18 March 2015, 11:30 | #21 |
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Just found asm.cmd.. Guess I need NASM if it isn't already installed somewhere on my machine..
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18 March 2015, 11:37 | #22 | |
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Must have a go at trying to get it to build with VS2010 on Win7 though - my Win8 netbook is extremely slow and thats the only machine I could get VS2013 running on (without downloading the massive Win 7 SP1 first). |
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20 March 2015, 07:28 | #23 |
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Toni, I'm still trying to build WinUAE on VS2010 - just a version of my own for convenience. The only thing that seems to be stopping me is this new C++ standard for floating point numbers - fenv.h/fpu.h, fetestexcept() etc.
If I want to build with VS2010, should it just be a matter of finding an older version of fpp.cpp in the source repository? In fact.. if I only want to emulate a 68000 machine, can I just build with FPUEMU undefined? From memory it was only the 68030+ that had an optional FPU? Last edited by SparkyNZ; 20 March 2015 at 07:56. |
20 March 2015, 19:33 | #24 | |
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20 March 2015, 21:43 | #25 |
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Hi Toni. Thanks - I have it compiling but I cannot get the http://www.winuae.net/files/b/winuaeinclibs.zip to link properly. I thought it was perhaps because I was building in Debug mode but I have changed to Release and I still get loads of unresolved externals.
For example: Code:
chdcodec.obj : error LNK2001: unresolved external symbol _LzmaEncProps_Init I am getting the same problems with lua and other libraries so it must be a code generation type mismatch or project configuration problem? |
20 March 2015, 22:00 | #26 | |
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