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Old 11 August 2019, 22:47   #1
gyagyagyerek
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Floppy disk AmiSaber

Hi!

This would be probably an odd (but probably an interesting) one!
My brother is a big BeatSaber fan and he try to make a clone to the Commodore Amiga! (Why not?)
(If you know this game You know why it is so popular.)

So here is the result:

http://www.electricblacksheep.com/download/AmiSaber.rar
There is an info.txt that describes how you can convert any Beatsaber song into AmiSaber format.
You could play it with one or two mouse!
..and here is the AMOS source as well.
[ Show youtube player ]

Alternative (faster) download-link:
https://www.dropbox.com/s/hziyd4xkvp...Saber.rar?dl=0

BeatSaber clone for 68K Amiga.
Runs on a stock A500 with HDD but more is needed.
The project is startted with an idea to build an ArduinoNano+GyroMPU6050 controller to simulate hand movement throu the amiga mouse.
The Arduino controller was too slow, the data came out delayed... allways.
So it was a fail, but I tried to recreate the game for fun, as cose as I can and possible.
(I dont know how useable woud be a lightgun?)

The Custom (TEST) songs are are from:
https://bsaber.com/

Original download:
http://www.electricblacksheep.com/download/AmiSaber.rar


Amos Source:
Sövény Imre
Hungary - 2019.08.20.


Level:
1. Author
2. Title
3. Beat per minute
4. Time code
5. Row
6. Collumn
7. Color (0 Blue,1 Red,2 bomb)
8. Cut directions 0 up, 1 down, 2 left, 3 right, 4 ul, 5 ur, 6 dl, 7 dr, 8 mid)
.... Repeat 4-8

Filename can be anything start with "level "+number+".txt"
Use Bs2As.exe (Winx86) to convert original BeatSaber Custom Songs to Amisaber format.
Or you can create your own levels with a BeatSaber Level Editor and convert it.
Just copy to the Custom Song folder you want to convert and execute.
You can download Custom Songs from:
https://bsaber.com/

VFX:
1. Time code
2. Title
3. Beat per minute

Filename can be anything start with "level "+number+".afx".
It is for the backgroud visualfx...not needed.
When it is exists, the rhytmic bacground lighting is from that file.
When it dont exists, the rhytmic bacground lighting is off or with sync with the boxes.

Background Image:
Filename can be anything start with "level "+number+".bg"
Normal 4 color iff (0:black,1:blue,2:red,3:white).
Colors are a dimmed versions of the color theme you chose.
...not needed

Music:
Filename can be anything start with "level "+number+".mod" or "level "+number+".iff"
The only rule is either Tracker Music OR! IFF Sample.
I used Goldwave to convert OGG (and EGG) files to IFF Samples.
In that case you have to create a "level "+number+".fre" file, it contains the sampling rate.
Sampling buffer is fixed at start. You have to modify manualy in options file if you need more.
In case of MOD music, the speed is set to 100bpm and 100%

OPTIONS:
"options" file contains sampling buffer size.

1. zoom ...field of view?
2. number of blocks on screen+1
3. player distance from screen
4. time or audio sync (0: time, 1: audio)
5. quality (1:wire, 2: Poly?)
6. color theme (1,2,3)
7. mouse mode (1:left or red only, 2: right or blue, 3: 1+2)
8. speed (%)
9. max fail count (0:Off or 1...10)
10. sound (0:Off, 1:On)
11. info panel (0:Off, 1:On)
12. start level (1)
13. sound buffer size (at least x*11025, and x*2 if stereo!)
14. VFX (0:Off, 1:On or Pulse if there is a *.afx file)

Last edited by gyagyagyerek; 21 September 2019 at 21:41. Reason: Speedup & Link Update
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Old 11 August 2019, 23:14   #2
Samurai_Crow
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Interesting! Did you stream the music from the hard drive? I know AmosPro could do it but I'm too lazy to check the source myself.
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Old 11 August 2019, 23:51   #3
gyagyagyerek
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Yes, the songs had been converted into .iff samples. They could be really big in size so it must be streamed.
It's also capale of playing .mod files, but then you have to make a txt file with a "box sequence", similar like in BeatSaber.
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Old 12 August 2019, 00:16   #4
Samurai_Crow
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Cool!
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Old 19 August 2019, 13:19   #5
gyagyagyerek
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Updated:

..and fixed:
-Better sync with music.
-Updated Beatsaber converter.
-All kinds of boxes and mines are visible.
Attached Thumbnails
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Old 19 August 2019, 21:00   #6
nujack
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Awesome! Thank you very much for that "port".
Could you do an upload to Aminet please? Download is very slow and it's a big file.
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Old 19 August 2019, 21:59   #7
gyagyagyerek
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Floppy disk An Other link..

Sorry , but I always had problems with aminet. :S
I can't register. I can upload a file to ftp -s, but where (there is a lot)..?

But (for a while) You can download the actual version from here as well:
https://www.dropbox.com/s/rvm6v5utgh...Saber.rar?dl=0

Last edited by gyagyagyerek; 27 August 2019 at 21:55. Reason: Link Update
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Old 23 August 2019, 20:55   #8
zzbylu
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and small gameplay:
[ Show youtube player ]
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Old 23 August 2019, 21:32   #9
malko
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Still not tested but looks cool from zzbylu's video .
It reminds me "modsurfer" that was developed recently during the coder contest (except that with AmiSaber we have also to manage up/down )


Was wondering if you could not reduce the size of the 8svx audio files. Wouldn't a mod take less place ? (only asking )
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Old 23 August 2019, 23:09   #10
gyagyagyerek
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Yes You Can..

As it is more like a "port" of Beat Saber so you can swing left-right, up- down with two mouse at the same time.
BEATSABER:
[ Show youtube player ]
Yes, you could downsample the .iff files to lower quality. The rar contains 22khz mono files.

There is a converter and an info file (info.txt) in the rar file, that describes how you can import any BeatSaber song into AmiSaber.

It also works with .mod files.
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