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Old 12 August 2009, 12:23   #41
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True. But I never shop anyway. Windows Paint is far superior!
Same here, I never use photoshop, paint and paintshop pro are all I need for all the stuff I do.
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Old 12 August 2009, 12:30   #42
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Well, with "Paintshop Pro" you can shop, too.

Btw., doesn't Skeletor reside in Snake Mountain (or did he conquer the castle)?
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Old 12 August 2009, 12:44   #43
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Well, with "Paintshop Pro" you can shop, too.

Btw., doesn't Skeletor reside in Snake Mountain (or did he conquer the castle)?
But I don't... I only use it for making transparent pictures and saving in different formats
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Old 12 August 2009, 12:51   #44
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Ah, okay.
Yes, that's something Windows Paint can't do (I guess) well (except saving a .jpg as .png).
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Old 12 August 2009, 12:52   #45
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I only use paint for pixel editing.
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Old 12 August 2009, 12:53   #46
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Can we get back on topic now please.
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Old 12 August 2009, 14:01   #47
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Has anyone compared the data for the tables on the PC and Amiga tables to see how similar they may/may not be?

If they are closely related then maybe the PC table can be ported over!
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All tables contain custom code so "porting" would mean recoding.
Back on topic: it can't/won't be done.
Thread closed!
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Old 12 August 2009, 14:09   #48
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Back on topic: it can't/won't be done.
Thread closed!
Really seems like
Had a look at the exe and since it's a DOS game something like Resource Hacker doesn't help. So you would need to manually extract the data from the exe and recode it... not very likely someone does that
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Old 18 January 2010, 13:21   #49
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Old 18 January 2010, 18:18   #50
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And this is from?
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Old 18 January 2010, 18:21   #51
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I found it here: http://amr.abime.net/coverdisk_index_5
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Old 15 April 2010, 13:17   #52
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What about table from Slam Tilt? http://amr.abime.net/issue_156_coverdisks It's different on this label.
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Old 06 January 2013, 12:15   #53
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So there WAS an Amiga version with The Vikings? But it was just a demo...?
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Old 06 January 2013, 13:06   #54
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Bah. Nevermind. It was one table on that demo, but not Vikings.
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Old 06 January 2013, 13:27   #55
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Yes, it's Demon table but with different graphics for some reason.
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Old 06 January 2013, 14:03   #56
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Yes, it's Demon table but with different graphics for some reason.
Demon? In Pinball Illusions there was no Demon table.

Could you upload this demo into the Zone?
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Old 06 January 2013, 14:07   #57
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It's Slam Tilt, not Pinball Illusion.
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Old 06 January 2013, 14:15   #58
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It's Slam Tilt, not Pinball Illusion.
But the discussion is about Pinball Illusions.
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Old 24 August 2013, 13:39   #59
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I disassembled and poked around inside that 50 MB exe file from the PC CD-ROM verison. At least some of the data seems to be in a different format than the Amiga version. This includes the music, which is plain old Protracker instead of the Digital Illusions format used on Amiga. I extracted the files and submitted them to AMP if anyone's interested (they're prefixed by "Pinball Illusions PC").
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Old 24 August 2013, 18:47   #60
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All tables contain custom code so "porting" would mean recoding.
There's not much code to translate per table, but there are boatloads of offsets to be adjusted and endian converted. Quite a bit of work for whoever is crazy enough! At least the graphics appear to be in the same format.

Side note: It's quite interesting to see how similar the Amiga and PC code is. It's like they translated the code from 68k to x86 instruction by instruction. I guess it must have been a boring task, because there's an "AMIGA SUCKS" string in there.
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