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Old 01 July 2014, 23:21   #1
Neil79
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Underworld Ascension - Ultima Underworld reboot!



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Hot off the press, OtherSide Entertainment has just announced they will be rebooting an all time classic RPG, Ultima Underworld for more modern systems. Titled, Underworld Ascension, the developers will be bringing back the classic with some of the original team from the original franchise and headed by the original Underworld designer Paul Neurath
Our news :http://www.indieretronews.com/2014/0...dible-rpg.html
Website : http://www.othersideentertainment.com/
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Old 01 July 2014, 23:36   #2
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Can't wait for some screenshots Really liked Ultima Underworld and would love to see a reboot.
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Old 01 July 2014, 23:38   #3
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Can't wait for some screenshots Really liked Ultima Underworld and would love to see a reboot.
Press E now to pick up item, Press E to open door, flashy blue highlights for items. Cutscene, Cutscene

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Old 02 July 2014, 11:38   #4
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My wallet is ready

UW is really one of those games who could benefit from a newer engine.

The original one was quite impressive for the time, but it's horribly limited compared to what modern games have accustomed us to.

I guess they'll end up having a Kickstart like pretty much the 99% of every remake/oldie-inspired game out there?
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Old 02 July 2014, 15:03   #5
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Best news ever! I hope they don't fuck it up.
now, we just need a "dungeon master ascension", a "gods ascension" and an "eye of the beholder ascension" too, why not
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Old 02 July 2014, 15:54   #6
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Best news ever! I hope they don't fuck it up.
now, we just need a "dungeon master ascension", a "gods ascension" and an "eye of the beholder ascension" too, why not
Booyaa I'd go with that
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Old 02 July 2014, 16:08   #7
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Thumbs up

I hope we can finally play Ultima Underworld on our miggies
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Old 02 July 2014, 16:43   #8
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I really look forward to this Underworld Ascension, hoping it has none of the control issues that came with UU 1 and 2; I think I managed to go past the fifth level and just doing that it took me lots and lots of hours of fun.

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Best news ever! I hope they don't fuck it up.
now, we just need a "dungeon master ascension", [...] and an "eye of the beholder ascension" too, why not
Not exactly the same thing, but...
http://aeonofsands.com/
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Old 02 July 2014, 16:45   #9
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oooooooooooooooo
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Old 02 July 2014, 17:46   #10
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Not exactly the same thing, but...
http://aeonofsands.com/

http://www.indieretronews.com/2014/0...-crawling.html

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Old 02 July 2014, 18:32   #11
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Hey that's mighty nice, thank you!
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Old 02 July 2014, 20:41   #12
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I really look forward to this Underworld Ascension, hoping it has none of the control issues that came with UU 1 and 2; I think I managed to go past the fifth level and just doing that it took me lots and lots of hours of fun.
I didn't like UU2 much, never got beyond Praecor Loth tomb... (was near the end). Loved the atmosphere, especially the snow level and the castle in the sky.
But the end to end dungeon that is UU1 is the best game ever.

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Not exactly the same thing, but...
http://aeonofsands.com/

Looks great, need some interface polish, a fullscreen automap by button press (hope they remove that small automap from the main hud), and of course have real time combat.
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Old 02 July 2014, 21:43   #13
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I used to read all the Ultima Underworld walkthroughs around, a long time before actually playing the game, not to help me through it, because when I did, I had probably forgotten them all, but just because the world there looked so choerent, a very good narrative world.

I was pointed to an article about the original UU just few days ago, and I was amazed about how much the things described there were stuff that you could actually see back in the day already was making this game different from the rest...
http://press.etc.cmu.edu/content/ult...d-corvus-elrod

About Aeon, interface has more sense than it seems, later on; fullscreen automap is ingame already; small automap was important to Florian and I would not hav considered anything BUT real time combat
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Old 02 July 2014, 22:50   #14
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now, we just need a "dungeon master ascension"
To me that's Grimrock. And Grimrock 2 is going to be Dungeon Master 2 Ascension
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Old 03 July 2014, 11:29   #15
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I used to read all the Ultima Underworld walkthroughs around, a long time before actually playing the game, not to help me through it, because when I did, I had probably forgotten them all, but just because the world there looked so choerent, a very good narrative world.
I remember doing the same thing when I was a kid. Mainly because some games were really really difficult to get a hold of, so I'd just read and re-read the walkthrus all over again while imagining the game

About that, I still have some PC games from 97-98 which I have to find someday...
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Old 03 July 2014, 14:21   #16
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I remember doing the same thing when I was a kid. Mainly because some games were really really difficult to get a hold of, so I'd just read and re-read the walkthrus all over again while imagining the game
Yeah! Exactly! Most of the games I did not even ever played as they were for PC and I just had the Amiga
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Old 03 July 2014, 15:01   #17
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About Aeon, interface has more sense than it seems, later on; fullscreen automap is ingame already; small automap was important to Florian and I would not hav considered anything BUT real time combat
Great. Ready to buy , when it is out?
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Old 03 July 2014, 15:09   #18
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To me that's Grimrock. And Grimrock 2 is going to be Dungeon Master 2 Ascension
Not for me . I finished Grimrock, it was a great game. But Grimrock is Grimrock and Dungeon master is dungeon master.

It did among others lack fake walls, which is surprising, and the monsters were not really memorable ones. Nothing like the iconic mummies and knights of DM.

The problem is we need more, much more games of this type. Not one game that shows up every two years.
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