19 February 2009, 21:46 | #41 |
Registered User
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Oh my, zool 2, another game i want to play again!
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19 February 2009, 22:00 | #42 | |
Phone Zen
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Quote:
I loved the decrunching stuff too. They did something similar on the C64. |
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19 February 2009, 23:01 | #43 | |
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more fuel for the pretty screenshot bonfire
Quote:
http://hol.abime.net/894/screenshot Note the outdoor swamp areas (screenshot no.14), I believe copper shading was used in the background and foreground graphics to add extra detail. Another favourite of mine (nice music too) is Leander http://hol.abime.net/850/screenshot There's no doubt that copper was overused, and I wonder if it would be more difficult to name Amiga games that didn't use the copper trick? |
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20 February 2009, 14:25 | #45 | |
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Quote:
Yeah man, i mentioned it (start post) |
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20 February 2009, 22:44 | #46 | |
Back.
Join Date: May 2002
Location: UK
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Quote:
'Sir' Geoff Crammond's Formula One Grand Prix! That colour flat enough for ya?! |
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21 February 2009, 08:10 | #47 |
Zone Friend
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Gradient Skies, me LOVE
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21 February 2009, 08:21 | #48 |
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Oops, sorry dude
Has anyone mentioned Brian the Lion (non AGA version)? http://hol.abime.net/207/screenshot Does anyone else here prefer the OCS/ECS versions over their AGA counterparts because of their reliance on the copper trick? I prefer the original Fire & Ice for this reason (there is too much stuff in the background of the AGA/CD32 version IMHO, and chip music beats CD audio any day). compare this http://hol.abime.net/547/screenshot with this http://hol.abime.net/548/screenshot |
22 February 2009, 23:42 | #49 | |
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Quote:
I prefer the copper trick.... and of course, i prefer the original version of Fire & Ice |
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23 February 2009, 08:38 | #50 |
HOL/FTP busy bee
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Oh yes When I found the CD32 version of Speedball 2 I thought 'Wow, finally the song in the best quality!'. How awful to find out that they made different tracks for the CD32 version and they... erm, let's say weren't too good
Oh and about the Fire & Ice ECS/AGA version difference : There are pro's and con's on both, but I would also vote for the ECS version |
27 February 2009, 16:23 | #51 |
OctaMED Music Composer
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UNREAL! http://hol.abime.net/1819
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27 February 2009, 16:42 | #52 | |
Lesser Talent
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Quote:
HURRAH! |
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04 November 2009, 11:41 | #53 |
Puttymoon inhabitant
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The best game that uses gradient colors is without any doubt Hired guns, simply because it is the best game of all times for any platform (and uses gradient).
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08 November 2009, 15:51 | #54 |
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You know, I actually despise plain gradient backgrounds. Give me something like the first level of Lionheart if you're going to use the copper.
Anyway, back on topic: James Pond II |
08 November 2009, 15:57 | #55 |
HOL/FTP busy bee
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Like mentioned in post #14
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08 November 2009, 15:57 | #56 |
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08 November 2009, 16:05 | #57 |
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08 November 2009, 16:22 | #58 |
HOL/FTP busy bee
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For those who like the subtle kind more : Line of Fire
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08 November 2009, 19:04 | #59 |
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Soccer Kid made some amazing use. If I recall, it was actually an 8-colour game - the rest was done with copper gradients and dithering.
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09 November 2009, 08:57 | #60 |
Amiga will never die!
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Soccer Kid used dual-playfield mode with two 8-colour playfields (although each one had a transparent colour so it was more like 7 + 7) plus the copper bars in the background.
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