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Old 20 April 2020, 09:42   #1
Coagulus
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Coming soon... Wormy The Worm-Like Snake

Lockdown is good for coding at least...

[ Show youtube player ]
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Old 21 April 2020, 02:31   #2
Cobe
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I really like what i'm seeing.
That tail can get quiet large. You're bbliting all the chunks? Being 4colors probably helps.
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Old 21 April 2020, 09:14   #3
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Looks really good.
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Old 21 April 2020, 09:20   #4
Coagulus
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I really like what i'm seeing.
That tail can get quiet large. You're bbliting all the chunks? Being 4colors probably helps.
No. Im only blitting the head and the tail.

There are 5 large 8 colour bitmaps. One for the map and 4 for the snake. The old infinite bobs trick. Bad side is it uses a lot of menory.

The panel is made from hardware sprites (and now has a radar at the bottom too.
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Old 21 April 2020, 09:29   #5
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I like this type of game ;-)
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Old 21 April 2020, 10:33   #6
Cobe
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Originally Posted by Coagulus View Post
No. Im only blitting the head and the tail.

There are 5 large 8 colour bitmaps. One for the map and 4 for the snake. The old infinite bobs trick. Bad side is it uses a lot of menory.

The panel is made from hardware sprites (and now has a radar at the bottom too.
Yeah, I noticeds the panel made of sprites, thats why I thought wormy must be blited. And thought to myself look how good that looks and you're always too lazy and make those boring scoreboards beneath

So you're bliting just the first and the last chunk of the worm? Maybe it was too late last night and too early this morning for me to think of a way how those 4 bitmaps do the trick. Could u explain a bit more?
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Old 21 April 2020, 14:06   #7
Coagulus
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Yeah, I noticeds the panel made of sprites, thats why I thought wormy must be blited. And thought to myself look how good that looks and you're always too lazy and make those boring scoreboards beneath

So you're bliting just the first and the last chunk of the worm? Maybe it was too late last night and too early this morning for me to think of a way how those 4 bitmaps do the trick. Could u explain a bit more?
Actually I was mistaken, I blit the head, the previous segment (which is a body graphic) and the tail. Each time the worm moves I blit these on the 4 screens with a 4 pixel difference (in the direction it needs to go). As the 4 screens are shown in sequence it gives the cool illusion of the entire worm moving. :-)

A difference to my Sam Coupe game which used colour rotation on the segments and the Android one which basically drew every segment. Both had blocky movement.

But it does use a lot of CHIP ram!

As for the score panel, that's my first go at using sprites and it works fab. Now with radar...
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Old 22 April 2020, 01:28   #8
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I still cant wrap my head how you do it but you're doing great
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Old 22 April 2020, 07:15   #9
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Look great.
Needs music though. :-)
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Old 28 April 2020, 23:12   #10
Coagulus
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Getting there, got my work laptop so having to do working from home. But still getting this finshed when I can. 10 levels are done. Thinking of getting at least 20 in there though.

Code:
; TO DO
; -----
;
; DONE - Set up screens
; DONE - Create and load graphics
; DONE - Collision with Pills
; DONE - Collision with walls
; DONE - Collision with tail
; DONE - Restart level after dying
; DONE - Game over after no more lives/quit
; DONE - create a floor tile as a blank level doesn't look right
; DONE - Maybe add a radar as there are 3 cols on the sprite.
; DONE - optimise the radar as is very slow currently...
; DONE - Quit game
; DONE - Title menu
; DONE - About game
; DONE - View Highscores
; DONE - Start Game
; DONE - Quit Game
; DONE - Do a better titlepage!
; DONE - Add some flashing colours to the titlepage
; DONE - add pretitles with coaglogo while loading
; DONE - Highscore table (just chars to choose now)
; DONE - Change the palette per few levels.
; DONE - Enter a high score
; DONE - Score overlay in sprites
; PARTIAL - Options
; PARTIAL - Die - needs some sort of animation
; PARTIAL - Pick  music for titles and ingame or write some!
; PARTIAL - Load and save scores (in but not activated yet)
; pause game
; Add sound fx
; implement viewlevel (which is on titles already) to scroll round before starting the level
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Old 03 May 2020, 23:04   #11
Coagulus
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Look great.
Needs music though. :-)
I've been writing the ingame music and jingles today. Ben so long i had to look up the ProTracker effect commands!
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Old 16 May 2020, 21:59   #12
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Tracing some annoying little bugs and glitches now. My least favourite bit. And optimising. But nearly finished. Just got that and the high score table music to finish. And the last 5 of the 20 levels...
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Old 17 May 2020, 10:58   #13
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Looks great.

Does it support the old style Snake control scheme (eg. "Masken" from the 1970s Z80 computers like ABC-80) with only "left" and "right" controls?

This makes for an interesting challenge, you have to think from the perspective of the snake when turning, some don't like it though.
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Old 17 May 2020, 12:49   #14
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Oo. I'll add this as an option!
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Old 17 May 2020, 12:59   #15
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Tracing some annoying little bugs and glitches now. My least favourite bit. And optimising. But nearly finished. Just got that and the high score table music to finish. And the last 5 of the 20 levels...
Great news, man, looking forward to it!
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Old 17 May 2020, 14:08   #16
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Yet another snake game!? I'm going to try it anyway.
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Old 17 May 2020, 15:54   #17
Coagulus
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Yet another snake game!? I'm going to try it anyway.
Hehe it was supposed to be a straight port of my Android and PC version but quickly morphed into a new game

I havent done a Tetris yet at least.
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Old 17 May 2020, 23:49   #18
Coagulus
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Originally Posted by modrobert View Post
Looks great.

Does it support the old style Snake control scheme (eg. "Masken" from the 1970s Z80 computers like ABC-80) with only "left" and "right" controls?

This makes for an interesting challenge, you have to think from the perspective of the snake when turning, some don't like it though.
This mode is now in (can be selected in the options menu), left and right steers Wormy instead of up, down, left, right. Each to their own.

Now just to bugfix and add the remaining levels...
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Old 07 June 2020, 21:43   #19
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Nearly done, got so fiddly I did an editor... will be included with it.
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Old 07 June 2020, 23:34   #20
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The YT video in the OP looks charming, fun and extremely playable! Looking forward to this!
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