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Old 15 February 2019, 05:04   #41
saimon69
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Well, not from Tiertex super C was a darn travesty of a conversion too, despite tried to recreate assets and use 32 colors was simply too bad
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Old 03 March 2019, 11:12   #42
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Renegade.

Literally the worst game I ever bought. The 8 bit versions were awesome to.
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Old 04 March 2019, 07:07   #43
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You guys are being too hard on Chase HQ. I thouught it was a pretty good conversion for the Amiga with a lot of the bells and whistles from the arcade game included.

I also thought final fight was pretty good too. It included the two player mode and ran at a decent frame rate
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Old 10 March 2019, 23:11   #44
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was Hard Driving mentionned as a bad port?

I had the luck to play the original arcade cabinet: awesome, with gears and all. Amiga version was disappointing.
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Old 10 March 2019, 23:59   #45
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Finally why were the conversions that bad ?
Why the Sharp X68000 or Nec PC98 or Fujitsu FMTowns got so good conversions?
They are Japanese?
Better coders?
Those computers are stronger?
Perhaps our « Tiertex » did not have the time enough ?
I wonder why were the reason to have got so many badly converted games on Amiga knowing it could have been better......
Any idea anyone?

Alex
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Old 11 March 2019, 00:02   #46
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Rolling Thunder for me.

Pretty much a 1:1 port to the Amiga could have been done if they'd tried, instead they cashed in.
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Old 11 March 2019, 00:16   #47
saimon69
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Quote:
Originally Posted by Kenshigros View Post
Finally why were the conversions that bad ?
Why the Sharp X68000 or Nec PC98 or Fujitsu FMTowns got so good conversions?
(cut)
Perhaps our « Tiertex » did not have the time enough ?
(cut)
Alex
Mostly that one in my opinion: coders were put to work for the lesser machine and port almost 1:1 to the more powerful, plus also had ridiculous deadline to catch with the best selling periods of the year; was all about $$$ and none about quality
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Old 11 March 2019, 00:52   #48
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Originally Posted by BBOWL View Post
You guys are being too hard on Chase HQ. I thouught it was a pretty good conversion for the Amiga with a lot of the bells and whistles from the arcade game included.
Chase HQ was a shocking conversion. The Amiga could have done far better.
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Old 11 March 2019, 00:53   #49
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Mostly that one in my opinion: coders were put to work for the lesser machine and port almost 1:1 to the more powerful, plus also had ridiculous deadline to catch with the best selling periods of the year
agreed but yet some very good ports were achieved on a less powerful machine. Porting an arcade game on X68000 is cheating.

Or maybe ports are good because they weren't rushed (AND made by Ocean/Sales Curve and not the-ones-you-don't-tell-the-name).
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Old 11 March 2019, 01:47   #50
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It's not really cheating since the X68000 was the japanese defo arcade development machine.

I read an article, in fact 90% of the japanese industry were coding and making their games on sharp machines.

Only Sega and a few others were using PCs with custom toolchains.
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Old 11 March 2019, 18:12   #51
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Nobody mentioned Victory Road.

Basically most games ports following that scheme are rather poor: ARCADE games ported to ATARI ST and the ST version ported to AMIGA.
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Old 12 March 2019, 03:24   #52
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Bonus for a NON crappy conversion: R-Type, but was because i expected here an almost arcade perfect full PAL screen 25fps port too (btw this added fuel to the creation of Powder)
In a way, both the Master System and C64 ports were better. Note that the Amiga is basically a static scrolling background, albeit with some nice art.

Quote:
Originally Posted by jotd View Post
agreed but yet some very good ports were achieved on a less powerful machine. Porting an arcade game on X68000 is cheating.
It's not just the X68000 hardware — S.P.S. and Dempa really went all-out on their arcade ports, much more so than most Amiga developers.
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Old 12 March 2019, 03:31   #53
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Another port that really stands out is Darius – it has barely any similarity to the original, and the legendary music was botched. Compare this to Ninja Warriors – made on the same arcade platform by Taito – which was ported by the expert Ronald Pieket Weeserik of Random Access.
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