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Old 03 January 2019, 18:45   #21
gazj82
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Originally Posted by Shatterhand View Post
HEY I NEVER GAVE AUTHORIZATION to let Santa Chaos appear on any compilation.
..
..
Just Kidding

I should remember to always keep my games CD32 friendly and not require keyboard to work.

I don't have a CD32, but I guess for who owns it, those compilations are awesome
I need to do the same. You can change the graphics in K C Munckin by pressing the space bar during play. So unless Earok has updated the code it won't be available on CD32.
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Old 05 January 2019, 00:08   #22
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Happy to do at least one more update on this if anyone wanted to CD32-ise their games!

@Gaz The game is open source? I could maybe add CD32 pad support for all of the keys.

@Shatterhand - I was just thinking that adding shoulder button support (move the bucket left/right with the shoulder buttons rather than the dpad) might be a cool feature for Santa Chaos on CD32. Though still, with the style of game it is, it may not work particularly well.

The Kiwi's Tale is having tracker music added, when that's all finished I'll put that version on the disc alongside the CDDA music for Pong 4K (there's just enough space to fit the music I think. Re: Pong 4K, I didn't realise it was a demo so I'll update the menu accordingly)
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Old 06 January 2019, 18:49   #23
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Yes it is open source Earok, The Blitz code should be on the ADF. Good luck reading through my scrappy code!!
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Old 06 January 2019, 22:59   #24
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I don't get past the title screen (in WinUAE, CD32). I am not able to move the pointer (neither with mouse or joystick).
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Old 06 January 2019, 23:16   #25
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Originally Posted by spudje View Post
I don't get past the title screen (in WinUAE, CD32). I am not able to move the pointer (neither with mouse or joystick).
There is no CD32 version; I presume you are talking about the compilation that earok made; 2018 CD32 collection?

The .ADF works fine so...

You should ask there instead; now moving these posts from the Star (Dust) Wars thread...
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Old 07 January 2019, 01:09   #26
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Just to make a note here that Pong4k is demo. We're still working on it. And that in this compilation there are no cdda soundtracks cause of lack of space on cd.
This is impressive, nice work.

Thanks Earok!
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Old 07 January 2019, 07:25   #27
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Originally Posted by gazj82 View Post
Yes it is open source Earok, The Blitz code should be on the ADF. Good luck reading through my scrappy code!!
No worries. I've got the source for a couple of random Blitz games on my github that I've made a couple of tweaks to. Do you mind if I do the same thing for K C? The initial commit would be just the source as-is, maybe converted to ASCII for easy reading, and then following commits will be whatever tweaks I make.
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Old 07 January 2019, 21:07   #28
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Originally Posted by earok View Post
No worries. I've got the source for a couple of random Blitz games on my github that I've made a couple of tweaks to. Do you mind if I do the same thing for K C? The initial commit would be just the source as-is, maybe converted to ASCII for easy reading, and then following commits will be whatever tweaks I make.
Sounds good Earok. If it makes more accessible for people new to Blitz basic then that can only be a good thing.
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Old 08 January 2019, 09:27   #29
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Sounds good Earok. If it makes more accessible for people new to Blitz basic then that can only be a good thing.
No worries. Well, it's done.

https://github.com/earok/KCMunchkin

I only made two changes myself:
- Tweaked some variable names (some minor naming conflicts with libraries that I use)
- Can swap graphics with fire 2 (so any CD32 pad, Master System pad, Mega Drive pad etc will be able to swap graphics in lieu of having a keyboard handy)
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Old 08 January 2019, 14:17   #30
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Great thanks Earok. The source is available on the adf's of Killer Bees and Terrahawks also if you want to upload them.
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