11 February 2013, 05:01 | #1 |
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Join Date: Oct 2009
Location: Salem, OR
Posts: 1,767
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New (??) Amiga game.. Dust Digger
I was working with my old Dell Axim and putting some games on it, and I found a game called Dust Digger.
Looks like Bounder Dash / Sokoban... But on the homepage, I saw an Amiga version.... http://www.overthehill.de/CEDigger/index.htm (Not being able to read German, I didn't get many specifics) Then I went to Aminet, and it's there, but it's just recently there. http://m68k.aminet.net/package/game/misc/DustDigger (12-18-2012, so just a few months) Nice to see a new(ish??) Amiga game... Tried it a bit on AmigaForever, looks pretty good. Haven't tried it on the real Amiga yet... Just a heads up.. desiv |
11 February 2013, 05:26 | #2 |
Banned
Join Date: Jul 2010
Location: Australia
Posts: 475
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Heh, cool.
I must admit when I saw you mention Boulderdash my interest waned, but through boredom decided to check it out. Glad I did too 'cos it's not bad at all. Even so Ive yet to find a version of Boulderdash that Ive enjoyed more than the 1st version I played (tandy trs-80 coco1 version). Probably some rose tinted glasses attached to it, but knowing that doesnt diminish the memories at all p.s. Do speccy fans rose tinted glasses have color clash? |
11 February 2013, 08:33 | #3 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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11 February 2013, 09:21 | #4 |
Banned
Join Date: Jul 2010
Location: Australia
Posts: 475
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@TCD
Just thought Id point out a typo in the HOL entry in regards to HD notes (Dugger). |
11 February 2013, 09:33 | #5 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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Ah, thanks for pointing that out Fixed.
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11 February 2013, 10:31 | #6 |
Amiga user since 1990
Join Date: Sep 2005
Location: Bristol, England
Age: 48
Posts: 364
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It's a fun little game and really polished looking.
I ended up swapping a few emails with the author towards the end of last year as I'd spotted a few bugs and was helping him playtest it. The game originally ran too fast on my 030 @ 50mhz, so a new version was released to rectify that. Then I spotted that it was possible to get yourself trapped with no way of killing yourself, and so a suicide button was also coded in. I originally reviewed the non expanded CPU version, which ran too fast, back in November: http://amigagamer.blogspot.co.uk/201...2-out-now.html |
11 February 2013, 10:46 | #7 |
Puttymoon inhabitant
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Just installed it to my mobile phone.
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11 February 2013, 23:11 | #8 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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Gameplay:
[ Show youtube player ] Amiga 500 is enough. You can not press fire+direction to eat dirt near you. I don't like Windows XP bar at the top. Game may look like AGA game on screenshots but reduced palette is visible when you try to play.
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08 June 2014, 23:46 | #9 |
Posts: n/a
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I uploaded the last version 1.1.2 to the Aminet. The bad thing on running the game play on a system screen is, that you simple cannot make use of so many cool copper features. So the scrolling looks not so smooth, because of really moving the pixels in six planes - even if teaming CPU and Blitter. But it was really fun to code today, having so much resources on the web – back in the days I had two Amiga programming books and a 2400 modem :-). And I learned, that very early Amiga 1000 NTSC had not Extra Halfbright Mode – which the games uses.
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