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Old 29 September 2016, 16:30   #241
Turran
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Quote:
Originally Posted by StarQuake View Post
Thanks for checking which demos can be deleted. What about Wild though? Did you accidentally miss that one? 😀

Sent from my Nexus 5 using Tapatalk
Yes I did. Dammit =) Thanks
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Old 29 September 2016, 16:34   #242
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Quote:
Originally Posted by apex View Post
The updater is nice. But under destition I can select only c: drive?
Later it is possible to edit the ini, but not before.
Are you running it as administrator or something? I can see all drives both in source and destination when clicking Browse.

If you can only see your local drives, it sounds like its running as another user (IE, run as administrator)..
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Old 29 September 2016, 16:37   #243
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I'll have to check those when time permits.. Never heard of anything similar.

And yes, I can do a full 3.0 pack next time. Personally, I keep a copy of the whole WHDLoad games/demos/AGA on a fileserver which I update against. When its time to get them on the amiga, I run a backup program on the amiga that only copies the changed files and removes files that should not be there. Takes no more then an hour over SMB (Network) since it only copies changed files.

Quote:
Originally Posted by apex View Post
@Turran
Regarding the cleanup, I found some more small issues.

Seems that it is not possible to copy "AceBallAGA", "AceBallAGAPL" & "Zool2AGA"
to my A1200 using a FAT32 formatted harddisk.

Really funny, AmigaDOS cannot read some files in these games and DOopus is copying the files, but with a wrong later not working size. Never seen something like this before.

The game WildWestWorld is German as far as I know, but I have to check.
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Old 29 September 2016, 22:27   #244
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Quote:
Originally Posted by Turran View Post
When its time to get them on the amiga, I run a backup program on the amiga that only copies the changed files and removes files that should not be there.
I also have a complete backup of all games. But I just copy them again. It took almost a whole night, until I bought a new CF reader. Now it takes something like 2,5 hours.

How do you keep the savegames and highscores?
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Old 05 October 2016, 21:30   #245
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Many thanks Turran! a friend in amiga community :-)
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Old 07 October 2016, 12:30   #246
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How do you keep the savegames and highscores?
I don't. You're right in that that would be a problem if I played enough to care about save games =)
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Old 07 October 2016, 14:29   #247
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I don't. You're right in that that would be a problem if I played enough to care about save games =)
Ah that's a pity. I was hoping you had a solution ;-)
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Old 07 October 2016, 23:16   #248
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The mentioned games could be copied now. Now idea were the problem was before.
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Old 06 November 2016, 00:44   #249
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Exclamation

Turranius, we have a problem- your server only allows 20 people on at once. And I have a sneaking suspicion that people are hogging their places in the queue too!

Is there a mirror of this server? Besides, there has to be a better way to host these files in this day and age or is there something particular to FTP that is necessary to your setup?

I would personally recommend you Resilio Sync if at all possible although you writing your own update program is a very nice piece of work . This app would in a sense replace its job but it does have the advantage that there's no user cap and you only need to "seed" the files once for everyone to get them. Just be sure to lock it your end to prevent others from changing things, unless you are fine with selected people doing so of course.
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Old 07 November 2016, 13:22   #250
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Yeah there is a mirror. Check the first post: http://eab.abime.net/showthread.php?t=43633

I've been idle for a while now and kinda lost interrest at the moment, so we won't make any changes right now. We did discuss solutions to people hammering the FTP for days on end, but I can't be arsed at the moment. Just use the mirror =)

It does seem to have been getting worse though. I just changed so you can only login once per IP on the ftp account. It was 2 previously.

Last edited by Turran; 07 November 2016 at 13:31.
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Old 11 November 2016, 20:50   #251
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Quote:
Originally Posted by StarQuake View Post
How do you keep the savegames and highscores?
How are save games stored by WHDL? Do they have a generic filename or suffix to be detected? Then we could have some tool extracting them from the installation and adding them to future versions?

However, this should be done on Amiga. So we would need to detect save game files easily, e.g. by the file name. CRC'ing the full folder structure to detect changes is rather not an option.
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Old 04 December 2016, 19:56   #252
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Hope i'm not posting in the wrong place here, but is there a WHLoad of Alfred Chicken AGA? According to HoL one exists, but I can't seem to fine it anywhere.. Thanks.
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Old 04 December 2016, 20:09   #253
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Try here

Just found it on my Harddrive so it must be on the server somewhere.

Want me to send it to you?

Last edited by Arnie; 04 December 2016 at 20:15.
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Old 07 December 2016, 19:23   #254
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....

Argh, didn't realise that install was for AGA version too. Anyway, i've sorted it now. All the same, thank-you!
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Old 15 December 2016, 10:08   #255
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i checked WHDLoad games pack against Retroplay set and i have found some inconsistencies:

GAME IN WHDLOAD PACKS BUT NOT IN RETROPLAY SET (many are duplicated games that have changed name during WHDLoad release)

AceBall same as AceBallPI
AceBallAGA same as AceBallAGAPI
AlienBreed3DAGAFixed
Apidya [disk image and not extracted file]
BadDudes same as BadDudesNTSC
BatmanTheMovie (slave 1.4) same as BatmanTheMovie1Disk (slave 1.5) [also different data file name]
BreathlessDemoAGA (slave 1.0) same as BreathlessDemo (slave 1.1)
BundesligaManagerHatt same as BundesligaManagerHattDe
ChipsChallenge (slave 1.1) same as ChipsChallengeUSGold (slave 1.2)
CurseOfEnchantiaChipFiles
CurseOfEnchantiaChipImage
CurseOfEnchantiaFastFiles
CurseOfEnchantiaFastImage
DrFruit
EksperymentDelfin same as EksperymentDelfinPl
Enemy2 (slave 1.0) same as Enemy2MissingInAction (slave 1.1)
Enemy2De (slave 1.0) same as Enemy2MissingInActionDe (slave 1.1) ? [file are not the same]
Enemy(EasyPlay) same as EnemyTOVEasyPlay
EnemyDe(EasyPlay) same as EnemyTOVEasyPlayDe
FinalFight (slave 1.3) same as FinalFight512k or FinalFight1MB (slave 1.6)
ItCameFromDesert2Antheads same as ItCameFromTheDesert2
JaguarXJ220 (slave 1.2) same as JaguarXJ220Image (slave 1.5)?
Lemmings1Disk
Lemmings2Disk
LionheartDemo1 same as LionheartDemo?
LionheartDemo2 same as LionheartDemo1MB?
MurdersInSpace same as MurdersInSpaceImage?
North&South same as NorthAndSouthImage or NorthAndSouthImageNTSC?
Profezia same as ProfeziaIt
QuestForTheTimeBird same as QuestForTimeBirdImage?
QueteDeLOiseauDuTempsFr same as QueteLOiseauDuTempFrImage?
Roboter same as RoboterDe?
RockstarNTRT same as RockstarNTRTPl?
SonShuShiFiles
SonShuShiImage
SpaceHarrier&RFantasyZone same as SpaceHarrier&RetrnFntZone?
SuperCars same as SuperCars2Disk?
SuperSkweekFr
TennisCup same as TennisCup512Kb or TennisCup1Mb?
TennisCupFr same as TennisCup512KbFr or TennisCup1MbFr?
Terminator2ArcadeGame same as Terminator2Arcade?
TintinOnTheMoon same as TintinOnTheMoonImage?
TopGear2 same as TopGear2AGA or TopGear2CD32?
TotalRecall same as TotalRecallImage?
T-Zer0Demo same as TZer0DemoAGA?
T-Zer0DemoAGA same as TZer0DemoNoMovieAGA?
VirtualKarting2CD same as VirtualKarting2AGACD?

GAME IN RETROPLAY SET BUT NOT IN WHDLOAD PACKS
AlienBreed3D2AGA2MB
AlienBreed3D2AGA4MB
ChaosStrikesBack
GunbeeF99AGA
LeisureSuitLarry
LeisureSuitLarryEnhanced
MagicMarble
Marblelous
MegaBlast
PinballBrainDamageAGA
R³sselsheim
R³sselsheimAGA
TellerFr

DUPLICATED (IN BOTH OCS SET AND AGA SET)

BaseJumpersCD32

DUPLICATED (IN BOTH PACK AND UNPACK ON AMIGA)

DinoWars

ERROR (SHOULD STAY IN UNPACK ON AMIGA AND NOT IN PACK)

DinoWarsDe

DUPLICATED GAMES IN INCORRECT DIRECTORY

Vindicators (in W directory)

---

Maybe it's time for a new repack to eliminate all this inconsistencies

Last edited by pucci; 15 December 2016 at 10:58.
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Old 17 December 2016, 00:56   #256
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I have a few questions about archive and info file (for slave) names. Is there some standardized way of adding suffixes to the game name? For example:
- language suffix is sometimes before AGA, sometimes after, and sometimes in the middle of the name (ChaosStrikesBack&DeUtil)
- Files/Image suffix is usually after the language suffix, but not always (DrakkhenFilesDe)
- some games have inconsistent naming (MiG29Fulcrum and Mig29SovietFighter, Kingpin and KingPin)
- megabyte suffix is sometimes 1m, sometimes 1mb, sometimes 1meg, similarly we have 512k and 512kb
- "the" is sometimes present in the directory name, but not in the info/slave name, and vice-versa (info/slave file has the same name as game directory in about 95% of cases, except when multiple slaves for a game exist)
- some games have whole year and it looks that they shouldn't (NewYearLemmings199192 -> 9192) EDIT: my bad, when game starts it is 1991/92... The readme is wrong.
- "demo" suffix for a game is usually at the end, but not always (OverlordDemoRowan)
- Xenon 2 CDTV info file is just Xenon2 (without CDTV)
- does the original version of Walker need to have "Crunched" at its name?

Sorry if all this is answered somewhere, but I couldn't find it. Also, it is very possible that naming convention isn't that important

And to add to pucci's post, it looks that Apache&OverdriveDemo = Apache.

Last edited by zzarko; 17 December 2016 at 01:55. Reason: wrong claim
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Old 17 December 2016, 18:36   #257
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Or maybe a data set using some Rom manager of sorts so you can see which you are missing and need to get or update... rather than grab the lot...
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Old 27 January 2017, 13:51   #258
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Does anyone still have the Windows EXE of the script Phluxx posted to strip out the foreign and lesser disk games? Appears the link is dead on his post.
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Old 05 February 2017, 10:14   #259
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Hello all amiga users...

Files from folder Fix for Amiga WHDLoad - may be
depacked from archives without error with 7zip programm...

Help - Why saving changing in ClassicWB after command -
Redraw - Sort???

Sorry for bad english...
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Old 20 February 2017, 11:47   #260
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Just wanted to say a massive thanks for work on these packs and updates, made my work on my demo disc a hell of lot easier.

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