12 August 2009, 12:23 | #41 |
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12 August 2009, 12:30 | #42 |
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Well, with "Paintshop Pro" you can shop, too.
Btw., doesn't Skeletor reside in Snake Mountain (or did he conquer the castle)? |
12 August 2009, 12:44 | #43 |
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12 August 2009, 12:51 | #44 |
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Ah, okay.
Yes, that's something Windows Paint can't do (I guess) well (except saving a .jpg as .png). |
12 August 2009, 12:52 | #45 |
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I only use paint for pixel editing.
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12 August 2009, 12:53 | #46 |
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Can we get back on topic now please.
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12 August 2009, 14:01 | #47 | ||
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Quote:
Quote:
Thread closed! |
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12 August 2009, 14:09 | #48 |
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Really seems like
Had a look at the exe and since it's a DOS game something like Resource Hacker doesn't help. So you would need to manually extract the data from the exe and recode it... not very likely someone does that |
18 January 2010, 13:21 | #49 |
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18 January 2010, 18:18 | #50 |
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And this is from?
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18 January 2010, 18:21 | #51 |
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I found it here: http://amr.abime.net/coverdisk_index_5
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15 April 2010, 13:17 | #52 |
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What about table from Slam Tilt? http://amr.abime.net/issue_156_coverdisks It's different on this label.
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06 January 2013, 12:15 | #53 |
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So there WAS an Amiga version with The Vikings? But it was just a demo...?
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06 January 2013, 13:06 | #54 |
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Bah. Nevermind. It was one table on that demo, but not Vikings.
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06 January 2013, 13:27 | #55 |
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Yes, it's Demon table but with different graphics for some reason.
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06 January 2013, 14:03 | #56 |
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06 January 2013, 14:07 | #57 |
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It's Slam Tilt, not Pinball Illusion.
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06 January 2013, 14:15 | #58 |
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24 August 2013, 13:39 | #59 |
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I disassembled and poked around inside that 50 MB exe file from the PC CD-ROM verison. At least some of the data seems to be in a different format than the Amiga version. This includes the music, which is plain old Protracker instead of the Digital Illusions format used on Amiga. I extracted the files and submitted them to AMP if anyone's interested (they're prefixed by "Pinball Illusions PC").
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24 August 2013, 18:47 | #60 | |
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Quote:
Side note: It's quite interesting to see how similar the Amiga and PC code is. It's like they translated the code from 68k to x86 instruction by instruction. I guess it must have been a boring task, because there's an "AMIGA SUCKS" string in there. |
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