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Old 08 June 2016, 10:39   #201
eXeler0
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Quote:
Originally Posted by turrican3 View Post
hello nova,
do you think that you could add cdda support or wav ????
I have no music in loom fm-towns.
@turrican3 it seems you missed the part where NovaCoder announced he was done coding on Amiga, however, if you scroll up a bit you'll see other ppl have continued Nova's work on SCUMM VM so if you plead to the right person you might get lucky :-)

Skickat från min HTC One via Tapatalk
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Old 27 March 2019, 21:59   #202
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The GUI Themes are not working, will this be fixed one time? :-)
And could it be possible that the 1.4.0 040 release is faster than the 1.8.1 060/fpu release on Vampire 500 x11 core?
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Old 27 March 2019, 23:47   #203
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The GUI Themes are not working, will this be fixed one time? :-)
And could it be possible that the 1.4.0 040 release is faster than the 1.8.1 060/fpu release on Vampire 500 x11 core?
Hi,

If you are talking about my old 68k ports (up to version 1.5) then they are doing a realtime color conversion from 65k colors down to 256 using a hard-coded mapping table so they only support the default color scheme (theme assets are all 16 bit).

For newer versions of ScummVM (Vampire) it probably makes sense to just use a 16 bit screen mode and be done with it.

As far as performance goes, in most cases a newer build of any open source engine will get more demanding as the team add more advanced features. I think the current version of ScummVM would be unplayable on a real Amiga 030 even if you optimized it to hell and back.

This is why I had to base the OCS/ECS version of ScummVM on ScummVM version 1.2 just to try and get it somewhat usable on real hardware.

Last edited by NovaCoder; 28 March 2019 at 01:16.
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Old 28 March 2019, 03:14   #204
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Originally Posted by apex View Post
The GUI Themes are not working, will this be fixed one time? :-)
And could it be possible that the 1.4.0 040 release is faster than the 1.8.1 060/fpu release on Vampire 500 x11 core?



ScummModern theme from Novacoder's classic releases seemed to work ok on an 060. Use the one from his distribution.
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Old 11 May 2019, 22:48   #205
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i tried 1.5.0 RTG and 1.8.1 to see if there is a way to launch a game from cli or script to run without gui. There is a way?
with 1.8.1 it run from cli or script, but it load the gui before start a game.
with 15.0 don't run from cli or script
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Old 05 May 2020, 20:25   #206
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Nice, I'll give it a try.

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Old 22 June 2020, 22:21   #207
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Looking for a bit of a Hail Mary here folks...

I have a Yamaha TG100 connected up via a Datel Midimaster interface. I'm running OS3.1.4 on an A1200 with Blizzard 1260 and 128Mb Fast RAM and Indivision ACA Mk2 Cr.

I can get ScummVM 060 to open and successfully loaded The Dig from the original PC game disc. I have the camd.library installed.

I'm selecting CAMD in the audio and MIDI preferences, however I'm not getting any MIDI audio.

Is there a definitive guide to setting up the software side on the Amiga (MIDI port prefs, CAMD and ScummVM), or does anyone have any experience with the TG100 - perhaps I need to change a setting on that or something?

Any help would be much appreciated!

Thanks in advance,

AndyC
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Old 23 June 2020, 02:33   #208
NovaCoder
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Quote:
Originally Posted by Seiya View Post
i tried 1.5.0 RTG and 1.8.1 to see if there is a way to launch a game from cli or script to run without gui. There is a way?
with 1.8.1 it run from cli or script, but it load the gui before start a game.
with 15.0 don't run from cli or script
No sorry, with my ports you have to use Workbench but there is tool that lets you run WB applications from the Shell (I can't remember what it's called though). I could change it but it would take a lot of effort.




Quote:
Originally Posted by AndyC View Post
Looking for a bit of a Hail Mary here folks...

I have a Yamaha TG100 connected up via a Datel Midimaster interface. I'm running OS3.1.4 on an A1200 with Blizzard 1260 and 128Mb Fast RAM and Indivision ACA Mk2 Cr.

I can get ScummVM 060 to open and successfully loaded The Dig from the original PC game disc. I have the camd.library installed.

I'm selecting CAMD in the audio and MIDI preferences, however I'm not getting any MIDI audio.

Is there a definitive guide to setting up the software side on the Amiga (MIDI port prefs, CAMD and ScummVM), or does anyone have any experience with the TG100 - perhaps I need to change a setting on that or something?

Any help would be much appreciated!

Thanks in advance,

AndyC
I would advise you to get MIDI working just with CAMD by playing a MIDI file locally to make sure your setup is correct before trying to use MIDI with ScummVM, I think CAMD comes with a simple MIDI player test program from memory.

It took me a bit of fiddling with the CAMD preferences to get it working on my A1200, I remember that much!

[ Show youtube player ]

BTW if you have a 1260 and a MIDI device you can also check out my other 060 ports that support MIDI

http://aminet.net/package/game/role/Exult_AGA

http://aminet.net/package/game/strat/OpenDune_AGA

http://aminet.net/package/misc/emu/DOSBox_AGA

Last edited by NovaCoder; 23 June 2020 at 02:45.
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Old 23 June 2020, 02:37   #209
Samurai_Crow
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Sorry. Wrong thread. Please delete.

Last edited by Samurai_Crow; 23 June 2020 at 05:24. Reason: Posted in wrong thread.
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Old 23 June 2020, 05:22   #210
Samurai_Crow
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Quote:
Originally Posted by Seiya View Post
i tried 1.5.0 RTG and 1.8.1 to see if there is a way to launch a game from cli or script to run without gui. There is a way?
with 1.8.1 it run from cli or script, but it load the gui before start a game.
with 15.0 don't run from cli or script
http://aminet.net/package/util/cli/WBRun is what you need, I think.
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Old 23 June 2020, 06:56   #211
NovaCoder
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Originally Posted by Samurai_Crow View Post
http://aminet.net/package/util/cli/WBRun is what you need, I think.
Yes I think that's the one
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Old 23 June 2020, 12:10   #212
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Is there a chance to get again a new Novacoder ScummVM version? :-) I am still using RTG 1.5.0 version, but there are some nice games not working with it.
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Old 23 June 2020, 13:08   #213
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Last beta 2.1.2 (2020 Arti)

RTG / AGA

https://artishq.wordpress.com/2020/0...2-1-neverhood/

this version adds:
Eye of Beholder 1&2
ToonStruck
Woodruff & The Schnibble of Azimuth
Neverhood

Last edited by Aladin; 12 July 2020 at 14:55.
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Old 24 June 2020, 09:29   #214
Cubemon
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Originally Posted by AndyC View Post
I can get ScummVM 060 to open and successfully loaded The Dig from the original PC game disc. I have the camd.library installed.

I'm selecting CAMD in the audio and MIDI preferences, however I'm not getting any MIDI audio.

Doesn't The Dig use exclusively CDDA/samples and no MIDI whatsoever?
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Old 24 June 2020, 15:19   #215
NovaCoder
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Doesn't The Dig use exclusively CDDA/samples and no MIDI whatsoever?
Yes I think you are correct, that's probably why he can't get MIDI working then
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Old 25 June 2020, 21:19   #216
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Gaah!!!

I have MI1, MI2 and Full Throttle on PC disc - do any of those use MIDI?

I was able to play a sample MIDI file no problem using CAMD Tools, so I know the hardware element is OK :-)

Cheers,

AndyC
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Old 25 June 2020, 22:00   #217
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Can confirm that MI2 had lovely MIDI audio, but I couldn't get a peep out of MI2. Still, progress!!!
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Old 03 July 2020, 01:59   #218
NovaCoder
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Can confirm that MI2 had lovely MIDI audio, but I couldn't get a peep out of MI2. Still, progress!!!
Apparently some copies are missing MIDI data..

https://forums.scummvm.org/viewtopic.php?t=8422
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Old 03 July 2020, 12:00   #219
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Is there an explanation why „Inherit the Earth: Quest for the Orb“ is not working with 1.5 and also not with 2.1.2? Normally it should work with both versions, but the Amiga releases are not recognizing the game, the Mac version 2.1.2 of ScummVM is recognizing it.
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Old 03 July 2020, 12:34   #220
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Is there an explanation why „Inherit the Earth: Quest for the Orb“ is not working with 1.5 and also not with 2.1.2? Normally it should work with both versions, but the Amiga releases are not recognizing the game, the Mac version 2.1.2 of ScummVM is recognizing it.
not all engines are included in amiga 68k versions.
Inherit The Earth use the engine Saga, this engine has never been worn yet

https://wiki.scummvm.org/index.php?t...erit_the_Earth
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