29 November 2015, 18:57 | #61 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
How about action-RPG Ynis Witrin - Isle of Glass?
[ Show youtube player ]
|
30 November 2015, 01:53 | #62 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
I just checked the Atari ST port of Slap Fight, and indeed was gobsmacked by the ammount of stuff they got wrong from the arcade game.
For starters, the aspect ratio nearly kills the game. The game seems to be well programmed, but there's a lot of stuff done wrong that could easily be done right. Slap Fight is such an old, simple game, there's no reason it shouldn't be a near perfect arcade port on Amiga. Geez, even on Atari ST, it should had been a near perfect arcade port... looking at the ST game, I see no reason why it wasn't a proper port of the game, instead of butechering a lot of stuff for no reason. The arcade game is awesome, even being such a simple game |
11 January 2016, 19:29 | #63 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Maybe Pole Position if will be finished
[ Show youtube player ] (warning - loud noise)
|
11 January 2016, 20:30 | #64 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
You know, I never knew Moon Patrol got an ST release.
I always thought the Amiga could have a perfect port of it, very near, if not 100%, 1:1 port. Amiga should have had an "IREM CLASSICS" release with Moon Patrol, Kung-Fu Master and Zippy Race |
11 January 2016, 21:43 | #65 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Zippy race was the favorite of my brother! And also there is an updated version of it by Taito/Toaplan called Rally Bike Challenge; both are simple enough that could be maybe even done in Blitz Basic!
|
13 January 2016, 14:27 | #66 |
Gentleman
Join Date: Dec 2015
Location: The Fortesque Mansion
Posts: 248
|
I always wanted a port of Mike Singleton's Star Trek game on the Amiga
|
21 January 2016, 13:59 | #67 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
|
@Asman
Crystal Castle on the Atari also support monochrome display IIRC so that part can be removed. Kamelito |
21 January 2016, 16:11 | #68 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
|
@kamelito
Thanks for info, but I already know that For information: I checked Robotron 2084 and it uses same script like Crystal Castles. |
21 January 2016, 18:10 | #69 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
|
If the script engine is ported maybe it'll be simpler to port the others games using it, a bit like what E.Chahi did for Another Wolrd.
Kamelito |
22 January 2016, 09:12 | #70 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
Quote:
Think of it like some Basic program doing POKEs all over the place... I can only confirm that the script system is indeed the same, though the code isn't identical. |
|
03 February 2016, 00:01 | #71 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
|
Now I'm working on AlterEgo and Chase. I have a lot projects to finish and Slap fight is on list too. But the list is not short.
|
03 February 2016, 13:54 | #72 |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
A question to people doing these nice conversions: why don't you guys contact the rights holders to ask for the right to make an official conversion? Many of them would be fine with it. Eric Chahi and Jordan Mechner have proven to be very tolerant and would probably agree to it, moreover, equivalent versions on GOG (https://www.gog.com) are sometimes available from even very big houses such as EA, Befhesda and the likes at quite a low price fully compatible with the costs of media.
I doubt they would bother to sue after a refusal anyway so that wouldn't change a thing at worse and at best the Amiga would finally have an official version. Could even be available on GOG (via a UAE wrapper a la DosBox) so that could bring you a bit of pocket change and bring some people back to the Amiga. It can only bring good things for the coder who would do it and the community so why not? I mean your versions are nice but official acknowledgment would be a real improvement and motivation both for coders and users and would serve as well to advertise the Amiga on official game press sites (cf Putty Squad). Are any of you guys planning to do it? |
03 February 2016, 14:18 | #73 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
Quote:
Most of them just don't care anymore - meaning they are useless. The others will say no - potentially killing the project in the egg. If you think contacting them is a good thing then just do it. If a company wants an official conversion and is ready to pay me for it then i'll do it. |
|
03 February 2016, 23:48 | #74 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
|
Quote:
All of these CD32 conversions and ST conversions, there was little or no promises made. After the efforts ive made, i will be damned if someone with too much time on their hands gets to tell me i cant release my work, whether its illegal or not. Releasing Starquake is one thing, someone copying the new PS4 Shadow of the Beast and making an updated version for Amiga is quite another. Once a game is released, there is little a software company can or wants to do about it, and whilst it would be nice to have access to the source code to make a better conversion, im not about to piss about with C or Fortran source code for some ancient ST release that likely is lost to the wind decades ago. Software companies dont give a shit until they feel the need to give a shit, so i wont be jockeying for their OK anytime soon. |
|
04 February 2016, 02:49 | #75 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
My take is a bit different in the sense that since GOG shows that companies are willing to be accommodating and allow re-releases of well, good old games at a low fee, this would be a great opportunity to have official versions on the Amiga. I.e., fix the errors of the past, and allow us - as users, not as coders - to have official releases of much better quality than these companies did. Moreover, the Amiga market is very small sure, but even if coders could get 10% of the 5$ a GOG-Amiga game would cost that would still be appreciable. Would your refuse 200$ from a GOG Amiga download and your name on the "box" if you could have that for your ST conversions? (I know you are not in for the money, but would you refuse it? ) Finally, not all companies are the same, many original authors still hold the rights to their games and would not object to re-releases, it would not hurt us to target these kittens. Your points are valid but we cannot assume that all attempts will lead to the same result: not all companies are the same, not all right holders react negatively. If we assume failure before trying then we will never have these things. The questions worth asking, I think, are: - do we, as users, want official releases? - which authors/companies are likely to allow them? (Some will, cf GOG) That is what should guide us, otherwise we are just speculating. We would not be doing it for them, but for us. |
|
04 February 2016, 04:28 | #76 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
|
But these are the ST ports made to run on the Amiga, kind of like an emulator, right? There is no changes made to the game. It just has a new front end.
|
04 February 2016, 04:35 | #77 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
My point was that having official releases would be supremely cool so in the cases where they are possible, we should do it. It doesn't have to be limited to ST adaptations indeed. |
|
04 February 2016, 13:20 | #78 |
CaptainM68K-SPS France
|
well, they abandoned the plateform, they abandoned the users of the said plateform.
why do you want to push them to make money on us ? They quit the amiga or the st, it was because both machines went obsolete. What is the logic behind ? |
04 February 2016, 14:21 | #79 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Quote:
Look again at Putty Squad: did you complain about it or where you happy? They had also "abandoned us" because for horrible financial reasons you know... The question is "would an official acknowledgment that the Amiga community is worth having official version of games be a good thing or a bad one". Refusing it for obscure speculation about prices or emotional reasons makes no sense. |
|
04 February 2016, 14:35 | #80 |
Puttymoon inhabitant
|
Putty squad is totally different situation. A portable source was not available and the original Amiga code was complete and really for release.
I can see no point asking for permission for abandonware from other platforms. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The X68000 games porting experiment | AnimaInCorpore | project.CARE | 106 | 14 November 2019 23:22 |
What's worth playing on Atari ST today? | rare_j | Retrogaming General Discussion | 74 | 06 January 2019 12:20 |
Are those games worth enough to dump ??? | Joe Maroni | project.SPS (was CAPS) | 30 | 29 July 2012 20:13 |
What are games worth? | Adeptus | MarketPlace | 6 | 01 January 2004 03:58 |
About to sell some games and would like to know what you think they are worth | Peanutuk | MarketPlace | 2 | 20 June 2003 01:44 |
|
|