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Old 15 January 2017, 16:56   #21
DamienD
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...been trying to get this to fit onto one disk.

Got it down from 1.5MB to 1MB but can't crunch any further

Not to worry, for emulator users I've now created a .HDF that:

a) Is self booting.
b) Has the latest patch applied.
c) Displays the "Turtleminator.readme" file via PPMore.
d) Loads the game.

You can grab the .HDF from the EAB File Server under the directory "~Uploads/DamienD/HDFs"
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Old 15 January 2017, 17:50   #22
Aladin
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WHDLOAD generic:

Hanger18-WHDL.lha
Turtleminator-WHDL.lha (with last patch)
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Old 15 January 2017, 18:03   #23
hipoonios
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Nice!

Just found out that The Turtleminator has even a build in level editor. From the documentation:
Quote:
-Integrated cheat mode and level editor (hidden though)

As for the cheat mode and level editor. E-mail me and I may tell you how to get them.
Guess we can e-mail him and ask

Turtleminator is in HOL now. Will try to find time to add the others next week.
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Old 15 January 2017, 18:27   #24
DamienD
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Quote:
Originally Posted by hipoonios View Post
Nice!

Just found out that The Turtleminator has even a build in level editor. From the documentation:
Guess we can e-mail him and ask

Turtleminator is in HOL now. Will try to find time to add the others next week.
Yeah I read that today when making the .HDF

...definitely ask Alastair.
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Old 16 January 2017, 19:03   #25
hipoonios
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Quote:
Originally Posted by DamienD View Post
...definitely ask Alastair.
Just sent him a mail.

Another game of Alastair is now in HOL - Kill Em All! This great Alien 3 clone even supports two players simultaneously! (see screenshot #75)

I think you can make this game fit on one 1 disk. There is actually one already one on the EAB FTP Server. But it is not bootable. I never got the Aminet release working for some reason.
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Old 16 January 2017, 21:50   #26
DamienD
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When first looking at the files / folders contained within "KillEmAll.lha" it would seem that it should fit on one disk if the main file is crunched

...but unfortunately it's already crunched so.

Tried numerous tricks, decrunching / recrunching and finally got it to fit (2K left) but get an error when starting.

It will have to be another small .HDF for this I'm afraid
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Old 18 January 2017, 17:15   #27
DamienD
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Kill Em All

Heya guys,

I've now created a .HDF for "Kill Em All" that:

a) Is self booting.
d) Displays the "KillEmAll.ReadMe" file via PPMore.
d) Loads the game.

You can grab the .HDF from the EAB File Server under the directory "~Uploads/DamienD/HDFs"
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Old 18 January 2017, 21:22   #28
hipoonios
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Got reply from Alastair about the level editor. Unfortunately, he can not remember:

Quote:
@Alastair Murray
There is a level editor built in to the release of Turtleminator but I can't for the life of me remember how to activate it I've tried various key combinations in-game that I thought might work (like Ctrl+E) but none of them seem to work.
I thought I had the source code to the game, but after looking I've found I've only got an older version that did not have the level editor in it, so that doesn't help me. I've also trawled through the executable file and I can see all the strings related to the level editor, but no obvious way to activate it.
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Old 18 January 2017, 22:37   #29
DamienD
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The Turleminator:
...not that I would try to create new levels but a cheat mode / trainer could be handy...

Kill Em All:
What about extra levels as mentioned in the "KillEmAll.ReadMe" file or are they already included in the Aminet archive?
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