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Old 11 April 2020, 01:19   #21
Torti-the-Smurf
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Thats it, thank you Ross.

How hard would you say is a fix ? ; from a scale from 1 to 10 ? Is there a lot of rewrite that has to be done ? ( sorry, but my programmings skills are.. well; lets be honest here, rubbish, but i am curious )

Very interesting stuff, thanks for all the info´s Ross.
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Old 11 April 2020, 03:39   #22
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Quote:
Originally Posted by ross View Post
The problem with the code is that it doesn't foresee any drops from full 50fps frame rate.
On accelerators where access to chip ram is slow, you start losing the race with the beam, you don't update the copper list in time, you start to desynchronize more and more and video start glitching like crazy (IRQ3 code is retriggered immediately and forever.., not at the right start of video position).

Even on bare A500 some rendering require a bit more than a frame but on average, with the followings, it returns to a stable 50 fps.

Thanks, Ross, for the info. Makes sense why all degrading fails.
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Old 11 April 2020, 13:46   #23
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Quote:
Originally Posted by Torti-the-Smurf View Post
How hard would you say is a fix ? ; from a scale from 1 to 10 ? Is there a lot of rewrite that has to be done ?
It depends, I have a (simple) idea on how to do it.
But a simple idea may also require a complex solution, there are several variables to consider (CPU, Copper, Blitter, IRQ ..).
And for the scale of difficulty .. what is 1 for someone can be 10 for someone else

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Thanks, Ross, for the info. Makes sense why all degrading fails.
After the info, as a bonus, hidden content within the demo:

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Old 11 April 2020, 16:23   #24
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Thats so awesome Ross, thank you for this
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Old 11 April 2020, 20:41   #25
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@Ross

OOOoOOhh..!! I haven't done any peeking into code in a long time. That's a sweet find!

"What is 1 for someone can be 10 for someone else." - Uh-huh, Uhhhhhh-huh! That's also where the fun is sometimes.
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Old 06 June 2020, 09:07   #26
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Merely Curious..and touching base. Any sweet progress from the Lords of WHDLoad?
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Old 22 October 2020, 07:16   #27
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*Waving*
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