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Old 24 June 2008, 21:51   #1
TCD
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Happy Rocket Ranger - Lunarium / Secret Decoder Wheel / Takeoff

Quote:
Originally Posted by DamienD View Post
Not really for copy protection but one of the first "codewheels" I remember was the Rocket Ranger "Secret Decoder Wheel"
What was it used for then? Maybe this is the thing I always missed and thus couldn't play the game... but I guess I should have been able to get off the ground in the first screen without it
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Old 24 June 2008, 22:04   #2
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Quote:
Originally Posted by TheCyberDruid View Post
What was it used for then? Maybe this is the thing I always missed and thus couldn't play the game...
Taken from here:

To fly from location to location, the rocket pack must be filled with a very specific amount of fuel. Too much or too little will cause the hero to overshoot or fall short of the target, and as a result fall into the ocean and die. The player could determine the correct amount of fuel for a starting/destination pair using an encoding wheel included with the game. This element of the game was actually an anti-pirating facility. The idea was that since the wheel was included with the game and couldn't easily be duplicated, only legitimate purchasers of the game could successfully use the game.

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Originally Posted by TheCyberDruid View Post
but I guess I should have been able to get off the ground in the first screen without it
The more lunarium you had loaded, the harder it was to take off
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Old 24 June 2008, 22:11   #3
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Thank you Damien!
I'll have another go on that game on the weekend. Even if I have to guess the right amount of lunarium (god bless WinUAE savestates ) it will surely be a lot easier than the 'alright lets put in as much as I could' method
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Old 24 June 2008, 22:18   #4
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Like most Cinemaware games, Rocket Ranger is wicked

Quote:
Originally Posted by TheCyberDruid View Post
Even if I have to guess the right amount of lunarium (god bless WinUAE savestates ) it will surely be a lot easier than the 'alright lets put in as much as I could' method
No need to guess... Here's a text file that contains:

... Hints
... Lunarium Codes
... Walkthrough

You can also get the official Secret Decoder Wheel from the Cinemaware website. You need to register first though
Attached Files
File Type: txt RocketRanger_Hints_LunariumCodes_Walkthrough.txt (21.0 KB, 2361 views)
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Old 24 June 2008, 22:23   #5
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Damien, have a drink on me
I love the Cinemaware games, but Rocket Ranger was one I never could figure out (because of that damn lift off sequence ) how to play. I really appreciate your help on that game. Thanks mate!
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Old 24 June 2008, 22:26   #6
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Quote:
Originally Posted by TheCyberDruid View Post
Damien, have a drink on me
I love the Cinemaware games, but Rocket Ranger was one I never could figure out (because of that damn lift off sequence ) how to play. I really appreciate your help on that game. Thanks mate!
No problem. I used to play this on the C64 before my A500

Quote from the .txt file I posted above:

Quote:
- Takeoff

Make sure you have loaded up with enough Lunarium. A heavy load is harder to take off with of course, but if you press the button in time with your legs being directly underneath your body you should manage it. Watch out for the lame seagull and also watch out for the UFO which appears from time to time on the screen where you soar up through the sky.
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Old 24 June 2008, 22:34   #7
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The textfile is already stored in my 'Amiga\Hints' folder
I'll PM you if I could successfully lift off with your help. I think I'll try it on friday evening with a cold beer at my side
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Old 24 June 2008, 23:14   #8
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Be aware there are two versions, EU and US and the Lunarium values differ between the two.
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Old 24 June 2008, 23:21   #9
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Do you know which version the Quartex crack is? I think it's the EU version, but I'm not sure.
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Old 24 June 2008, 23:25   #10
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Most cracked versions floating around should be EU i.e. PAL I guess...

There's an easy way to find out
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Old 24 June 2008, 23:27   #11
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Quote:
Originally Posted by DamienD View Post
Most cracked versions floating around should be EU i.e. PAL I guess...

There's an easy way to find out
It run at the right speed without NTSC checked in WinUAE?
If there is another way to find it out please tell me
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Old 24 June 2008, 23:31   #12
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Quote:
Originally Posted by TheCyberDruid View Post
It run at the right speed without NTSC checked in WinUAE?
Yes

Quote:
Originally Posted by TheCyberDruid
If there is another way to find it out please tell me
Play the game, just pick a short Lunarium destination like U.S.A --> Atlantic i.e. 23 and see if you actually make it get
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Old 24 June 2008, 23:41   #13
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Ah okay, the obvious thingy I guess your walkthrough is for the EU version
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Old 21 March 2014, 23:47   #14
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Has anybody still the scanned Secret Decoder Wheel? The old Cinemaware site is gone and there is nothing on the new site.
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Old 04 April 2014, 18:51   #15
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Only have a table on a paper since back in the day, the actual wheel would have been very nice.

Here are some scans to look at, don't know if the US and Europe versions looked the same.
https://www.flickr.com/photos/explod...568221/detail/


I noticed the "EU" version on this page for Commodore 64 is the same as the table I'm successfully using with my Amiga version (scroll to bottom):
http://www.c64-wiki.de/index.php/Rocket_Ranger

Last edited by e5frog; 04 April 2014 at 22:06.
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Old 05 April 2014, 00:52   #16
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So, I spent a few hours on this.

That table on the C64-wiki differs in eleven places from the table I've got and mostly on the Egypt row, going to test these in the program before I make my final wheel for myself.

Not sure this is allowed but feel free to check out the (intermittent) finished kit, I added both values on all the ones that differ.


Last edited by e5frog; 05 April 2014 at 02:27.
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Old 05 April 2014, 01:18   #17
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Nice one. Many thanks, e5frog.
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Old 05 April 2014, 02:25   #18
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Here's the checked version, those c64-wiki codes weren't correct in almost all places where they differed - they might be for the C64 version of course.

New code wheel:


http://postimg.org/gallery/1kce1959q/

(You'll get the largest image by clicking the image until it gets the text "/full/" last in the web address, then feel free to save)
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Old 05 April 2014, 03:15   #19
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I see. Thanks for the check.
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Old 05 April 2014, 15:59   #20
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I imagine the original wheel has a transparent red film and the code part has a bunch of red numbers all over it with just weak blue spots that will show best through the red filter?

I assembled two, it was a bit tricky getting them centered, but it works.
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