English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 30 March 2001, 13:59   #1
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,084
Am I alone here to know the fantastic multiplayer battle tank game: Artillerus II ?

This artillery game is really excellent, maybe the best of all the time ...

If you are interested in, I will release it here later

Quote:
FEATURES

Up to 8 players.

Dual Playfield Paralell Scrolling on a large super-bitmap.

48 different weapons and defenses (more than any other artillery game to date).

A choice of 4 different terrain types- or you can have it random.

Three different backround scenes representing different planets.

The side walls can have the projectiles bounce, wrap or do nothing (or random).

5 different computer controlled robots, varying in intelligence.

A simple elegant user interface that makes aiming and shooting easy.
More info on the game ?
Ckeck the full documentation here:


Removed attachment

Last edited by Ian; 15 October 2001 at 02:55.
RCK is offline  
Old 30 March 2001, 15:12   #2
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,084
yes, Scorched Tanks is a really good game also, but not as good as artillerus i think, cause:
- no different shield (absort, invert)
- no crazy generic offencive weapon like diggers, flood, Laserain, doomsday
- no defensive weapon like walls, revert bump
- no special tricks like invisibility, or DROPPER.

take a look at all the possibility of the weapon
RCK is offline  
Old 30 March 2001, 15:16   #3
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,084
You are all sooooo lazy that i'm sure nobody will read the full doc

So here is the list of weapon:

Quote:
THE WEAPONS

SHELL - A small explosion weapon, unlimited quantity.
MORTAR - Like shell, but with a slightly larger explosion.
BOMB - Also like shell, but with a decent explosion. Great weapon for the first few rounds.
SMNUKE - Very large explosion, if you have the money.
NUKE - Huge explosion, devestating, but VERY expensive.
MEGANUKE - Gigantic explosion. If it hits you, you're dead, period.
LATMAN - Long, wide explosion. Good for targets on flat surfaces.
CRKJAX - Several small explosions in the area that it hits.
INTENSE - One small explosion that does several times the damage of a regular explosion. Good if you can get a direct hit on your target.
ROLLER - When it hits the ground, it rolls in the direction that it was fired until it hits dirt, a shield, or a robot. It then explodes.
BOORANG - When it hits, it hovers slightly off the ground and moves in the opposite direction that it was fired. It can go up and down hills and will only stop when it hits a robot, shield, or border. Very effective.
MOLE - When it hits, it bores straight down into the dirt until it hits the bottom of the screen or a robot. Great for kiling burried opponents because it goes through shields.
LATMOLE - A combination between LATMAN and MOLE.
DIGGERS - Digs to the bottom like MOLE, but if it hits the bottom, it fans out and sends several bombs back towards the surface. Covers a large horizontal area.
GOPHER - IF this hits dirt, it bores sideways through it until it hits a robot. If it doesn't hit a robot and goes through the mountaun, it then turns into a roller.
POGO - When it hits, it blows up, then goes straigh down again until it hits, then blows up again. It does this 4 times.
BONBALL - When it hits, it blows up, then bounces back into the air until it hits again. It blows up three times.
MISSILE - When it is fired, it acts like a normal projectile. But, if it is on its way down, it will go directly down on a robot below it. The explosion is small, but targets are easy to hit.
G-NUKE - Like Missle, but with a much bigger explosion.
ACCURO - When you press fire, a message will come on the screen asking for a target. You just enter the target you want to hit via the keyboard, and the weapon will fire at the perfect angle and power. Small explosion, bur great for your next shot.
LOCBLST - When fire is pressed, a large explosion is generated directly from the shooting robot. The shooter is not harmed, but any close robots are.
LASER - When this one hits, a laser beam is fired from above. A direct hit with a laser does 40 points of damage.
LASERS - Like laser, but with three beams.
LASRAIN - When this hits, it sends a guided laser towards each robot on the screen. Each hit does 20 points of damage.
DOOMDAY - Shoots just like laisrain, but then drops a NUKE straight down. Awesome weapon.
ECHOBST - When it hits, it releases sound waves that cause damage. Does not displace any dirt.
SNOWCID - When it hits, it unleashes deadly acidic snow from above. Great for removing defenses.
HELLFIR - When it hits, it releases several falling bombs from above.
NAPALM - WHen it hits, hot napalm liquid flows from the impact point. It only flows donhill, of course.
FLOOD - Like napalm, but with much more liquid and it does not affect shields.
MAGNETO - If it hits close enough to a robot, a magnet appears at the top of the screen and sucks up the robot. It then drops the robot. The damage is caused by the fall.
SABO - With a direct hit, it takes away a random weapon from the robot that it hits.
X-THEFT - When fired, it extends a wire from the shooting robot in the direction of the angle. It then travels an amound specified by the power, then goes straight down. With a direct hit, 20 damage points are "robbed" from the hit robot and given to the shooting robot.
HORBUMP - Puts a horizontal bumper halfway between the impact point and the top of the screen.
VERBUMP - Puts a vertical bumper halfway between the impact point and the top of the screen.
SMWALL - Builds a vertical wall from the point where it hit.
BGWALL - Builds a large vertical wall from the point where it hit.
DRTBALL - Builds a large mound of dirt from the point where it hit.
CRYSTAL - Builds a tiny wall from where it hit. But, it grows after each turn until the end of the round.
DOZER - Clears away dirt without damaging the robot.
BLSTOFF - When fire is pressed, the robot is springed into the air and then drifts in the wind until it hits the ground. The turn is not lost with this weapon.
DROPPER - When fire is pressed, it sinks the robot into the surrounding dirt.
HYPRSPC - When fire is pressed, it zaps the robot to a new, random location.



DEFENSES

CLOAK - When deployed, the robot dissappears from view. Does not affect the normal damage when the robot is hit.
SHIELD - Lessens damage to a hit robot.
ABSORB - When the shield is hit, it completely absorbes the projectile. The absorb is then lost.
INVERT - When hit, this defense bounces the projectile in the opposite direction that it hit.
JAMMER - Stops G-NUKE and Missile weapons.
RCK is offline  
Old 30 March 2001, 16:02   #4
CodyJarrett
Global Moderator
 
CodyJarrett's Avatar
 
Join Date: Mar 2001
Location: UK
Age: 46
Posts: 6,160
Scorched Tanks

Scorched Tanks has most of those things!

Maybe you are thinking of one of the earlier versions.
CodyJarrett is offline  
Old 30 March 2001, 16:18   #5
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,084
maybe yes, the *last* version i have played was on PC, one of the last DOS version I think.

what is the last version for you ?
(computer / os / build)
RCK is offline  
Old 30 March 2001, 17:08   #6
CodyJarrett
Global Moderator
 
CodyJarrett's Avatar
 
Join Date: Mar 2001
Location: UK
Age: 46
Posts: 6,160
Scorched Tanks

I used to play Scorched Tanks V1.75 on the Amiga, with my friends. We also played shareware classics like Tankkk, Trick Or Treat, Gravity Power, Extreme Violence, Knights, Knockout, Master Blaster, Parachute Joust and Super Foul Egg.

The webpage of the makers of Scorched Tanks is at http://www.darkunicornproductions.com/

and the registered V1.90 Amiga version can be found at http://www.scorchedtanks.com/main.htm
CodyJarrett is offline  
Old 08 April 2001, 12:50   #7
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,084
on the Assassins disks ?!

Cool, i think i was one of the only one who still have this game (not on one compilation disk).

I'll check the assasins disks in order to see if it is the same version than me !
RCK is offline  
Old 08 April 2001, 15:48   #8
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,084
You are right

The last version of artillerus II (2.01 u) is also present one the Assassins Disk #123.

Everybody can download it from ALE.

the only thing which is missing are the docs and txt files.
but you can download them from here !
RCK is offline  
Old 24 December 2001, 15:20   #9
Chain
A-Collector, repairments
 
Chain's Avatar
 
Join Date: Jul 2001
Location: Czech Rep.
Age: 50
Posts: 1,536
Send a message via ICQ to Chain
***********************
* ASI-GAMES-VOL 123 *
* *
* ARTILLERUS II *
* LAMER BUG *
* YAHZEE *
* *
* *
* *
* *
***********************
Chain is offline  
Old 24 December 2001, 17:37   #10
RCK
Administrator
 
RCK's Avatar
 
Join Date: Feb 2001
Location: Paris / France
Age: 45
Posts: 3,084
Thanks for giving me extra info about this chain

I suppose you own this disk (ASI-GAMES-VOL 123), could you please check the version of artillerus II on it ?
if it's greater than 2.01 u, it interest me
RCK is offline  
Old 02 January 2002, 00:37   #11
Chain
A-Collector, repairments
 
Chain's Avatar
 
Join Date: Jul 2001
Location: Czech Rep.
Age: 50
Posts: 1,536
Send a message via ICQ to Chain
No its only 2.01 U

Last edited by Chain; 19 June 2006 at 16:17.
Chain is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
"Lincs Amiga User Group aka "LAG" Meeting Confirmed for Sat 2nd of March" rockape News 2 21 February 2013 22:46
"Reminder "Lincs Amiga User Group aka "LAG" Meet Sat 5th of January 2013" rockape News 4 30 January 2013 00:06
CD32 Image-Name-Bug: "...(bla)[!].zip" -> "...(bla)[" / "...[test].zip" -> "...[tes" cfTrio support.WinUAE 8 18 December 2012 16:31
"Lincs Amiga User Group aka "LAG" meet confirmed on Saturday the 5th of January 2013" rockape News 2 06 November 2012 20:16
Problems with "Thespywholovedme", "Flood", "Shinobi" sareks support.Games 12 03 May 2006 14:52

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:06.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.08311 seconds with 13 queries