, PS3 and x360.
Obviously some of these last systems are not considered retro machines yet.

When I acquired a system, I am not only interested on how to use it,
or how to play with already available content.
I have special interest on how to program efficiently for them,
with special interest on 16 bits machines.

In the past I was a professional PS2 and PS3 (less time) coder,
but the interest on create new games is only growing with time.

Recently, I started working hard on Atari STE, specially on maximizing
the commonly forgotten relationship, between how the sound and
graphics are created and managed, in order to maximize
the performance (maintain a 50 frames per second rate).

For STE I wrote a digital only 12.5 KHz voices sound mixer,
using 68k assembler, with the assistance of experts as DML.
With a combined effort from DML and my betatesting,
currently the Atari Game Tools engine reached a great level:

[ Show youtube player ]

Real Parallax background planes; dinamyc palette changes.

Some early developments for Atari STE using dualfield colouring technique
and 3 voices 12.5 KHz digital audio mixing, running at 50 fps on a stock 8 MHz STE machine:

[ Show youtube player ]

[ Show youtube player ]

This demo was quickly turned obsolete (now the amount of RAM needed
for the same demo is decreased on 400 KB, allowing more and more stuff
due to now the demo requires only 2.8 MB of RAM of a total of 3.65 available;
these are the original NeoGeo graphics; map requires more than 4000 16x16 tiles)

These days are days of hard working... such walkpaths support implementation:

These sort of developments for STE are being ported to other systems,
as well currently I have no idea of the existance of an equivalent
development environment (C language based) and engine
for Amiga 500 Plus or Amiga 600 with 2 MB of chip RAM.
In order to try a port.

Sadly 1 MB of chip RAM is a very low quantity for
dual field and high level of detail, for very large maps such NeoGeo ones.


Last edited by masteries; 20 November 2020 at 15:26.
masteries is offline  

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Greetings from Spain SLD-SNaKe New to Emulation or Amiga scene 6 04 April 2019 18:03
Hi from Spain xphere Member Introductions 4 27 January 2019 02:26
Hello from Seville, Spain! :) DeepQuasar Member Introductions 6 05 November 2015 06:06
Hello from Spain! tolkien Member Introductions 4 19 November 2012 21:53
Hola from Spain! Boom^ Member Introductions 8 17 September 2009 17:06

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:29.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
Page generated in 0.05728 seconds with 15 queries