English Amiga Board


Go Back   English Amiga Board > Other Projects > project.WHDLoad

 
 
Thread Tools
Old 22 April 2008, 06:25   #1
rlcarr
Registered User
 
Join Date: Apr 2008
Location: Arlington, MA
Posts: 37
WHDLoad, One-on-One, WinUAE, and running too fast

I'm running WinUAE 1.4.6 using the ClassicWB FULL hardfile, upgraded to WB 3.1 and using a 3.1 ROM (from Amiga Forever). (Which reminds me -- THANK YOU, ClassicWB guys!!).

I wanted to try playing one of my favorite games, "Dr J. vs Larry Bird One-on-One" under emulation, so I grabbed the relevant KG pack and put the One-on-One game in place in the emulation environment.

When I clicked on the icon, I got the WHDLoad nag screen (this is my first time ever using WHDLoad, so I haven't registered it yet -- but I will soon) and then the game started. However, it played way, way too fast. I thought that WHDLoad and the slaves are supposed to correct for too-fast CPUs and play the game at the appropriate speed. Am I mistaken about that?

Is the too-fast play I'm seeing because I'm running in WinUAE as opposed to a real Amiga? Because I haven't registered WHDLoad? Because the emulation configuration I'm using is too "powerful" (i'm using ClassicWB.uae)? Or is it something about this specific game and it would run too fast under WHDLoad even on a real Amiga?

I searched here for One-on-One and read the WHDLoad docs over at the WHDLoad site and didn't come across anything bearing on the problem.
rlcarr is offline  
Old 22 April 2008, 06:33   #2
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,446
Try to disable the "JIT" (in CPU and FPU) after you started One-on-One. Or try "Match A500 Speed".
Retro-Nerd is offline  
Old 22 April 2008, 23:28   #3
rlcarr
Registered User
 
Join Date: Apr 2008
Location: Arlington, MA
Posts: 37
I tried all of those and it still ran too fast. But thanks for the suggestion! If it's something about the game, so be it. But I still am curious as to whether or not WHDLoad/slaves try to "slow a game down" appropriately. Or if this is only an issue under an emulator and not on a real Amiga.
rlcarr is offline  
Old 22 April 2008, 23:36   #4
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
Have you tried setting the "nocache" tooltype? Might be worth a go.
Graham Humphrey is offline  
Old 23 April 2008, 02:11   #5
rlcarr
Registered User
 
Join Date: Apr 2008
Location: Arlington, MA
Posts: 37
Quote:
Originally Posted by Graham Humphrey View Post
Have you tried setting the "nocache" tooltype? Might be worth a go.
I tried it. No luck . So perhaps it's something about the game? Like using timing loops instead of calling ROM Wait() routines?
rlcarr is offline  
Old 23 April 2008, 05:20   #6
laser
Banned
 
Join Date: Aug 2006
Location: Argentina
Age: 51
Posts: 648
one on one doesn't works fine on winuae if you use whdload..it runs out of sync
play the game on winuae from floopy (adf) using the basic A500 config
and remember you need kick 1.2 cause it not works on kick 1.3
laser is offline  
Old 23 April 2008, 06:47   #7
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,641
Most WHDLoad games exhibit this behaviour.

You need to set to A500 speed and also do cycle-exact blitter emulation, IIRC.

As to why the slaves don't handle this, I'm not sure. It wouldn't take a lot of testing to reveal such bugs, so the slave authors must be aware of the issue, maybe they are all using stock A500s?
Minuous is offline  
Old 23 April 2008, 07:00   #8
rlcarr
Registered User
 
Join Date: Apr 2008
Location: Arlington, MA
Posts: 37
Quote:
Originally Posted by Minuous View Post
Most WHDLoad games exhibit this behaviour.
Does this behavior also happen with WHDLoad games running on actual Amiga hardware, when the processor is a 68020 or higher? Can you get around it with a degrader program, or does that interfere with WHDLoad?
rlcarr is offline  
Old 23 April 2008, 10:45   #9
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
Quote:
Originally Posted by rlcarr View Post
Does this behavior also happen with WHDLoad games running on actual Amiga hardware, when the processor is a 68020 or higher?
This very rarely happens... I use an '040 processor and it does happen on occasion but setting a tooltype like "nocache" generally does the trick.

Not sure how common it is in WinUAE (I assume Minuous' comment was referring to that), I've only tried a few games but they seem to work okay. Have you tried some other games to see how they run?
Graham Humphrey is offline  
Old 23 April 2008, 16:59   #10
rlcarr
Registered User
 
Join Date: Apr 2008
Location: Arlington, MA
Posts: 37
Quote:
Originally Posted by Graham Humphrey View Post
This very rarely happens...
Ah! That's good to know,

Quote:
Not sure how common it is in WinUAE (I assume Minuous' comment was referring to that), I've only tried a few games but they seem to work okay. Have you tried some other games to see how they run?
Since my last post I tried Wayne Gretzky Hockey 2 (from a KG pack) and it appeared to run at normal speed. So it looks like it's something specifically about O-o-O.

This now actually brings back some memories. I vaguely recall that way way back when I still had 1.3 on my A2000, when I put an A2620 in it, the game would play fast in a similar way -- things would be too fast, and the places in the game where you'd get a voice (the ref's announcements, the whining from the dude sweeping up the broken backboard), you didn't get a voice.

I should try to find an A2000 kickstart ROM file, so I can try a 3.1 emulation environment doing 68000 emulation (The 3.1 ROMs in Amiga Forever are A4000 ROMs, and when I try to force the emulation down to 68000, I am told it requires at least a 68020. I assume that with 3.1 A2000 ROMs I can run as a 68000, since an actual unaccellerated A2000 could run 3.1, as I recall).
rlcarr is offline  
Old 23 April 2008, 18:53   #11
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Bah, just use the CPU slider, the further to the left, the slower the emulation is, move it till the speed fits your needs.

Also, have you tried Cycle-exact?, that is important for quite alot of games, they run too fast or too slow, check that one and it could run in normal speed.
Ironclaw is offline  
Old 23 April 2008, 21:33   #12
rlcarr
Registered User
 
Join Date: Apr 2008
Location: Arlington, MA
Posts: 37
Quote:
Originally Posted by Ironclaw View Post
Also, have you tried Cycle-exact?, that is important for quite alot of games, they run too fast or too slow, check that one and it could run in normal speed.
Aha! That did the trick. Well, Cycle-Exact plus disabling JIT together did the trick. (The NoCache tooltype on the O-o-O icon isn't needed).

To sum it all up, to have "Dr J. vs. Larry Bird One on One" run correctly under WHDLoad (with WinUAE 1.4.6 and ClassicWB Full, anyways), I ultimately did:
(1) Load the ClassicWB.uae configuration.
(2) On the CPU page, untick the JIT box. (note that I didn't need to pick the A500 mode on the CPU page).
(3) On the Chipset page, tick the Cycle-Exact box.
(4) Hit Start and enjoy the game.
rlcarr is offline  
Old 23 April 2008, 22:55   #13
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
Glad you got it sorted
Graham Humphrey is offline  
Old 23 April 2008, 22:59   #14
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Quote:
Originally Posted by rlcarr View Post
Aha! That did the trick. Well, Cycle-Exact plus disabling JIT together did the trick. (The NoCache tooltype on the O-o-O icon isn't needed).

To sum it all up, to have "Dr J. vs. Larry Bird One on One" run correctly under WHDLoad (with WinUAE 1.4.6 and ClassicWB Full, anyways), I ultimately did:
(1) Load the ClassicWB.uae configuration.
(2) On the CPU page, untick the JIT box. (note that I didn't need to pick the A500 mode on the CPU page).
(3) On the Chipset page, tick the Cycle-Exact box.
(4) Hit Start and enjoy the game.
I never ever use JIT.... only done it a couple times as there were no other way (those two times) durng the years of using WinUAE, because it seems to cause too many problems.
Ironclaw is offline  
Old 23 April 2008, 23:07   #15
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,446
Quote:
Originally Posted by Ironclaw View Post
I never ever use JIT.... only done it a couple times as there were no other way (those two times) durng the years of using WinUAE, because it seems to cause too many problems.
You use disk images only, right? You NEED JIT for any emulated AmigaOS, or it's unusable slow.

full game compatibilty + fast emulated Amiga = NOOOO WAY!!!

But Gamebase Amiga+WHDLoad fixes the dilemma.

Last edited by Retro-Nerd; 23 April 2008 at 23:22.
Retro-Nerd is offline  
Old 23 April 2008, 23:25   #16
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Quote:
Originally Posted by Retro-Nerd View Post
You use disk images only, right? You NEED JIT for any emulated AmigaOS, or it's unusable slow.

full game compatibilty + fast emulated Amiga = NOOOO WAY!!!
Well, one of the times I used JIT was for a 3D game, but when recording I got sound delay and the game was running so slow when recording even though it didn't require much of my computer, a bug I think.

Second time was for some big workbench thingy, like Amikit, to play videos etc.... other than that "Fastest possible" or "Adjustable between cpu" does the trick and are stable, no need for JIT in almost anything imo. Many people use it as they know no other way to get speed cuz they don't know about stuff like having 32 bit color mode on, or having cycle-exact off etc.... I'm not 100% sure as it was a while ago, put I played species and AB3DII super smooth (check my recording at RAG) without JIT.

So, I blame slowdowns without JIT to be users lack of experience with WinUAE .

Whdload doesn't give speed increase, only loading speed increase.
Ironclaw is offline  
Old 23 April 2008, 23:32   #17
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,446
Bah, that's rubbish IC. Of course you need JIT for CWB, AmiKit etc or it way too slow. Not the games, but the OS operating.

Gamebase Amiga+WHDLoad obsoletes the use of an AmigaOS, it uses WHDRun to start the games. So there is no need for JIT in emulation.
Retro-Nerd is offline  
Old 23 April 2008, 23:36   #18
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Quote:
Originally Posted by Retro-Nerd View Post
Bah, that's rubbish IC. Of course you need JIT for CWB, AmiKit etc or it way too slow. Not the games, but the OS operating.
Uhm, if you read my post again I said I DID need JIT for bigger OS stuff, like AmiKit.

Quote:
Originally Posted by Retro-Nerd View Post
Gamebase Amiga+WHDLoad obsoletes the use of an AmigaOS, it uses WHDRun to start the games. So there is no need for JIT in emulation.
Don't quite follow you.. uhm, you say that without GB Amiga+WHDLoad an OS is required? and JIT?. Well, I don't use WHDLoad, but when I did (tried it once), I play the games without JIT. Like I said, no need for JIT in anything except some heavy workbench thingies (OS stuff, like AmiKit)...
Ironclaw is offline  
Old 23 April 2008, 23:43   #19
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,446
Quote:
Originally Posted by Ironclaw View Post
Don't quite follow you.. uhm, you say that without GB Amiga+WHDLoad an OS is required? and JIT?. Well, I don't use WHDLoad, but when I did (tried it once), I play the games without JIT. Like I said, no need for JIT in anything except some heavy workbench thingies (OS stuff, like AmiKit)...
As i said before, the OS operating is annoying slow without JIT. You need no JIT if you want to start games in commandline mode (without an OS).

But then you can use Gamebase Amiga+KGWD packs, it's the same but more comfortable.
Retro-Nerd is offline  
Old 23 April 2008, 23:52   #20
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Quote:
Originally Posted by Retro-Nerd View Post
As i said before, the OS operating is annoying slow without JIT. You need no JIT if you want to start games in commandline mode (without an OS).

But then you can use Gamebase Amiga+KGWD packs, it's the same but more comfortable.
Bah, playing games through OS is not an option for me, clicking icons or typing stuff.....

Never used Gamebase Amiga (front end, no?), as it's better for me with winuae, more control I think (don't know what gamebase offers). WHDLoad is good for people who want to play games from harddrive to run faster, I mainly play adventure games and put them in RAD instead for equal fast loading speed with the bonus of using savestates aswell.
Ironclaw is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
A game running too fast on 2.20 msayed1977 support.WinUAE 2 07 July 2010 23:56
Monkey Island and Rocket Ranger WHDLoad running too fast. ricky500 project.WHDLoad 13 19 November 2008 17:59
Running WAY too fast!!! Rabbit80 support.WinUAE 16 15 August 2008 19:41
UAE TiME is running to FAST !!! IRoN support.WinUAE 6 11 July 2008 21:06

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:12.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09674 seconds with 13 queries