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Old 29 April 2005, 20:15   #21
wanderer
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I think I read about Huelsbeck doing the music on succesful italian magazine TGM (The.Games.Machine) but too many years passed and I can't search back. I threw them all away. Except issue no. 100 and a brillian Lionheart cover page issue. For some unknown reason I just can't get rid of the Huelsbeck case. I do believe you though, no need for the screenshot !
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Old 30 April 2005, 11:00   #22
icewizard2k5
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imo the only major difference is that the md/snes versions of the game are lacking the "adventure" which really ruins the game. i found the platformer sections to be similar but its the adventure/walky/talky/getting hitpoints in chests part of the amiga game that made it special. i hated the action stages and wanted to get out of them asap
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Old 01 June 2005, 13:49   #23
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Quote:
Originally Posted by JudasEZT
One of the coders of the Amiga version is Dierk Olehrich aka Chaos/Sanity
Many thanks for the hint. Handle has now been added.
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Old 18 April 2013, 22:56   #24
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Quote:
Originally Posted by JudasEZT View Post
One of the coders of the Amiga version is Dierk Olehrich aka Chaos/Sanity

Maybe there are mor Sanity ppl involved in Neon/Mr.Nutz
That explains why this scene from "World of Commodore" looks almost exactly like the warp level sequence in the game. They're using the very same textures.

[ Show youtube player ]
[ Show youtube player ]
 
Old 18 April 2013, 23:03   #25
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Mr. Nutz 2 Hoppin' Mad - MegaDrive [Unreleased/Prototype] [ Show youtube player ]
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Old 18 April 2013, 23:39   #26
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Quote:
Originally Posted by s2325 View Post
Mr. Nutz 2 Hoppin' Mad - MegaDrive [Unreleased/Prototype] [ Show youtube player ]

For those who want to try and would have missed the below thread:
http://eab.abime.net/showthread.php?p=812221#post812221

http://www.sendspace.com/file/jw286m
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