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Old 24 August 2017, 18:28   #21
ross
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Originally Posted by DamienD View Post
Coolio; will check it out tonight when home

...can you elaborate on what the Asman fix is or should I just read the WHDLoad version notes?
A bug in original code that prevented the start font animation.

Cheers

PS: Asman, a PM for you
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Old 24 August 2017, 20:25   #22
DamienD
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Ok tested; work greats. Thank you kindly ross

...but two things though; where did you get the main file from?

a) Looking at it, the size is half what the file on "Xenex (1994-10)(Scorpius)(PD).adf" is and apparently not compressed (tried uncompressing with "Xfddecrunch")?



Also, it's missing this screen:



b) After skipping levels all the same enemies from the previous stage are still present and in the exact same position... Is that how it should be?
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Old 24 August 2017, 22:30   #23
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Ok tested; work greats. Thank you kindly ross
Good

Quote:
...but two things though; where did you get the main file from?

a) Looking at it, the size is half what the file on "Xenex (1994-10)(Scorpius)(PD).adf" is and apparently not compressed (tried uncompressing with "Xfddecrunch")?
The executable is from the aforementioned .adf
After the various optimization and recompilation the size is 681844 (the main file is not patched but resourced).
To mantain the 1MB target i've used 'cranker' by TEK (credits in the cracktro).
[EDIT: The packing ratio is nice, the loading time halved, so a win-win situation]

Quote:
Also, it's missing this screen:
It's a choice, i simply disabled the message but is in file.
The game is no more shareware, the author give it free.
But if is a problem (to maintain some legacy) i can re-enable it.

Quote:
b) After skipping levels all the same enemies from the previous stage are still present and in the exact same position... Is that how it should be?
I've used the memory location 'abused' by Insane.
Skipping fifty levels give me an incredible amount of enemy on screen, so something changes

[EDIT: yes, the game logic for "next level" is not "destroy all enemies".
Disable "skip levels" in trainer and enable "infinite lives" and see.
The new level "add" some new enemy to those left.]


Cheers,
ross

Last edited by ross; 24 August 2017 at 23:00.
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Old 24 August 2017, 22:48   #24
DamienD
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No problem at all, nothing needs to be changed.

I really appreciate your work on this

...I'm just a perfectionist and analyse everything; hence why I asked so many questions
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Old 24 August 2017, 23:42   #25
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Cool, just read all your [Edits] after my post...

Thanks for explaining

...your ultimate version has been added to my WinUAE collection

Again, grazie mille
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Old 24 August 2017, 23:59   #26
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...I'm just a perfectionist and analyse everything; hence why I asked so many questions
I appreciate it


Quote:
...your ultimate version has been added to my WinUAE collection

Again, grazie mille


Ciao!
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Old 25 August 2017, 23:00   #27
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@ross - Thanks for PM. Indeed there are some mistakes in my source. I will sacrifice some time and will update Xenex WHD. Thank you.
Respect.
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