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Old 11 November 2017, 21:32   #1
emufan
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Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
StormC4 - floating-point number

i get an error when building one out of 10 source code files with "Hardware FPU"
Code:
Compile C source "3D.C" on server <Locale>.
Command: COMPILE -c "3D.C" -o "objects/3D.o"  -nostdinc -nostdinc++ -fvtable-thunks
-I"StormC:include" -I"StormC:00-Projects/include" -DNDEBUG -DGFX_NO_BOOL
-D__SASC -DGFX_DEF_FMATH -Wcomment -Wunknown-pragmas -xc++ -fexceptions
-fno-builtin -fsigned-char -m68020 -m68881 -O2 -Wstrict-prototypes -Wimplicit
-Wbad-function-cast -Wreturn-type -Wno-long-long -Wswitch -Wformat -Wunused
-Wuninitialized -Wconversion

Error: cannot create floating-point number
 File T:T4109B4E0.44, line 22
Error: cannot create floating-point number
 File T:T4109B4E0.44, line 26
C source "3D.C" done.
the source line (!?) in question dosnt matter. i can insert some empty lines,
but error lines stay the same.
any idea anyone?

#1) i found the issue. was something in a include file:
Code:
#ifdef GFX_REAL_FLOAT
typedef float real;
#else
#define GFX_REAL_DOUBLE
typedef double real;
#endif
i did -DGFX_REAL_FLOAT and "real" is now float instead of double.
does build now.

Last edited by emufan; 11 November 2017 at 22:57.
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