26 July 2019, 00:02 | #181 | ||
AKA Mr. Rhythm Master/AIS
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Quote:
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26 July 2019, 00:03 | #182 |
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Btw TuRRIcaNEd
did you see the new conversion of outrun for the Amiga, i do think i need a faster Amiga then the A500 |
26 July 2019, 00:09 | #183 | |
AKA Mr. Rhythm Master/AIS
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Quote:
That said, if that is the one you're talking about, that's a port of ReAssembler's Cannonball project, and in my opinion not a conversion so much as a form of emulation. It is very impressive though! |
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26 July 2019, 00:12 | #184 | |
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when i start on outrun again, i will try to document the graphic (sprite) a little more, so if you want to convert it to the Amiga you know how i have store the graphic. because i will cut up the car so i have a sessions where i have the top of the car (with the people) the car body, maybe the car lights and tires here is the sprite i was working before my back start acting stupid |
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26 July 2019, 00:16 | #185 | |
AKA Mr. Rhythm Master/AIS
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Here's a ZIP of the MOD files I've made thus far :
http://psychodelicacy.net/media/zip/...;beta_0_7].zip You can load them into any MOD editor on PC (e.g. ModPlug)... They should load OK into the ST version of NoiseTracker too, as I'm deliberately not using any ProTracker effect codes... Quote:
I posted some of the gfx conversions I was working on in my post on the previous page... PS. Check your PMs... |
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26 July 2019, 00:17 | #186 |
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btw I could also add into my PC drawing program, a save to an Amiga format function.
if there is any use for that, when you could just use my resources. could also be handy some of you guys decided to convert other ST games further down the road |
26 July 2019, 00:20 | #187 |
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i don't think that i will be using of Mods the STE, takes to many resources.
some form of YM music and using the Sampling dac for FX. btw did you listen to my version of the tunes |
26 July 2019, 00:24 | #188 | ||
AKA Mr. Rhythm Master/AIS
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Quote:
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14 August 2019, 06:52 | #189 |
J.M.D - Bedroom Musician
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bumping the thread to ask about fedepede04/PeterJ health conditions...
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15 August 2019, 02:54 | #190 |
Re-loading. Please wait.
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You guys are AWESOME!
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15 August 2019, 07:40 | #191 |
Inviyya Dude!
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Yeah, hope PeterJ is fine...
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15 August 2019, 17:50 | #192 |
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I would love to see a version of Outrun on the Amiga that is arcade perfect but with whatever frame-rate that means. Maybe 2 fps?? (the arcade runs at 30 fps, Sega Saturn version at 60fps)
Then I'd like to see the code constantly optimised and optimsed and see how high the frame-rate could be raised. People could suggest faster ways of doing things On a seperate note - Outrun arcade has the best road routine ever IMO. The way it winds and rises and falls so smoothly are just perfect. To me that game is art. I've never seen another pseudo 3d racer with such a perfect road routine. |
30 August 2019, 21:11 | #193 | ||
AKA Mr. Rhythm Master/AIS
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Quote:
[CAVEAT : You *might* be able to do it on an AGA machine with a lot of complex copper palette-switching, but it would be an intellectual exercise only - 2fps would be an achievement - and a waste of effort otherwise - sorry...] Quote:
That said, if you have a look at this venerable (but very useful) article on the subject : http://www.extentofthejam.com/pseudo/ The author points out that the OutRun arcade machine's road routines suffer from what he calls the "oatmeal effect", caused by the Z-scaling being slightly off towards the centre of the screen. The author also notes elsewhere that Lotus's road routine uses a different method which fixes that effect - so in that regard, Lotus's routine is actually arguably better. Last edited by TuRRIcaNEd; 30 August 2019 at 21:22. |
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20 September 2019, 23:02 | #194 |
J.M.D - Bedroom Musician
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let's bump this once more ^^
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01 October 2019, 05:47 | #195 |
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02 October 2019, 07:03 | #196 |
J.M.D - Bedroom Musician
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Everything is silent even on the atari forum
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02 October 2019, 08:56 | #197 |
Ex nihilo nihil
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^ let's say because fall is coming
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13 November 2019, 20:27 | #198 |
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13 November 2019, 20:31 | #199 |
J.M.D - Bedroom Musician
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Cannot access here at work but if the thread count is still 205 then no progress so far - and yes, is the same project told above
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13 November 2019, 21:48 | #200 |
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Its a link to an MSA file to run on an ST emulator, not a forum post.
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