17 July 2009, 22:00 | #141 |
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17 July 2009, 22:00 | #142 |
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17 July 2009, 22:02 | #143 |
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17 July 2009, 22:03 | #144 |
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In comparison to Paula yes, but they're different, that's all.
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17 July 2009, 22:05 | #145 |
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17 July 2009, 22:08 | #146 |
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Amstrad YM is capable to play digitised music but for unknown reason only one game use it:
[ Show youtube player ]
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17 July 2009, 22:11 | #147 |
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17 July 2009, 22:13 | #148 |
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First one with picture have digitised tracker module.
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17 July 2009, 22:15 | #149 |
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17 July 2009, 22:16 | #150 |
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17 July 2009, 22:17 | #151 |
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Yes, hardware is really old and I think there wasn't more power to something more than picture.
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17 July 2009, 22:38 | #152 |
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Atari ST Twinworld have "awesome" in-game music
[ Show youtube player ] (1:26)
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17 July 2009, 22:50 | #153 |
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Meh, the music in Savage is ftw
[ Show youtube player ]
Should have included the intro.... but forgot.... the intro tune is also great... |
17 July 2009, 23:47 | #154 |
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>
[ Show youtube player ]<
> [ Show youtube player ]< > [ Show youtube player ]< > [ Show youtube player ]< Last edited by Charlie; 18 July 2009 at 00:17. |
18 July 2009, 01:08 | #155 | |
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Quote:
[ Show youtube player ]: - Digitized speech after loading (robocop) and at beginning of a new game (directives) - nice memorable music [ Show youtube player ] music I remember fondly too. I highly recommend for people who liked it to check this remix (based on the c64 music, but I guess they were more or less the same) [ Show youtube player ] was quite good in the music department too (a few digitized speech samples too). |
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28 July 2009, 21:55 | #156 |
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I can't believe this Atari ST bashing is still going after nearly 30 years. Everyone here must be in their 30's by now, but mention the Amiga Vs ST, and its smash, bang, and wallop, straight back to the schoolyard and the incredibly the petty hardware and software comparisons. Unlike most here I will not be bashing the ST, but defending it while giving credit to the superior Amiga.
The Amiga was and is an incredible computer that is most areas beats the ST. However, the ST benefited from the lower prices in the early days, which gave it the largest market share and the Amiga had to play catch-up for the rest of the 8o's. The faster CPU was another advantage, those who think the difference was nothing should talk to David Braben who said the ST version of Frontier runs 25% faster than the A500 version. The inbuilt MIDI ports meant the ST cornered the music world despite its rubbish sound chip, just like the Amiga did with video. And yes, you could buy MIDI ports for the Amiga, but the point is they where not standard. Now we come to the so called weak graphics of the ST. Yes, it could normally only display 16 colours, although copper effects (like the Amiga's but done in software) could increase this to 32 or even more. Also, a couple of paint packages also broke this by allowing 512 colours on screen at once. Weak, yes weak against the Amiga's graphics but not against any other home computer of the time. BTW, the only way the Amiga could display 512 colours was with in HAM mode, but this caused terrible HAM artifacting and was a nightmare to use. When the ST displays 512 colours images with Spectrum 512 there is none of this artifacting, all colours live happily next to each other. The ST did have lousy sound but this was rectified with the STE, its funny how this ST is never mentioned when ST bashing is going on! The STE also had a blitter and 4096 colours as standard. Obviously Atari where tying to catch up with Commodore by this time. Both the Amiga and ST are great machine, if they weren't they would not have sold in the volumes they did. The only reason that ST bashing goes on is because they were based on similar technology, both have plus and minus points. I love both machines with equal measure and I think everyone here should be grateful the ST existed at all. After all in the early days it was the ST that drove the 16-bit market, and so many titles would never have appeared on the Amiga if the ST wasn't around, it would not have been profitable enough. This also hold true for the ST's later life when it was the Amiga that was profitable and the ST was fast becoming obsolete. So, please everyone give the ST a break! |
28 July 2009, 22:02 | #157 | |
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Not sure if you read this thread from the beginning, but...
Quote:
Edit : Damn, the vid is down. |
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29 July 2009, 00:19 | #158 | |
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It goes a little further than that, however: The Amiga 500 can use the copper to set 55 colors per scan line (on 16 color lowres screens), and it can do this on every line. 55 colors times 256 lines is 14080 colors per screen That's more than the ST, and it's more than the palette allowes, actually Get your facts streight please |
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29 July 2009, 00:51 | #159 | |||||||
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Quote:
It beats the ST in video, sound and speed....... Quote:
To survive on the market, the amiga price has been lowered seriously, we all know what followed Quote:
This is a point where to compare both machines you can't and should not argue about this. while both use MC68000, doesn't mean they are used the same way and the same purpose. On Atari St the 68K makes everything alone, pixel pushing and co. On the amiga the 68K is NOT the main part. It's overhauled by the custom chips. The 8 mhz 68K on ST cannot overcome a computer like the amiga built like a coin-op machine (read using specialized/custom chips on board). Who need an 8 mhz 68000 when you have a 68000 clocked at 7,19 mhz AND a very fast blitter that can be used in a game like frontier elite 2 ? I have frontier elite 2 on both amiga and atari STE. Where are the 25% more speed on ST ? Also, if Braben has choosed to make frontier rely only on CPU processor, it's an atari ST programming port. An amiga coding means using custom chips or else it's crap Quote:
Were not standard, but once installed, it works, right ? Quote:
Everything you do in software eats up your CPU power. That's why there's nothing better in the world than hardwired effects. They eats no cpu power at all. About the 512 colors, i will only take a known example : Wings of death title screen / thalion. The title screen is a spectrum 512 picture on atari ST. But they made it too on amiga how ? By using the COPPER !!! No need to use ham on amiga to display 512 colors, use the copper instead Quote:
While having 4096 colors, the blitter on STE is really weak. In game coding, when the STE was out, some famous Atari ST coders like Paul Cuisset made some tests, and it appears that the A500 blitter is WAY faster and better. Quote:
It's the same between amiga and ST. Sharing the same processor but the difference stops here. To me video games on 16/32 bits like amiga and ST are seperated in 3 generations ; the 1 st generation where the 16 bits machines had just appeared, and the coders were not handling the computers at their best (8 bits lookish). this was the time where games appeared on atari ST and were converted badly on amiga, as straight port era going from 1985 to 1989. 2nd generation came with Shadow of the beast ; It was the first time the atari ST got deadly stabbed, beast coders made other coders eyes opened, the amiga was indeed more powerful, and consequently to a serious coding, some new possibilities in games arised. Since the atari ST was the lowest platform, and as such used as the development machine (tools, etc...) ; it was now time to use the amiga as base machine, meaning more powerful tools, instead of ST limited ones in term of colors, etc.... this era was 1989-1991 ; The 3rd generation has seen games hardly or even not possible to convert on atari ST signing its own death on the market : Flashback, Monkey island 2, indy 4, Jim Power (with the results we know), Mr nutz, Lion heart to say the least. period going from 1992 to the end of amiga life. Don't you think ? |
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29 July 2009, 00:59 | #160 |
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For TheCyberDruid: "The only ones that are still around" = Acorn. For a reason. The reason being "being awesome" They did miss on the VPU, but not as badly as other platforms. Platforms supposedly made to play games, no less.
Anyway, it's all there in my above post. |
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