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Old 03 August 2008, 21:30   #41
TCD
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Well if you put it this way, probably none
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Old 04 August 2008, 09:12   #42
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Quote:
Originally Posted by TheCyberDruid View Post
You're right it's quite easy with WinUAE. I use Fasttracker 2 and Skaletracker most of the time (couldn't stand the GUI of Milkytracker ) and thus it would be even more easy to have a windows tool I will look if there are any Amiga format unpacker for Windows (I doubt it though ) on the weekend.
You don't actually have to use Milkytracker for your tracking but it sure unpacks PP'd MODs real nice, a quick resave later and you're good to go.

I've also compiled a little package you might find handy, again it's by Heikki and friends from UADE but this time it's a native Windows EXE, hooray for MinGW! Using this you should be able to unpack PowerPacker, XPK SQSH, MMCMP and StoneCracker 4.04 compressed files and as a little bonus it can crack PP encrypted files. Enjoy.

Edit: I've found a Windows specific bug which means the output from files packed with XPK SQSH will be corrupt. The attachment below now contains a patched version that should solve the problem. I really should have read the documentation first as the SQSH problem is mentioned... DOH!
Attached Files
File Type: zip amigadepacker-0.03-mingw.zip (46.4 KB, 858 views)
File Type: zip lib.zip (6.8 KB, 137 views)

Last edited by OddbOd; 17 August 2008 at 18:58.
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Old 04 August 2008, 09:25   #43
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Quote:
Originally Posted by OddbOd View Post
You don't actually have to use Milkytracker for your tracking but it sure unpacks PP'd MODs real nice, a quick resave later and you're good to go.

I've also compiled a little package you might find handy, again it's by Heikki and friends from UADE but this time it's a native Windows EXE, hooray for MinGW! Using this you should be able to unpack PowerPacker, XPK SQSH, MMCMP and StoneCracker 4.04 compressed files and as a little bonus it can crack PP encrypted files. Enjoy.
That's indeed awesome OddbOd. I have some files that are packed and copying them back and fourth is a bit unhandy. Thank you very much for the package I will try it right when I'm back home
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Old 05 August 2008, 04:47   #44
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Or you use Multiplayer, no need to unpack them
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Old 05 August 2008, 07:37   #45
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You are absoletely right about that bLAZER , but you know since I use Trackers to... well have my fun with the modules such a unpack program can come in handy.
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Old 05 August 2008, 07:49   #46
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Really? Multiplayer 0.72 doesn't play Powerpacked MODs for me.
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Old 05 August 2008, 13:49   #47
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Sorry, I was wrong, I thought of Propacker...
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Old 06 August 2008, 07:37   #48
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Originally Posted by bLAZER View Post
The question is, how many mods is in this archive, that's not on ftp://ftp.modland.com/

?
I would think quite a few (or some atleast), but i havn't looked on there much,

there are several mods which i was trying to find details for (for Modp3) that were not listed on aminet, The Mod Archive or AMP.
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Old 06 August 2008, 11:02   #49
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Yeah I know it isn't 100% complete. I've ripped a few myself from obscure demos who wasn't on neither site you mentioned aswell...
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