29 December 2013, 17:55 | #21 |
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Coming real soon now fellas .
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29 December 2013, 17:56 | #22 |
BlizzardPPC'less
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Classic game !
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29 December 2013, 20:10 | #23 |
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Can't wait.... Will it support gfx card modes ?
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29 December 2013, 22:16 | #24 |
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right now its supports AGA and ECS (64 color EHB mode) - gfx card support will come in a future build.
cheers edit: uploaded a video of latest progress - [ Show youtube player ] Last edited by lantus360; 30 December 2013 at 00:47. |
30 December 2013, 01:32 | #25 |
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Is it going to say "Buy a 486!" when you resize the screen to a postmark?
Great game and nice work |
30 December 2013, 02:05 | #26 |
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haha it still does. but i can change it
any ideas? |
30 December 2013, 03:22 | #27 |
Into the Wonderful
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Looks rad. Well done matey.
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30 December 2013, 05:55 | #28 |
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so after a bit of hacking, I added RTG support. It will come in the first release after all
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30 December 2013, 07:17 | #29 |
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30 December 2013, 10:07 | #30 |
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30 December 2013, 10:12 | #31 |
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30 December 2013, 11:42 | #32 |
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30 December 2013, 11:59 | #33 |
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30 December 2013, 12:00 | #34 |
BlizzardPPC'less
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"Buy a Natami!" ??
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30 December 2013, 12:39 | #35 |
I Identify as an Ewok
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"Buy an Intel Core i7!"
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30 December 2013, 13:11 | #36 |
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This is my latest DOOM sound engine interface code, seems to work really nicely.
PHP Code:
And this is how I do my input handling these days.. PHP Code:
Last edited by NovaCoder; 12 May 2014 at 05:31. |
31 December 2013, 19:48 | #37 |
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thanks Nova, ill take a peek and see if i can use any of that code.
ROTT sound core is strange . Unlike the Doom games, it used VOC audio files rather than raw audio/WAVs inside its WAD file. I started out writing a VOC decoder, but it used up way too many cpu cycles. As a result im going to supply a PPF or IPS file to patch the original wad to a modified one that is friendly with the Amiga. The patch will patch all the vocs->raw Im noticing sound is "dissappearing" during gameplay, but im sure its something minor. As far as RTG goes yep, im using CGX API. Right now its fixed at 320x200 (like the AGA and ECS builds) for the first release. It may change going forward Last edited by lantus360; 31 December 2013 at 19:56. |
01 January 2014, 00:10 | #38 | |
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Quote:
I think this is the fastest way to update the screen with CGX PHP Code:
Last edited by NovaCoder; 01 January 2014 at 00:23. |
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01 January 2014, 01:57 | #39 |
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thats exactly how im updating CGX
thanks for the tips! |
03 January 2014, 16:02 | #40 |
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i know ive said this before but this should be done and released this weekend
fixed all outstanding issues, just trying to tweak performance a little AGA/ECS/RTG supported in the first version ive got an Indivision ECS on the way also and will add chunky mode in a future build |
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