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Old 22 April 2020, 19:49   #21
saimon69
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I see on scorpion Engine thread you are working on the game, let me know when the music will need to be finished, i can also help with the GameBoy version if the deflemask routine is of the right size (alternative is gameboy tracker but that program is - erg - less user friendly i would say)
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Old 25 April 2020, 22:21   #22
UltraNarwhal
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Quick update. Not doing simpler Duck puzzle/adventure game on PC, going back to BlimpgeddonX PC version.

Duck game is now a short (30 screen) platformer for ZX/MSX first then NES/Amiga after.
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After I finish Duck game for Amiga I'll start on BlimpgeddonX Amiga (as it'll share a lot of code).
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Old 26 April 2020, 09:47   #23
Aladin
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cool a new game, good luck
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Old 28 April 2020, 12:34   #24
Clydos
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Duck games looks cute! Very nice!
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Old 28 April 2020, 12:44   #25
earok
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Wasn't sure if you'd consider using Scorpion Engine for the Duck game, but if you were - the engine technically already supports flip screen, both the snapping style and the style that NES Zelda uses with scrolling when you hit the edges, though neither are extensively tested.


I've seen the issues you've posted on the github, I'll take a look at them sometime this week.
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Old 28 April 2020, 18:58   #26
kriz
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Ahh the Duck game looks cool
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Old 28 April 2020, 19:35   #27
nikosidis
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Looking forward to that game Looks fun!
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Old 28 April 2020, 22:20   #28
UltraNarwhal
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Thumbs up

Quote:
Originally Posted by earok View Post
- the engine technically already supports flip screen, both the snapping style and the style that NES Zelda uses with scrolling when you hit the edges, though neither are extensively tested.
.
I noticed that and just figured out how to activate it, but I'll probably stick to scrolling for now. I only use flip screen in my other games due to limitations of AGD.
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Old 16 May 2020, 14:00   #29
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Been working on PC version since start of May and thought I show how the duck works now, compared to the original game.
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