12 October 2017, 17:16 | #1 |
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Zombie Apocalypse 2
..
Last edited by Amigajay; 08 April 2019 at 22:16. |
12 October 2017, 18:48 | #2 |
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The WHDLoad install needs ~1MB chipram + 768kb expansion memory (256 + 512 for ROM 3.1). The CD32 ROM could be the problem but I don`t think so.
If lack of memory is the reason you could temporary change Zombie2.mod (med) to a smaller size and try to load with the changed med. Does the WHDLoad install work if you add extra ram? Your startup script looks broken to me. After makdir/assign ENV: the game starts from CD0:, then it runs toggleaga, assigns fonts: and then start the game again. It is possible that the CD0: line shall be "cd gamedir"? |
12 October 2017, 19:11 | #3 |
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No, script is right (
CD0:Games/ZOMBIES2is simply a cd to folder). Amigajay, if you upload a beta version of your compilation somewhere maybe someone can help (or a link for the CD32 PD collection you are referring). Last edited by ross; 14 November 2017 at 22:41. |
12 October 2017, 19:17 | #4 | ||
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Quote:
Here is the PD collection link http://www.amigapd.com/cd32-compilation-download.html |
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12 October 2017, 19:32 | #5 |
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I mean I can guess, but why is the above used? Is it needed on your CD32 disc?
Took a look at the .ADF version and this isn't there. Edit: also looked that the "Games/ZOMBIE2" folder on that compilation you linked to. It has an extra folder "zombie" (when compared to the .ADF), which I presume is really for the first game? Last edited by DamienD; 12 October 2017 at 19:40. |
12 October 2017, 19:43 | #6 | |
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12 October 2017, 19:49 | #7 |
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Ok, I've tested copying the game to my Classic WB 3.1 .HDF.
I've only set 2MB Chip RAM (once booted there will be less RAM available though). Copied all the files from the floppy disk to "SYS:Zombie2". From Shell I then did the following: Code:
CD SYS:Zombie2 Assign Fonts: SYS:Zombie2/Fonts Zombie2 |
12 October 2017, 20:20 | #8 |
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hmm still doing the same, do you mind uploading your extracted adf files to the zone, i've had so many folders i probably cross contaminated files i dont know which ones are right and want to see if your files that confirm work will do on my setup.
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12 October 2017, 20:36 | #9 |
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I can but just copy everything off this disk "Zombie Apocalypse II (1994)(Vision)(AGA)(FW)[inc. source code, Blitz BASIC].zip".
In The Zone! for you now my friend |
12 October 2017, 20:51 | #10 | |
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May try again tomorrow, i value my laptop surviving the night |
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12 October 2017, 20:55 | #11 | |
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...but doesn't matter; you don't need to make any assigns (as far as I can tell). I can rename "SYS:Zombie2" --> "SYS:1" and it still works fine here on my Classic WB 3.1 .HDF Let me run the game with "SnoopDos" to see if there's anything required that possibly your missing. |
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12 October 2017, 20:58 | #12 |
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There is a strange bug in IRQ2 service, but i don't understand why only on CD32
(can be corrected and i can make a modified exe, but i'm curious why is triggered Toni can help) Last edited by ross; 14 November 2017 at 22:41. |
12 October 2017, 21:00 | #13 |
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Ok, the game needs these "Libs" also (which you already have):
a) diskfont.library b) mathtrans.library "topaz.font" is also required from what SnoopDos is telling me... |
12 October 2017, 21:15 | #14 |
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...well it's definitely not because "topaz.font" + "topaz" folder is missing.
From my limited Amiga knowledge; this will come from "diskfont.library" anyway (and I could be totally wrong here). To test this I totally deleted both from my ClassicWB Lite 3.1 .HDF and the game still worked fine. Go with whatever ross tells you as I'm out of ideas |
12 October 2017, 21:19 | #15 |
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Hi Damien, try to boot from a Quickstart CD32 setup and the bug arise
(and i can tell you how to bypass it) Last edited by ross; 14 November 2017 at 22:40. |
12 October 2017, 21:22 | #16 | |
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a) KS ROM v3.0 (A1200) rev 39.106 (512k).rom b) KS ROM v3.1 (A1200) rev 40.68 (512k).rom I tried using "CD32 KS ROM v3.1 rev 40.60 (512k).rom". The game still worked... Finally, also tried setting a "Quickstart CD32" and then added in my ClassicWB Lite 3.1 .HDF. The game still worked... Anyway, again I'm no expert... I'll leave it for you to assist / advise Amigajay |
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12 October 2017, 21:24 | #17 |
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I made an ISO and it seemed to work I assign'ed both Fonts and Libs.
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12 October 2017, 21:27 | #18 | |
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http://eab.abime.net/showpost.php?p=1191688&postcount=4 |
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12 October 2017, 21:29 | #19 |
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12 October 2017, 21:36 | #20 |
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@ross; ok, just looked at your linked to post i.e. Amigajay's original thread starter. There's only one thing I can thing of...
So, Amigajay. Does it work if you change: Code:
CD0:Games/ZOMBIES2 Code:
/Games/ZOMBIES2 |
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