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Old 19 February 2009, 21:46   #41
Chuck-Rock-Jnr
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Oh my, zool 2, another game i want to play again!
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Old 19 February 2009, 22:00   #42
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Quote:
Originally Posted by rattus View Post
As I understand it Amiga games were designed to be viewed on TV screens, with the artists relying on the fuzzy CRT picture to blur any dithering or bars into a smooth gradient. Obviously this trick doesn't work anymore with WinUAE on an LCD screen.
I think it was also a way to add a little depth, when done well, for a machine that could only handle so many sprites/backgrounds/etc. A hack, perhaps overused here and there, but I remember a lot quite fondly.

I loved the decrunching stuff too. They did something similar on the C64.
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Old 19 February 2009, 23:01   #43
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more fuel for the pretty screenshot bonfire

Quote:
Originally Posted by paranoid View Post
I think it was also a way to add a little depth, when done well, for a machine that could only handle so many sprites/backgrounds/etc. A hack, perhaps overused here and there, but I remember a lot quite fondly.
Here's another that no one has mentioned yet, and used copper in obvious and subtle ways: Lionheart

http://hol.abime.net/894/screenshot

Note the outdoor swamp areas (screenshot no.14), I believe copper shading was used in the background and foreground graphics to add extra detail.

Another favourite of mine (nice music too) is Leander

http://hol.abime.net/850/screenshot

There's no doubt that copper was overused, and I wonder if it would be more difficult to name Amiga games that didn't use the copper trick?
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Old 19 February 2009, 23:34   #44
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Old 20 February 2009, 14:25   #45
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Quote:
Originally Posted by rattus View Post
Here's another that no one has mentioned yet, and used copper in obvious and subtle ways: Lionheart

http://hol.abime.net/894/screenshot

Yeah man, i mentioned it (start post)
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Old 20 February 2009, 22:44   #46
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There's no doubt that copper was overused, and I wonder if it would be more difficult to name Amiga games that didn't use the copper trick?
Hmm, didn't use the copper trick? Let me see, let me see...

'Sir' Geoff Crammond's Formula One Grand Prix! That colour flat enough for ya?!
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Old 21 February 2009, 08:10   #47
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Old 21 February 2009, 08:21   #48
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Originally Posted by sebmacfly View Post
Yeah man, i mentioned it (start post)
Oops, sorry dude

Has anyone mentioned Brian the Lion (non AGA version)?

http://hol.abime.net/207/screenshot

Does anyone else here prefer the OCS/ECS versions over their AGA counterparts because of their reliance on the copper trick? I prefer the original Fire & Ice for this reason (there is too much stuff in the background of the AGA/CD32 version IMHO, and chip music beats CD audio any day).

compare this http://hol.abime.net/547/screenshot with this http://hol.abime.net/548/screenshot
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Old 22 February 2009, 23:42   #49
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Quote:
Originally Posted by rattus View Post
Does anyone else here prefer the OCS/ECS versions over their AGA counterparts because of their reliance on the copper trick? I prefer the original Fire & Ice for this reason (there is too much stuff in the background of the AGA/CD32 version IMHO, and chip music beats CD audio any day).

compare this http://hol.abime.net/547/screenshot with this http://hol.abime.net/548/screenshot
YESH! ME!!!
I prefer the copper trick.... and of course, i prefer the original version of Fire & Ice
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Old 23 February 2009, 08:38   #50
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and chip music beats CD audio any day
Oh yes When I found the CD32 version of Speedball 2 I thought 'Wow, finally the song in the best quality!'. How awful to find out that they made different tracks for the CD32 version and they... erm, let's say weren't too good
Oh and about the Fire & Ice ECS/AGA version difference : There are pro's and con's on both, but I would also vote for the ECS version
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Old 27 February 2009, 16:23   #51
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UNREAL! http://hol.abime.net/1819
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Old 27 February 2009, 16:42   #52
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Oh yes When I found the CD32 version of Speedball 2 I thought 'Wow, finally the song in the best quality!'. How awful to find out that they made different tracks for the CD32 version and they... erm, let's say weren't too good
Oh and about the Fire & Ice ECS/AGA version difference : There are pro's and con's on both, but I would also vote for the ECS version
CD32 Fire & Ice looks purdy though! And you can still use the chip music!

HURRAH!
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Old 04 November 2009, 11:41   #53
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The best game that uses gradient colors is without any doubt Hired guns, simply because it is the best game of all times for any platform (and uses gradient).
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Old 08 November 2009, 15:51   #54
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You know, I actually despise plain gradient backgrounds. Give me something like the first level of Lionheart if you're going to use the copper.

Anyway, back on topic:

James Pond II
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Old 08 November 2009, 15:57   #55
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Like mentioned in post #14
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Old 08 November 2009, 15:57   #56
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http://hol.abime.net/5369

awesome 2 player game
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Old 08 November 2009, 16:05   #57
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Quote:
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Like mentioned in post #14
Whoops; missed that one.

I'm pretty sure that Morton Strikes Back hasn't been mentioned yet.
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Old 08 November 2009, 16:22   #58
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For those who like the subtle kind more : Line of Fire
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Old 08 November 2009, 19:04   #59
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Soccer Kid made some amazing use. If I recall, it was actually an 8-colour game - the rest was done with copper gradients and dithering.
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Old 09 November 2009, 08:57   #60
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Soccer Kid used dual-playfield mode with two 8-colour playfields (although each one had a transparent colour so it was more like 7 + 7) plus the copper bars in the background.
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