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Old 18 January 2008, 19:15   #21
Akira
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Chiptunes are the tunes made (first by 4mat, by general belief, also believed to have coined the term) to sound as if they were created with a sound synthesizer chip that lies inside the machine.

Completely created out of small looping files, this was also a clever way to compose using very little space, thus ideal for cracktros n shit.
These are the only tunes that I consider chipTUNES. Anything that uses synthesis, be it real or emulated (trackers like MLine, AHX or Octamed which posss softsynth capabilites), is not a chiptune to me.

Confusing chiptune with chipmusic is one of my biggest pet peeves. The Wikipedia entry is utterly wrong IMO. Fucks it up completely from the beginning, saying "A chiptune, or chip music"..!!!!! Then again, many chipmusic artists say they make chiptunes, this is most common in UK artists.

Get your terms straight dudes :P
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Old 19 January 2008, 03:52   #22
Hungry Horace
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Akira - dont be such a language puritian!!

meanings and phrases change over time, although we dont always like it, we have to accept it. If 'chiptune' defines a song/tune/track from which the sound is produced via an onboard sound chip (such as SID or AY3) in the eyes of many producers and listeners, then it has to be accepted that as such that is -one- of the definitions.

If the term was technically wrong (such as calling it say.. a 'romtune' or something) then i could understand such a grievance, but as it stands there is no inaccuracy, so it stands to reason that it's simply a broadening of the definition. perhaps a ' 2) ' type dictionary entry!
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Old 11 February 2008, 22:12   #23
Akira
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Quote:
Originally Posted by Hungry Horace View Post
Akira - dont be such a language puritian!!
I am NOT a language puritan

I call things by what they are.
Chiptune is a chiptune and chipmusic is chipmusic.
They are in essence different as I explained pretty well.

This confusion has started in the wrong hands, producers in the UK getting both terms mixed up and starting to spread them like the plague.

Also Micromusic is a lot to blame for this.

I fight for the right utilization of terms. .
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Old 11 February 2008, 23:47   #24
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I fight for the right spelling of 'utilisation' - but sometimes you just have to live with it
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Old 12 February 2008, 02:03   #25
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That's syntaxis, I am talking semantics.

Very different fields, actually, contrasting
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Old 14 February 2008, 10:44   #26
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For reference, first chip music that I know of the Amiga (way before Hippel did it) was Hybris:

http://downloads.khinsider.com/game-...game-music.mp3

These were 'proper' chip instruments too (i.e. player creates sine/saw waves) rather than soundtracker with lots of little waves using the hex values to flick between waves using his own player I believe.
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Old 10 September 2013, 18:51   #27
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Necrowaking this thread. Someone haven't even mentioned Aegis Sonix which had it's own editable sine/square/sawtooth/noise-generator with attack, delay and all that. It worked pretty much like a pure sine-generator. It COULD use samples as well.

I did my first chiptune (the term hadn't been coined, or I hadn't heard it at the time) in early 1988. I simply took a sample and turned it into a 96-byte loop of the waveform (which is essentially what a sample is, a combinations of various sine waves with different amplitudes etc.) and cut away the rest and ended up with a very very short module (well, since it was soundtracker 1 it wasn't a module, it was a song and a single 96-byte instrument). I changed the offset of the 96-byte loop until I found a sound I was happy with and cut away the rest (some st-00 instrument).

Future Composer 1.3 and 1.4 basically did the same thing as aegis, they calculated sinewaves and used modulation, vibrato and whatever else could be done with sinewaves to generate a sound, then sent the output as sample data for D/A-conversion.

So all samples on Amiga are complex waveforms just as simple sine waves are waveforms. The only difference is how the waveforms are generated.

Btw, look at a sine wave in a hex editor and it will still have hex values for each point just as a sample.

Now back to finding a 16/12-bit sinus generator with editable amplitude/frequency/length that saves the data as $xxxx (1 word per value) which is how I ended up finding this thread.
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