16 September 2016, 23:24 | #1 |
Puttymoon inhabitant
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Interview with Graeme Anderson, Hired Guns graphician
I took an opportunity and interviewed Graeme Anderson from DMA Design. He kindly answered all my questions about my most beloved game, so here you have some reading.
http://www.lemonamiga.com/interviews/graeme_anderson/ |
17 September 2016, 00:21 | #2 |
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Join Date: Aug 2005
Location: London / Sydney
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Cool will check it out
Hope stuff about "Blood Money" is on there |
17 September 2016, 11:38 | #3 |
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Join Date: Jun 2014
Location: England
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Great interview, I really enjoyed reading it. Nice work!
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17 September 2016, 13:29 | #4 |
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From the interview:-
" I had been working on graphics for an unreleased DMA shoot 'em up at home, but in the Summer of 1991, I went to work in the office and started on Hired Guns.". I think this is the game "Reaper" by... surprisingly, Reaper/Powerlords UK (Mark, forgot his surname). I have the graphics workdisk somewhere, along with an early preview of the game (side-scrolling with giant powerups/weapons). I'll see if I can dig it out, it's stored somewhere in my parents attic - although I hope it's in better condition than most of the other disks I salvaged from there since at least 50% of them were unreadable, so don't hold your breath Good interview btw Predseda! |
17 September 2016, 14:20 | #5 |
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Thank you very much for the interview. The graphics for Hired Guns are really good, with no real weak spots. The character sprites, environment art, even the GUI looks very polished. I agree that the Rahl is iconic and I still remember my brother playing one level where a bunch of the monsters slowly crept up to the main platform to overrun the players. Truly scary creatures (even if you have a grenade launcher)! I wouldn't have thought that the level loading images where scanned-in photos, very interesting and yet effective with the added details. They are indeed sinister, it helped set the mood for the upcoming dark maps full of unknown dangers. My favourite map loading text is the one that mentions some infrared source a few meters under the surface. It's little details like that that make a game spooky and atmospheric.
I am sure he feels proud, and rightly so, that so many people still have fond memories of Hired Guns. I hope he will join this forum sometime Maybe he has seen my boardgame figures, too Now I again feel the urge to work on my Hired Guns HD remake |
17 September 2016, 14:20 | #6 | |
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