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Old 02 August 2018, 07:21   #21
turrican3
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Quote:
Originally Posted by Foebane View Post
Agreed.

WTF is with those awful pictures, Turrican? Aside from the colour alterations, what HAVE you done to the pixels? Do you honestly run your Amiga emulation like this? It looks bloody AWFUL. Sorry, that's my opinion, but I prefer to see natural RGB as intended by the programmers WITHOUT distortion by dodgy TVs, no scanlines, no whatever-you've-done-to-those-pixels and as clean and precise an image as possible.

The Amiga was developed by FORWARD-THINKING geniuses, they would be dismayed if people wanted to view it on primitive CRTs.
i set it in lores/single which is the more usual amiga display mode.
and used 5xb 3.8c+aasf1 in 1600x900 or 192x1080 or 2560x1080 depends of the game launched.

And everybody who tried at my home found it really impressive and really good... Now like usual it's a question of taste and nostalgia and perhaps it depends of the monitor you are using and its settings.
You should try with exactly my settings and show it to young players with no retro playing knowledge. I never liked squares or scanlines, it's just a question of taste and i have no nostalgia about it at all.
ps: the pictures displayed are not really what i have on my winuae because i edited them with paint.net.
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Old 02 August 2018, 07:35   #22
turrican3
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the 1st picture is the real result of my settings. (don't look it with a crt monitor)
the 2nd is without filters.Take a look and don't be afraid to use next and previous.
Please don't use a crt to compare. When you don't like blocks, it's the best you can have i think.
By the way what about the hue,saturation implementation Tony ???
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Last edited by turrican3; 02 August 2018 at 07:42.
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Old 02 August 2018, 10:38   #23
Retro-Nerd
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Shaders can do it, especially saturation. If your *urg* Xbrz shader has no option, maybe guest.r can add it for you.
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