30 June 2022, 02:58 | #61 |
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09 July 2022, 13:54 | #62 |
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when using sprites for rhat plane rotation when moving to left or right, please use at least 5 sprites, as 3 are not enough - just analyse arcade games like scramble formation, vulgus, flying shark, etc. - use a counter for that - when you are not moving left or right, the counter is 0 or going to 0 (mentioning 0 as reference), when going left it is decrementing, and going to right incrementing - the plane sprite number is related to the countrer, not changing when you go to left or right - http://webmsx.org/?ROM=http://nitrof...eformation.rom -
http://webmsx.org/?ROM=http://nitrof...Shark_msx1.rom - http://webmsx.org/?ROM=http://nitrof.../roms/cmjn.rom - https://notabug.org/nitrofurano/bori.../cmjn/cmjn.bas Last edited by nitrofurano; 09 July 2022 at 14:12. |
09 July 2022, 13:57 | #63 |
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09 July 2022, 17:18 | #64 |
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09 July 2022, 20:16 | #65 | |
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Quote:
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11 July 2022, 08:35 | #66 |
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14 July 2022, 16:51 | #67 |
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A level 2 teaser with the level 2 soundtrack too!
[ Show youtube player ] (forgot to fix the highscore tune on the other levels that is why sounds bad) Last edited by saimon69; 14 July 2022 at 17:06. |
14 July 2022, 17:00 | #68 |
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Was looking at the sprite sheets for the arcade in case we don't find anyone to convert assets, and i see five positions as you said; i know Magnus is actually still using assets from the old port but he might change things once we reach the point to insert the converted arcade assets so let's keep this on hold.
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14 August 2022, 19:44 | #69 |
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Magnus might just have entered history as the first to code a trainer for its own game!
(as far as i know) It also doubles as sound test [ Show youtube player ] |
15 August 2022, 03:24 | #70 |
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15 August 2022, 07:13 | #71 |
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15 August 2022, 16:32 | #72 |
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01 October 2022, 08:33 | #73 |
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Demo 1.6 is available, this time with stage 2 on the youtube page below
[ Show youtube player ] |
03 October 2022, 01:28 | #74 |
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Ideally yes but as all the best 8bit games from the C64 scene proved a thousand times it's not essential. Apart from an increase in bitplanes for the chipset DMA, extra frames of animation to be added or adding extra copperlists it makes no difference if the code is finished first as long as there is a place holder for it.
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03 October 2022, 12:55 | #75 |
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Flying Shark is brilliant. This would be an awesome release.
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08 October 2022, 15:39 | #76 |
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Nice work
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21 March 2023, 06:50 | #77 |
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Another demo released today
[ Show youtube player ] |
21 March 2023, 07:15 | #78 |
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21 March 2023, 07:17 | #79 |
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21 March 2023, 08:47 | #80 |
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Getting a bit worried that the same graphics are still in there, is somebody actually doing any updated graphics to make it look like the arcade?
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