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Old 20 February 2019, 10:25   #81
earok
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A build of Road Avenger 1.3 is up (hopefully final!)



* Frames have been post processed to clean up image artifacts
* Bug fix with Road Avenger AGA - Death animations now play in "Watch all Scenes" mode
* Minor fix to both versions in regards to crash handling

AGA HDD Edition
OCS HDD Edition
OCS and CD32 CD Edition
AGA CD Edition (not for CD32, 4x speed CD drive required)

As previously, the only way to play the AGA version of the game on a CD32 is to put it on a hard drive.

If there's no issues with this reported in the next couple of days, I'll post both this and the latest TimeGal to the ReImagine site. (I haven't yet given either version a thorough playthrough, I'll try to do so in the next couple of days)
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Old 20 February 2019, 10:40   #82
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Awesome, thank you kindly earok

I'll test it tonight once home from work
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Old 20 February 2019, 19:24   #83
zzbylu
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Road Avenger v. 1.3 - gameplay:
[ Show youtube player ]
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Old 20 February 2019, 19:45   #84
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Amazing! Thanks a lot earok !!!
Will give a try to the OCS this week-end.
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Old 20 February 2019, 22:30   #85
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For emulation users; I've now created a bare-bones .HDF of v1.3

Download the file "Road Avenger AGA 1.3 HDF.rar" from the EAB File Server under the directory "~Uploads/DamienD/HDFs".

@earok; the size of the AGA version extracted is about 590MB, so I updated the details in the "ReadMe" from 650MB --> 600MB.
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Old 21 February 2019, 04:18   #86
earok
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Thanks guys! I appreciate the quick turnaround on the HDFs and Videos

@Damien cheers, I've updated the readme at my side so if there's any further updates (hopefully not though!), they'll have the correct size requirement.
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Old 21 February 2019, 04:45   #87
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Hi, I tried the OCS and CD32 CD Edition of Road Avengers on my CD32 and it just boots to an empty Workbench screen.
I have NTSC CD32 that I can boot to PAL, but it's not working in both setups.
Do I need RAM expansion for it to work?

Any ideas?

I posted in Time Gal forum section too.

Does not work on A1200 030 50MHZ w/CDROM 64MB RAM PAL and NTSC when double clicked on icon, just quits, but works fine in Amiga Forever CD32 emulation.

Last edited by amiman99; 21 February 2019 at 06:07.
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Old 21 February 2019, 07:58   #88
earok
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Experimental NTSC CD32 build of Road Avenger (1.3A). No changes to the actual game, just TUDE has been added to the startup sequence to force PAL mode regardless of which Amiga is actually used.

Seems to work in WinUAE - please let me know if it works on real NTSC CD32, and if so I'll go right ahead and apply the same fix to TimeGal.

https://mega.nz/#!A3xV1KaZ!o-7SKq__I...yeIh_lAwWPFlpw
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Old 21 February 2019, 15:37   #89
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Quote:
Originally Posted by earok View Post
Experimental NTSC CD32 build of Road Avenger (1.3A). No changes to the actual game, just TUDE has been added to the startup sequence to force PAL mode regardless of which Amiga is actually used.

Seems to work in WinUAE - please let me know if it works on real NTSC CD32, and if so I'll go right ahead and apply the same fix to TimeGal.

https://mega.nz/#!A3xV1KaZ!o-7SKq__I...yeIh_lAwWPFlpw
I will let you know.

Edit: I got it burned and it works!

When the Time Gal is ready, I'll try it ASAP.

Thanks

Last edited by amiman99; 21 February 2019 at 23:01.
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Old 22 February 2019, 01:39   #90
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Thanks for the test! I'll kick off a build of TimeGal with CD32 NTSC support later today.
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