24 June 2023, 08:10 | #21 | |
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According to the Xbox One's official SDK, Move Engines operate at 256 bit (the same as the bus for the rest of the X1) and the system has 25.6 GB/s of read and 25.6 GB/s of write memory bandwidth shared between the DMA engines as follows: DMA engine 1, DMA engine 3, display scan out and write-back, and video decoding. |
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24 June 2023, 08:10 | #22 | ||||
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But this is completely irrelevant to us. The Amiga got off that merry-go-round 30 years ago. For us it's not a matter of creating more powerful hardware to handle the bloat, but making software work better on what we have. Quote:
By 1995 the World had Windows 95, removing the last advantage the Amiga had over PCs. From that time on having more powerful graphics in the Amiga was pointless, since the OS couldn't scale to match it. And having an Amiga at all was pointless because no new software was being produced for it. Even if it had survived it would have been a Cinderella. But today it's different. The Amiga is now a retro computer. We don't want to change it into something else. Even if this fictional Hombre chipset was capable of what is claimed, it's irrelevant. Something like the Vampire's SAGA or a slightly enhanced replacement for the original chipset is more than enough for most of us. I run my A1200 on a 32" LCD TV in PAL composite, and it does everything I want it to just like it did 30 years ago (actually even better, since the LCD TV has a sharper picture and flicker fixes interlace). Quote:
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24 June 2023, 08:34 | #23 | |||
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24 June 2023, 08:35 | #24 | |
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David Pleasance understands game title exclusivity to sell hardware and avoid the "Xbox One has no games" meme. Both Nintendo and Sony have strong game-exclusive libraries. Xbox Series S = 8 million units Xbox Series X= 13 million units Xbox One / Xbox One X= 68 million units vs PS5 = 38 million units PS4 / PS4 pro = 106 million units Microsoft Xbox's leader Phil Spencer thinks pure hardware superiority will sell the Xbox platform e.g. Xbox One X vs PS4 Pro. With Microsoft purchasing Bethesda, Phil Spencer is learning AAA game exclusivity sells hardware. Xbox One X being hardware superior when compared to Play Station 4 Pro is meaningless. Xbox Series X being hardware superior when compared to Play Station 5 is meaningless. The lessons from Amiga 500's Batman pack are still applicable to the current game console generation. |
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24 June 2023, 08:54 | #25 | |
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NVIDIA has halted RTX 4070 12GB's production while AMD is running out of RX 6800 XT 16 GB with RX 7800 XT 16 GB arriving in the distribution channel. BVH raytracing (search engine problem), pixel density geometry (e.g. Unreal Engine 5's Nanite) and multi-layer semi-transparent textures will require additional VRAM. PS5 and Xbox Series X combined 51 million install base will dictate VRAM allocation for gaming PC. AAA game developers are demanding more VRAM. Raytracing is a black hole when comes to TFLOPS of compute power being thrown at it. |
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24 June 2023, 09:11 | #26 | |
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Amiga 1200's expansion connector can accept PiStorm32 lite, Ice Drake V4, TF1260, Warp1260, and any future accelerators. Amiga 1200 design allows the base platform to evolve with any new accelerators and enforces Amiga's AutoConfig subsystem architecture. PC's ACPI subsystem architecture makes modern PC characteristics. Apollo Core's VSA4 doesn't duplicate A1200's Commodore-designed expandability feature and "Amiga 1200" is not being manufactured. I would like to see VSA4 with Amiga 1200 's expansion connector. My Amiga 1200 (with PiStorm32 lite+RPI 4B 4GB + Emu68) has Indivision AGA Mk3 to connect to an HDMI display and PCMCIA WPA2 WiFi. Last edited by hammer; 24 June 2023 at 10:04. |
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24 June 2023, 09:53 | #27 | ||||
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Emu68 still follows Amiga's AutoConfig subsystem architecture i.e. 1. Broadcom P96 RTG driver is still 68K coded. 2. Raspberry Pi's Fast RAM recognition. 68060 translates 68K CISC to RISCy before being executed in RISCy CPU core. Unlike UAE hosted on memory-protected multitasking OS, both Emu68 and 68060 don't have multitasking OS for the translation stage. Quote:
Intel dropped the ball during the Cascade Lake era and Intel's near-stagnated "quad-core forever" for the mainstream desktop CPU market from Core 2 Quad to CoffeeLake's 6 cores. Acorn developed ARM against Commodore Semiconductor Group's crap 65xx R&D road map. Quote:
There's less need for polygon edge antialiasing at a high 4K resolution. Real-time raytracing with modern games is sample-based raytracing with an RT denoise shader pass. AI pixel reconstruction pass can help with RT denoise stage. Quote:
Last edited by hammer; 24 June 2023 at 10:00. |
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24 June 2023, 10:48 | #28 |
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24 June 2023, 12:49 | #29 |
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The only way I can see that Hombre is relevant in 2023, is if Commodore release it, and right after releasing, there's been a huge nuclear war, that devastated majority of everything.
After some years of battles with spears and swords, and after a piece is reached, right about at this time, we could gather remaining Hombres and re-establish Amiga's BBS's. |
24 June 2023, 12:57 | #30 | |
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Although his statement leaves people scratching their heads a small bit of logic will tell you he obviously isnt talking ”power” in terms of raw computational power. Maybe the system was doing things no other system is doing today. We could drag screens with different resolutions on Amiga, youre still not doing that on your $2000 RTX 4090 windows machine. Is it necessary? Not really, but still. The tight integration of things he saw in the early Hombre demos is probably some cool shit that was doing thing that were on a path no one chose since.. |
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24 June 2023, 13:42 | #31 | |
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sorry but how much did the video editing systems of the day cost when the video toaster and lightwave came into the market? |
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24 June 2023, 13:50 | #32 |
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For Hombre to actually have a chance on the market, Commodore engineers should've made sure the chipset had almost perfect compatibility with OCS, ECS and AGA (Meaning the most popular games can run with no problems). But as we know very well, that was something they couldn't care less about...
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24 June 2023, 14:17 | #33 | |
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In fairness to David, in some of those clips it seems he means "its better than anything you see today done on an Amiga" suggesting he's really bemoaning the fact it has mostly become a retro platform, left pretty much where it was in the late 80s. Although in others it does just seem like an outright statement in comparison to modern computing. Maybe he just remembers being wowed by the demo and hasn't felt that same kind of wow factor since (because improvements have been gradual) and his own nostalgic rose-tinted spectacles are changing the memory of what he saw back in the day. But the specs for Hombre are out there and it's clear that while powerful if it had come out alongside the original PlayStation, it's not anything modern hardware can't vastly outperform. |
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24 June 2023, 14:19 | #34 | |
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It made no business sense to do that. The growth of the computer industry is driven by obsolescence of hardware and software. If people wanted to run OCS/ECS/AGA then they can keep those machines. The reason Commodore hardware is what people look back on today is because that was Commodore left us with when it died, and by us I mean the old farts nostalgia of those very days. If Hombre had happened, if PPC had happened in 1994, then we'd see the OCS/AGA much like the NES/SNES are today by Nintendo fans. |
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24 June 2023, 14:37 | #35 | |
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That's an illusion. 320x256, 640x256 and 1280x256 are all the same resolution. Hint: SVGA CRTs and flat panels don't switch modes when switching between these compatible resolutions. These are not different resolutions in this context.
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If it's better than anything we have now, it would've been better than anything available back then. |
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24 June 2023, 14:43 | #36 | |
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They also learned quickly that you needed to abstract away from the hardware with higher level APIs, even for things like gaming with DirectX. Whereas Commodore were still assuming in the AAA documentation that programmers would need to hit the hardware direct to get performance, in effect making it harder for themselves to modify the underlying hardware design. |
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24 June 2023, 15:45 | #37 |
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More important than all the extras features, I wonder what kind of graphics Hombre would be able to produce. If this is to output 3DO shitty graphics kind off (made by ex-Amiga engineers), no thanks.
At least, with the hard evolution frozen into AGA, we have the Amiga touch we like so much, still alive. |
24 June 2023, 16:24 | #38 |
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what is this then? Happening next week:
https://www.amigashow.com/programme/ this community is just insane |
24 June 2023, 16:41 | #39 | |
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Ok so that was an example. No need to do a deep dive because the particular example was not the point here. Obviously I dont know what exactly David was shown, Im trying to paint a picture that he was shown some stuff that isnt being done to this day by others (at least something not very common). That would make sense, the alternative is that he’s insane ;-) |
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24 June 2023, 16:46 | #40 | |
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