08 September 2004, 13:01 | #1 |
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Whdload games resetting
3 games are resetting under winuae after they are launched
no pirate whdload, unregistered, as i only use a handful of games california games, and lethalxcess (i have 2 different versions) maybe i nees some libraries? as all my other whdload games run fine |
08 September 2004, 13:21 | #2 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
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I have working copies of these, I'll up them to the zone later.
test the new ones and see if they work |
08 September 2004, 14:30 | #3 |
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ive had this problem aswell, killer, are you running whdload games under winuae or a real amiga? have you ever had the resetting problem? thanks!
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08 September 2004, 14:52 | #4 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
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Have you perhaps XPK packed the files without having the unpackers installed? Are the correct kickstart files installed in devs:kickstarts?
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08 September 2004, 15:07 | #5 |
Lesser Talent
Join Date: Jan 2003
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Age: 42
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Well my winuae setup is mirrored exactly on my a1200 and the games work on both, there are only one or two that don't work with my winuae setup but these are not the ones listed above.
If the ones I give you don't work I'll try and recreate the problem for you if you tell me your settings etc. |
08 September 2004, 15:49 | #6 |
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cheers killer, what workbench are you running? ive got winuae set up with kickstart 3.1 and workbench 3.1, aga, 2mb chip, 4mb fast, ive tried it with different settings like ocs/ecs, rtg memory on etc.. still the same
thanks a lot |
08 September 2004, 17:13 | #7 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
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Well my workbench is setup with 68020 (no fpu), AGA, kickstart 3.1, workbench 3.0, 2mb Chip, 32mb Z3 Fast, Fast Copper, Sprites and Playfield Collision.
And that's about it really! |
08 September 2004, 18:29 | #8 |
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Have you tried disabling JIT and using a normal 68020? You'll have to do without Z3 fast and be limited to the normal max of 8MB.
Slower yes, but more compatible with WHDload games. That's why I asked Toni to fix "fastest possible but maintain chipset timing" for normal non-JIT cpus, which he did and will hopefully be in the next release. Read Here May not be your problem but worth a try. |
08 September 2004, 20:38 | #9 |
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...right from the whdload california games readme file...
REQUIREMENTS: - Requires a registered WHDLoad keyfile I'd say thats your problem on that one |
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